Everything posted by Xarteros
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Storage/inventory sort - by slot
Idea: add a "edit auto-sort" button for inventory and storage. When editing, you can select "stamps" that are like watermarks or small icons, and apply the stamps to slots you want. Star/favourite stamp could prevent that slot from hot-depositing, and/or reserve that slot for the item already in it. You could lock your shield so that when you're using it, it keeps the slot vacant to prevent loot from filling that slot (and preventing you from swapping to a 2H weapon) Category stamp (food, weapon, utility, resource etc) could prioritise items to fill those slots first if possible. Our Hotbar already does this, but this could let us tweak that too. Categories could start out broad (weapons, consumables, resources etc) but have an advanced tab for more specific selection, even to the level of individual item selection (so you can reserve X slots in a chest just for Pine Needles or something) Copy stamp to duplicate the slot selection of a chosen slot and quickly apply it to multiple other slots. Ideally also add a template to save/load stamp customisation. As well as selecting the stamps for what content you want in those slots, you should be able to toggle if the stamp is for preference only, or a strict limit (maybe add a little padlock icon, or change the border outline of the slot to indicate it's locked vs priority). If you have a chest for bug parts but you don't want it overflowing with unwanted surplus, you could just set those slots to be locked so they can't accept any more than X stacks I love using hot-deposit, but it can turn into a mess when you find you can't deposit any pinecone pieces because the whole box is overflowing with plant fibers
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Snap-together hybrid structures
Idea: allow certain structures to snap-together to create a fusion of the two (with modified models/animations where required). This can let us customise or diversify our buildings without bloating the build menu with heaps of extra things. Examples: Snap a campfire to a fireplace, allowing fireplaces to roast meat Snap a dew collector to a water storage acorn, making a smaller web mounted to the top of the acorn like a lid (and just slowly fill the storage overtime without overflowing) Windows could be "removed" from walls and made into a snap-together feature, allowing us to choose whether or not to put windows on doors, and allowing us to put windows on other walls. You could also allow windows to snap to each other to make bigger windows Snap palisade gates to mushroom/pumpkin arches to make the gate curve at the top to suit the shape Snap smoothie stations to a cookery to make a sort of alchemy bench. It would make smoothies in batches of 5 for reduced cost (but takes time to produce, like the cookery normally does) Snap a storage basket to a grinder to let it work in larger batches Remove the chimney roof pieces and just make chimneys snap-to roof pieces (uses the same model, but changes how it works) Plenty of other similar ideas which could give us more creative options without needing to change/add much
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Outpost cleanup and (limited) upgrades
More advanced/complex ideas: Buildable/repairable drones to assist in defence around the entrance (like the Tayz.T robots) Buggy garages (behind caved-in areas or busted doors?) to ride in or out Repairable network equipment that makes O.R.C bugs go berserk, or makes them behave like normal insects of their kind or something (like an EMP just for base defence, with a cooldown on usage) Advanced tracking system that can show nearby bugs through terrain when using your Peep.R, or tracks one bug type on the map or something
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Outpost cleanup and (limited) upgrades
Suggestion: Add the ability to salvage certain bits of Ominent equipment that is otherwise just junk (knocked over trolleys, broken computers etc). This lets us de-clutter bases like the Ranger Outposts. Make it require a quest to unlock if you want. Salvaging this junk gives us "Ominite" or something, a generic material used in all of the bases. You could split it up into a few different resources, but that's unimportant to the main idea. Allow players to use Ominite to fix/rebuild some parts of the outposts, making them look a bit neater and restoring some very minor functions (this is not intended to replace normal bases). Ideas for base upgrades/restored functions: Add a workbench (some bases have one already anyway) Fix the glass pods and give them an egg storage function (or at least a decorative "fish" tank or something) Decorations for coziness rating Re-useable chests for limited storage Convert employee lockers to linked storage (small locker unique to each player, but shares inventory with lockers at other outposts) Functional shelves that can display items or weapons (also lets you re-stock the grass planks or stems that they sometimes spawn with) Repair broken corridors or even doors (allow room for expanding the bases in later updates?) Just my random ideas on the spur of the moment