Everything posted by Slowtrain
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what happened to the Lair?
Its ok, takkie. They were only cyber tears. So by your def I guess I am an alt of my rl person, but not an alt of my lair persona. I'll buy that...but only for a dollar.
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what happened to the Lair?
i am an alt? *cries*
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what happened to the Lair?
silly silly taks! if that was true every message board name would always be an alt of your first one. that's goofy! *snogs taks* :D
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What's with developers' obsession with D&D?
technically SPECIAL is: Strength Perception Endurance Charisma Intelligence Agility Luck and nothing else.
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what happened to the Lair?
hahaha silly people. its not an alt if its at a different board. but yes, i post at missy's under different guise than you see me here.
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what happened to the Lair?
hehe its funny seeing all the lairites logging in but refusing to post anywhere except this thread. Except Hell Kitty of course, but he is a shameless hussy which is why I love him so.
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What's with developers' obsession with D&D?
Despite the advice of many the devs swore that there would be no need for a pause feature in lionheart. hahahahaha. morons.
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what happened to the Lair?
If missy's doesn't come back soon I will be overwhelmed by RL in a grotesque and hideous manner. already these week I've actually paid some bills and went to the park and out on a few dates. scawy,
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what happened to the Lair?
Ehhh, seeing jm post on a dweeby corporate board like this is bizarre.
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Delaware's engine
Actually, my therapist says I have problems visualizing abstract spaces. Maybe that's the reason.
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Delaware's engine
I dunno, SP. There's something about rotating about in a circle that doesn't work for me as well as choosing striahgt off a drop down menu. Maybe its only familiarity though. <_<
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Delaware's engine
I don't do real well with circles. I prefer straight lines and 90 degree angles. Cleaner and simpler.
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What's with developers' obsession with D&D?
I would get that Madcat in the early mission (was it the very first mission?) about half the time without paying particular attention to whether I wanted to salvage it or not. If I did, great. If not, it really didn't matter. The game wasn't very hard. The only really hard mission was that stupid one where you had to protect the farm. Until I figured out to use a minelayer to cover the approaches that mission really pissed me off. I hate missions like that.
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What's with developers' obsession with D&D?
targeting in RT should be pretty easy to implement though. Just hold down a selection key while using the attack key. It means you have to use a second hand, but if you need to drink a health potion, you're probably too busy to be targetting somebody's groin anyway. I don't think I ever used targeting in Mechcommander. I just bleew the crap out of the mechs and hoped for the best when it came to salvaging their smoking wrecks. Sometimes I would ease up and just hit a single short range laser if I could tell it was close to death so I didn't render it completely unsalvagable. Targeting would have been more useful in MC if the game had been harder and actually required it.
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Delaware's engine
Radial action menus are high on my list of most annoying game GUI affectations ever. :angry: It was almost enough to kill PS:T for me totally. But not quite.
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Jagged Alliance 3
I agree that much of what Jag 2 did was done very well. I do have issues with the way the stats were balanced, how easy/difficult they were to raise vs how important they were. I disliked the learn-by-doing implemenation of stat gain. The combat AI could have used some more work, although its not hideous. Small isues though. Overall, I would certainly give the game an "A" as I would Fallout (but not FO2). A direct XCOM/Jag 2 comparison is difficult because they are at their heart much different games. But as far as implementing squad-based tactical combat in TB mode, they are both excpetional examples that I never tire of playing.
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What's with developers' obsession with D&D?
It was completely ridiculous that the Lionheart devs had to be dragged kicking and screaming just to put in a limited pause function. I suppose it can be really hard to eat crow in such a vast amount, wot?
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Delaware's engine
I'm curious by what measure the IE was a good engine. SUre it powered some good games, but the engine was inflexible and difficult and the devs hated it.
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Jagged Alliance 3
Well, I don't know if I could call it the best game *ever*. Certainly, along with XCOM, its one of the best games of its *type* ever. Not that there isa reall ymuch competition. The last I heard, which was a while ago, was that the plan with Jag 3 was to make it more of a crpg and less of a tactical combat game. Oh, and make it realk time and 3d, too.
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What's with developers' obsession with D&D?
The problems with Lionheart had nothing to do with SPECIAL. Lionheart was a hugely flawed game because of the developers who made it. No matter how good the rule system, and I agree with Visc that SPECIAL is one of the superlative crpg rule systems, incompetent design will still kill a game.
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What's with developers' obsession with D&D?
*demands that someone somewhere hire SP to design crpgs* B)
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What's with developers' obsession with D&D?
But the funny thing SP is that so many DMs the world over manage to run interesting campaigns using the D&D source material. CRPG designers seem unabale to tap into this creativity for whatever reaon. Part of it is no doubt a result of limitations imposed by WoTC since a crpg is a "licensed" product for D&D. PArt of it of course is also that a cpu cannot replace am experienced and skilled DM in creating and working a campaign on the fly. Which of course is why most D&D games arew dungeon hacks, because that's what the CPU does best. Which is of course why D&D should not be used in crpgs. It is really a shame about Jeff because I really wanted to see how JE was going to function within the D&D limitaions.
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Jagged Alliance 3
well, i will hope that strategy first will develop and set a realsitic sales goal figure for a potential Jag 3 and develop the game within those finicial limitations. They have a much better chance of making a profit off a Jag3 if they don't try to turn it into the "next big thing". There is certainly a decent size audience out there, especially in Europe, for a new Jag game, and since we've all benn playing a 640*480 game for the last 4 years, we're pretty ease to please from a devleopment pov. Really, making a new Jag game should be a slamdunk. I am quite sure however that strat first will ef it up.
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What's with developers' obsession with D&D?
OK, Arkan, I'll buy that. I will definitely agree that if devs really worked at created an engrossing story and gameworld then the importance of which ruleset was used would definitely be minimal. Sadly, creating engrossing stories and gameworlds is pretty much beyond the reach of most dev teams for whatever reason. So, you're left with depending on other apsects of the game to make it worth playing. And the rule system is what covers most of these aspects. I was highly looking forward to Jefferson because it seemed that there would finally be a D&D game that was really worth playing, a game where the ruleset was less imporatnat than the story and the world...
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What's with developers' obsession with D&D?
A good story can save any crpg, even a D&D one. But good stories are so rare in crpgs that I simply don't expect one. So, for me, pretty much everything else has to carry the game. ANd D&D's rule system and character development systems just aren't very interesting. The monsters can be cool, but I've seen them all now a billion times. New monsters plz, and lots of them. Thanks. Sure not all crpg specific systems are great. Might and Magic is pretty tepid. Morrowind's system blew chunks. But at least they are something different. Different clases/skills, different stats, different weapons, different monsters. My kingdom for some variety! So for me devs dependence on D&D is problematic in 2 ways: 1) Lack of variety. which equals boring boring boring after its been done a few times. 2) Its not a real good system for a crpg to begin with.