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rush2112

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About rush2112

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  1. After looking through the save file, I've found two variables that would be of interest. I'm paraphrasing here, but one is gamestop preorder status, and the other is gamecrazy preorder status. Both values are originally set at 02, I set the gamecrazy one (stealth pack) to 01 with no effect. I truly have no idea what value would unlock the content, because it is not a simple 00 and 01 off and on switch. The content is definitely there, I hope I don't have to try every variable imaginable before I find the answer.
  2. Someday, somewhere, someone will look at this thread and go, this man is a genius ahead of his time. But before that happens, why would someone bump this thread from 7 months ago?
  3. So, I was reading about Alpha Protocol the other day when I saw a mention of a "Steath Pack" DLC. After looking around, I found that it was only available to people who preordered the game from Best Buy. Question is, can this pack be unlockable by those who didn't preorder, either for free or for a price? It's been so long since release, I don't see any reason why Obsidian couldn't provide some method of unlocking this content.
  4. That clipping problem was solved for me by turning down Anisotropy and Multisampling from 16 and 8 to 8 and 4.
  5. Does anyone think it would be possible to hex edit the game save to add skills and not have the game register it as "AP received"?
  6. I've been reading through this thread, there are some awesome tips and .ini tweaks in here, thanks. Question is, I find that if I use the levelcharts.ini to give myself a ton of AP, the minigames are all very, very difficult and I can't complete them. I've tried editing various settings in apgame.ini (gamedifficulty, scalerate/scalethreshold), but I can't seem to turn the minigame difficulty down. It is really hard to go through the game when every lock pick expires in 5 seconds and you have 6 pins! I know this is an old thread, but does anyone have any insight on what controls the minigame difficulty? Thanks in advance.
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