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Cardiz

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Everything posted by Cardiz

  1. I really like playing as a fighter. When I play with my friends we all take different roles, and I really enjoy being a tank. But often times when we challenge bosses, they deal more damage than me as rangers and mages, and it results in the boss growing disinterested in me and targeting them. I know that there are mechanics built in already to help with this. BUT the mechanics in game that make you draw aggro feel kinda okay at best. There's a trinket that can help draw aggro, but then you waste the trinket slot because there's only one slot. Then there are shields, which are nice, but I really prefer a two-handed playstyle. Something along the lines of a mutation that draws enemies to you, a bonus to a complete fighter set granting more aggro, or maybe even adding a second trinket slot so I can put on the trinket I want for combat AND the aggro trinket. I would really like more options like this, and I'd be super grateful if something like this were considered.
  2. I have a lot of fun in this game, and I enjoy building. I often find myself jumping between my save with my friends, and a creative world I have so I can test out some builds. The only issue I have with this is sometimes we want to build high up, and I'm forced to climb my way up in creative. This to me feels a little silly. Most games with a creative mode usually end up having a flight mechanic that allows you to move across the map very quickly and get to high places for convenience. Of course the handy gnat is in the game; and while I do appreciate it, unlike in the first game, the gnat seems to be tethered to the player making it unable to stray very far. I understand that not every request is reasonable, but a creative flight would help with a lot of testing, and a lot of builds. At the very least I hope that the invisible tether can be removed from the handy gnat in creative mode.

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