August 21Aug 21 The most recent patch changed the Ant Buggy's new third ability to not allow bugs to give the added effect of loot luck that it should not have had. Most of us knew it should not have been able to do that so I won't defend that part that's heavily unbalanced though I do admit I feel sad I was not able to use it to pick up the trinkets from Axl and King Dozer. I currently have tier 2 with that passive, I go to chop down grass, weeds, mushrooms but I don't notice anything different at all. To me it seems like a waste that most of us won't notice or care about and it doesn't really add to player enjoyment. However allowing the extreme loot luck is way to busted. 70% of the player base were upset getting that fixed though we know it would be, and 30% were happy the Devs fixed that, mostly "Try-Harder" that always feel the game should be excessively harder and more time consuming than it needs to in order to grind for resources. My suggestion - Why not make it to where Tier 1 - You have a 50% chance to gain 1 more resource for a plant/mushroom based resource that could be harvested by an ant. Tier 2 - You get 1 extra resource from plant/mushroom resources that could be harvested by ants. Tier 3 - You have a 25% chance increase on loot luck to gain better or more resources from all resources including bugs. This makes using the ant buggy to harvest more important to do so, and it gives us a little bit of the loot luck back were missing but not over the top. I'd absolutely love this. It also makes getting resources more satisfying. I understand the importance of balancing and to me this seems like it would be very balanced.
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