Everything posted by Phatrollerknight
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Cut Content - Ydwin's Original Introduction
Phatrollerknight replied to Kvellen's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)That's a lot of bones on the floor. o_O
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Brawlers with Refreshing Defense and Enduring Dance
Do these together do reasonably well earning wounds to rely on as a main source?
- Spiritshift and Shifter rework / improvements discussion
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Spiritshift and Shifter rework / improvements discussion
20% recovery feels too low as that's just Robes and spiritshift hides aren't weak. Base robe is 3 AR, Legendary robes are 7. Spiritshifthides are all 8 AR for all dmg types to begin with and +1 scaling every 4 levels. 13 AR across the board at lv20 with no recovery malus and Bear gets +2 AR on top.
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Berserker Confusion and One Stands Alone / Stalker Ranger.
For the condition of being near 2 enemies , would a multiclass Berserker Ranger's own animal companion count as an enemy if you don't lift Confusion on yourself? Would you then always keep the passive on even against a singular enemy and if it works, is the synergy dead due to Carnage hits landing on your animal companion? Maybe Ghostheart could help or any cheap creature summons.
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Farcasting and Summons
Does Far Casting extend to the range of Summon placements as well and do all Summons share the same casting range?
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Ghostheart Animal Companion investment
Which passives do you still generally want for them compared to the normal AC?
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Anyone have experience with a Frost (not storm) themed Tempest?
Spirit Tornado getting a frost AoE makes me want to lean into a cold themed Barb. Secrets of Rime needs to come from multi and druid's spells compliment the vibe with the elements and spiritshift more then wizard/priest would. Unfortunately Spirit Tornado's Cold component only kicks in at lv 19 for a multiclass. No subclass Barb to not deal with Frenzy and Lifegiver Druid because it has the bigger list of free spells I'd want, leaving more ability points to invest into passives. Between water/beast/ground spell options I should cover spellcasting options versus Cold Resistant enemies? Melee, Brute Force and Spiritshift always available. Bear or Wolf Form preference, bear roar and AR probably more valuable then Wolf with Knockdown? There any interesting equipment/synergy for this? Pitfalls to this theme?