-
Base Grown Resources Expanded
Whenever we get new building materials that result from plant based resources or fungal based resources we would appreciate a way to expand what we can currently grow or create a new farm type. For instance, for tree items like pine an acorns maybe create a tree plot that's larger than other farming plots like the normal one and the hydroponics. This one takes up basically 9 spaces and once you set the mini tree there it grows a lot of what you need around it like acorns, or pine cones and pine needles so you can farm it at your base you just need a lot of area. Also how about a submerged hydroponics farm that grows algae, pond moss, Cattails. Especially Cattails which we need to make our new underwater base material as well as the resource for our new purple bricks to create firebrick. I hate having to go fight mosquitos over and over and over just to get my cattails.
-
Another Salty Idea
We are all curious to what salt will do in the next big update. It may already be decided. Id love to see a salt staff for mages that reminds me of a salt shaker. Would be hilarious. At the tip pit a salted carmel orb. As to the salty power. I know someone already suggested this but it knocks flying creatures out of the air with enough salt buildup. They have new ground attack(s) that may not be that strong or deadly in its own right until they can take flight again. I feel salt should slow enemies as it dehydrates them. Drops their stamina bar for attacks basically while doing some minor periodic damage. The least damaging of the candy varients but the point is that it can slow an enemy. Even bosses become slightly slowed during combat or have a reduced stamina bar of sorts leaving more openings while they do nothing. They are not stunned though and can move just slower. You could use this element for a new salty area where in it whe start dehydrating faster. If we mine salt we dehydrate slightly faster.
-
-
Genuine Gathering Ant broken
I agree with this 100%. I get that the major issue they had was loot luck allowing us to easily get trinkets. Fine, ok but why are we being punished on everything else to the point that the ability does not work at all. Id say its the least useful mutation in the game if it was actually useful at all post patch. My suggestions - Tier 1: A 50% chance to drop 1 extra resource when cutting. Tiet 2: 100% chance to get an extra resource when cutting (example: instead of 3 mushroom chunks now, now you get 4 Tier 3: Loot luck goes up by 25% when picking up bug parts. This is not an insane boost. How about even 10% or 5%? If need be have (does not apply to trinkets) it just gives us more bug parts.
-
Genuine Gathering Ant Pre Patch and how to keep it going but balanced.
The most recent patch changed the Ant Buggy's new third ability to not allow bugs to give the added effect of loot luck that it should not have had. Most of us knew it should not have been able to do that so I won't defend that part that's heavily unbalanced though I do admit I feel sad I was not able to use it to pick up the trinkets from Axl and King Dozer. I currently have tier 2 with that passive, I go to chop down grass, weeds, mushrooms but I don't notice anything different at all. To me it seems like a waste that most of us won't notice or care about and it doesn't really add to player enjoyment. However allowing the extreme loot luck is way to busted. 70% of the player base were upset getting that fixed though we know it would be, and 30% were happy the Devs fixed that, mostly "Try-Harder" that always feel the game should be excessively harder and more time consuming than it needs to in order to grind for resources. My suggestion - Why not make it to where Tier 1 - You have a 50% chance to gain 1 more resource for a plant/mushroom based resource that could be harvested by an ant. Tier 2 - You get 1 extra resource from plant/mushroom resources that could be harvested by ants. Tier 3 - You have a 25% chance increase on loot luck to gain better or more resources from all resources including bugs. This makes using the ant buggy to harvest more important to do so, and it gives us a little bit of the loot luck back were missing but not over the top. I'd absolutely love this. It also makes getting resources more satisfying. I understand the importance of balancing and to me this seems like it would be very balanced.
-
Things we would like to see eventually.
Hi Im someone who has played Grounded 1 and I love the game. Currently my friends and I are waiting until ziplines come out and then we will buy in and play as well. I have some ideas until then though. Others may have possibly voiced these ideas but I wanted to state. For the community Garden in Grounded 2, I would love to see seasonal plants come through at different seasons and limited time plants for community events. Seasonal examples: Summer - watermelon and chili peppers. Fall - Jack-o-lanterns and corn Winter - maple tree sprouts and pine tree sprouts and also mint leaves. Spring - exotic flowers and strawberry bushes. So we always have access to whats come out how about a greenhouse thats tall and takes up a quarter of that area where seasonal plants are left and we can find a couple out of season? It gives more incentive to be on during seasons to get new plant types or more of a plant type so it does not take forever to get a resource. Also I get the point of buggys and I am eager to eventually try them and I get why you wanted to hold off on putting out Ziplines as you want people to actually try the buggies. Perhaps fast travel to a few places once discovered may be good. Perhaps by a hose flush system. Only it can be dangerous and you have to find gasoline to run the motor to keep it going? Making buggies or ziplines an easier choice but if you need to zip somewhere very fast you can. Or a teleporter but you only have 1 use per person a day making it not ideal to other options. Also opening up more materials to build with and different designs? I know you dont like the idea of peoplr building in boss lairs but if we could eventually work on a special material that is not easy to make with a chance of failure, cannot be duplicated that we can place in boss areas? Basically earning the right to alter boss areas but its so tedious most people wont? That way your not saying no your just discouraging it? Also the boss might still accidently destroy the structure? How about an underground biome that is part of a basement storage closet? How about being able to go to a house next to the park eventually that reminds us of the old one but isnt? Last but not least, a lot of games have the ability to take an armor set and place that armor sets looks over what they are currently wearing? World of Warcraft calls it "Transmog". Then you could eventually sell extra armor skins for various armors for extra $$$. Not pay to play but hey would you like neater looking ladybug armor? Thats a whole thing right there.