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lucasthedodger

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About lucasthedodger

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  1. At first I was put off by: No pack mule, c'mon that was DS's trademark element! No party, just one companion, boo! However, once I played it(almost done my first run through), I realized this is simply a different take on the Dungeon Siege style game. Once you accept that fact, it actually works pretty well. One thing I didn't focus on in the first two DS games was tactics in combat. I used formations and party AI settings I wanted, then simply directed the party to advance or retreat as needed, the AI did the rest. In this game I'm having a lot of fun directly controlling Lucas's every move in the boss fights. I don't really miss the packmules since this is not really a loot focused game, more a combat focused game.
  2. I'm playing as Lucas and I edited his hair using that tool from Something Awful's forums. It worked, so that has encouraged me to try more. My idea is this: I'm going to extract environment textures, rocks and so on, and see if I can find matches in high resolution texture packs for other games. Offhand I can think of Oblivion, Fallout 3, and Torchlight- all games with similar environments and with high res texture packs already available. Naturally I won't upload anything, since it's not my work. However I think it might be helpful to others if I post screenshots showing what a particular texture looks like in Dungeon Siege 3, and which texture pack it came from. Then interested parties can do the rest themselves. The one bad thing about Dungeon Siege 3's file system is that it is not as clearly laid out as other games. A game like Fallout 3 has easy to find textures for everything you want to work on. It's obvious that making modding easy wasn't a priority for DS 3.
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