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Xarteros

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  1. More advanced/complex ideas: Buildable/repairable drones to assist in defence around the entrance (like the Tayz.T robots) Buggy garages (behind caved-in areas or busted doors?) to ride in or out Repairable network equipment that makes O.R.C bugs go berserk, or makes them behave like normal insects of their kind or something (like an EMP just for base defence, with a cooldown on usage) Advanced tracking system that can show nearby bugs through terrain when using your Peep.R, or tracks one bug type on the map or something
  2. Suggestion: Add the ability to salvage certain bits of Ominent equipment that is otherwise just junk (knocked over trolleys, broken computers etc). This lets us de-clutter bases like the Ranger Outposts. Make it require a quest to unlock if you want. Salvaging this junk gives us "Ominite" or something, a generic material used in all of the bases. You could split it up into a few different resources, but that's unimportant to the main idea. Allow players to use Ominite to fix/rebuild some parts of the outposts, making them look a bit neater and restoring some very minor functions (this is not intended to replace normal bases). Ideas for base upgrades/restored functions: Add a workbench (some bases have one already anyway) Fix the glass pods and give them an egg storage function (or at least a decorative "fish" tank or something) Decorations for coziness rating Re-useable chests for limited storage Convert employee lockers to linked storage (small locker unique to each player, but shares inventory with lockers at other outposts) Functional shelves that can display items or weapons (also lets you re-stock the grass planks or stems that they sometimes spawn with) Repair broken corridors or even doors (allow room for expanding the bases in later updates?) Just my random ideas on the spur of the moment

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