Jump to content

Jimbosmith

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by Jimbosmith

  1. I do like the part about 5gb not being a small game, i dont know what games you have been playing but most games for the pc 4-5gb is the standard for a small game, most games run over 5gb now
  2. Hello A few clan mates and i bought this game, we play alot of co-op rpgs and the such. Now we find this game to be very fun, and have been playing it for the past 2days non stop. One of the biggests and quite major flaws in this game at the moment that we have found is the camera. There are two types of classes in this game ranged and melee why is that the camera is fixed for everyone resulting in people getting stuck at the edge of the camera during fights, and people lagging behind and getting stuck behind corners. How was this not picked up during testing, its more than just a minor inconvenience it can change the whole outcome of a fight. One example of this is when the camera goes topdown limiting your already small view range, causing enemy who are within range to be able to shoot you but you cant see then, because one of the group is standing at the back. We had quite a discussion on our teamspeak server on how the view should look and work, we found this view while completing a quest. We all thought this was a really good view giving you a good sight of whats in front of you, combined with the keys to rotate the camera it would be perfect. Even if what you gave us was just the option to customise our views on the fly instead of giving us views that dont really work. The second part of this post is directed at the linked camera for all, now i can see how having seperate cameras for everyone could be a problem. E.G people going off by themselves completing quests and such solo, but in a team game such as this i doubt this will happen. The linked camera at the moment is far to limited we have found when fighting bosses if one of us gets pulled away from the main group by charging or warping around, then the camera causes the whole team to get stuck. An even bigger problem than this is when a group member dies, the camera still picks him up forcing you to hang around even if the boss is here. During some fights in the smaller rooms this dosnt cause that much of a problem but in the larger areas it really downgrades the gameplay and the enjoyment factor. An example of this is a boss fight we had a few hours ago we couldnt take the boss head on head so we began to kite the boss around a natural wall, taking shots when we could. This was going well untill one of us died causing the camera to stick around him meaning we couldnt run anymore resulting in the whole group dieing, we tried to revive him during the fight but died. This fixed camera also causes group memeber who are slower, because they were either looking at something or reading to get stuck behind doors or on corners because the rest of the group runs to far ahead. This game is really fun to play cooperatively but flaws like this just take us away from enjoying the real effort thats been put into this game. I do hope that someone reads this and takes some of the feedback away with them.
×
×
  • Create New...