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Pigeon_Chest

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About Pigeon_Chest

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    JacobTelford1@gmail.com

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  • Location
    Canada
  • Steam
    https://steamcommunity.com/id/PIGN/
  • Interests
    I like bug testing as a hobby, I have tried multiple times to get a job as a bug tester- but I never get any interest no matter what I do. :/ - Tis an oof Homie

    If any of the Grounded devs see this- I simply love your game- I understand that I won't be contacted, no worries homies
  1. I've already explained to the team how to do a proper Flight effect for Bee's They have Stamina, Going Up spends considerable Stamina, Going Down spends no Stamina, and Going Horizontal spends a very small amount of Stamina. This way you can ensure people can't just get a bee and fly everywhere, and if they want the bee to be super useful they can upgrade it with Higher structures for the Bee to start on. Along with armour and food buffs. Edit: and leaving them somewhere for longer than 1 minute will cause the Bee to return home with a message saying *Your Bee Returned Home from Boredom* - so you'll need to build Nectar stations to keep the bee happy while you're off collecting stuff Maybe they could also help you avoid Fights? Where Only Mosquito's and Wasps hate you, and from a smaller distance.
  2. I can barely get through 1 remix'd world - I just had to change to mild to get some Mix'R's completed.... This doesn't feel great... I need armour upgrades man.
  3. How about they make a brand new Pinecone Turret where you combine stems, pinecone bits, and fill the machine with Gunpowder as a fuel source. Then you can fire giant spikes at your enemies, impaling them if you hit a weak spot, and One Shot obliterating any small enemies like ants or Mosquitoes.
  4. I love the latest balance change, it made Remix'd worlds much more fair! I am so glad the explosions were a bug, but we still need a way to upgrade Armour; the scaling enemy damage cannot be fixed with static buffs alone. I was looking over the "Final Update" post again, and I can't help but feel there is more here. I really hope that Microsoft has approved this game for future content/installments. We still don't know what the 5th Teen has going on in their life, and Ominent doesn't run by the hand of one single Director... that Director would have been appointed by Executives in the Company; who clearly left their own names out of all the crimes committed. Maybe some other Pun named weirdo could become hate-able to a group of new Teens- or hell, even some Ominent Employees gone Rogue/Saving Private Ryan. If they do- I'm in all the way!
  5. The gold cards are no longer required for 100% completion. Gold Cards are now only for additional Collection Bragging Rights.
  6. Oh, and maybe I overtuned my concept of an Explosive Resistance Mutation- but with some tweak you could make it feel good. Just... one shot explosions DON'T feel good....
  7. I can't wait to know the full story behind the 5th Teenager, they are still missing and I'm willing to bet they're not missing by choice. We know this game isn't 100% done yet, and with the latest sales and expansion over the consoles; I'm super excited to see all these loose ends being tied up finally! When it comes to getting games approved for further updates by the Execs.... Sales speaks volumes! I know I GLADLY bought a copy for my Wife on Switch and we are having a blast playing together with Switch as the host. If anyone has similar good or bad experiences with Switch please let me know. I can only see the stats of Grounded on Steam- however I can see that On PC alone the "Pulse" of this game has been at about 6,000 people for the last 2 years! -whom actively login every month to buy sign sets, and play with their friends in their Megabase. This means that over 6,000 people actively play this game 'without' consistent updates- think of how many will if they do have consistent updates! Come on execs- you know money will come out of this Franchise, trust in the people who love making their games!~ Anyway- I would love to see some sort of rescue in a Remix'd world inside Schmector's Lab within Moldorc- or even the (Largely Ununsed) Deck Porch with the Bench on it. When we rescue this teen, I would assume for functionality purposes they would unlock for the entire Lobby; able to be selected by changing Teens or restarting the Save and selecting the new one. If that's the case, please add in at least this 1 mutation based on Ominent Experimentation lore I have come up with "Explosive Gains"/"Explosive Personality" - Description: You Flex your Explosive Muscles during Blocks, with 50% Damage Reduction at Lvl 1, and granting complete Explosive Immunity at Lvl 2- - Mastery Bonus: Upon Perfect Parry you reflect all incoming explosion damage back onto the attacker (Levels up to 2 and 3 by blocking Explosions) I still hold true to what I said- I see so much relaxing building ability within this game that I can't help but compare it to these other creative "Giants" ;D like Minecraft and Don't Starve Together- whom initially supported themselves through game sales which were gained through consistent updates of the game. (I'm sorry for the pun, no I won't stop) - They now support themselves with skins, resource packs, and other superficial materialism that people like me or my Wife eat up like sponge-cake. If you play DST you know what a Megabase is, it's your pride and joy; and largely what keeps you logging in. (Because it's never big enough or done enough) This game is VERY fun to Megabase within, and I can't imagine how big some bases *will* get once they get to 1or2 years old with consistent players. With this last update, I've talked to people who love Grounded but never finished it, now coming back to see what the ending is all about. I've also talked to people who don't know Grounded at all- and people in their chat or their friends on voice call speak extremely highly of the game, so they all state they'll check it out in the shop at least. (A nose sniffing for pies eventually finds themselves eating a pie) -That's how you win in this race, it's just updates and people liking your game enough to gush about it to other people! -There is a down side to this though, I've seen on Forums and within Steam itself -the weird performance inconsistencies of the past come up. Some stating the game still runs poorly on this patch, which I haven't seen at all aside from wee bits of stuttering caused by a "Certified Switch Wifi Moment". I hope everything on that end isn't too much of a hassle, and I certainly hope the team can figure out what those issues actually are caused by and resolve them. Regardless, I have been having a blast with this last update! Keep up the great work team! TLDR; I love your game. I'm eagerly waiting for more. Please let me spend more money on Grounded cosmetics or a second game (Online servers wouldn't hurt for lonely people too- but I understand if that's unrealistic- maybe when it's going on the road and you have a Year plan/Second Game in the pipes)
  8. So the recent changes now fixed a bug/hidden feature I didn't get to abuse, and duplication of Crinkles/Waffles/Cones no longer randomizes the effects. I think is reasonable to expect the dupe machine to get it right. However, we need more in terms of Defense, like a lot more. The one shots that happen to everyone on any difficulty after Remixing the world is ridiculous, and we need Remix'd 1/2/3 to provide basic upgrades to armour. I would love to see the ability to combine Crinkles to make a Waffle on NG+1 - then Combine 2 Waffles to make a Cone with 3/4 of the provided traits in NG+2, then even having you mash together 2 Cones in NG+3 to make a Science Ice Cream Waffle Cone with 4/6 of the provided traits. Additionally, on NG+4/5/6 you could introduce infusion of Crinkles/Waffles/Cones into armour respectively, so you could hold 4 Trinkets by infusing your armour with buffs. I'd love to have a reason to never stop playing this game with my wife. Additionally all of these lovely updates are helping me stay motivated on making my DnD Version of the game on Playgrounds, which I hope people enjoy once I'm done in like.... 37 years... or 2.....
  9. I've seen it for myself, and it seems everyone agrees that this should be included with NG+. The bosses get far too strong for the basic lvl 9 Armour stats, People on NG+4 are stating that progress is -for the most part- impossible due to the lack of any defense provided to the player. I've been loving the changes to the combat system, and the mixing and matching of status types and weapon types has been lovely! I can't wait to see what else is going to be added!
  10. In regards to the new baby Ant pets, I love them! But pets are a bit buggy and they can get stuck fighting each other after a battle. So 2 people playing together can get stuck with their Ant followers biting each other. I'd love for that to be fixed- or give us a "Break Up" option that de-aggros them and raises happiness. That, and the fact that we can't incubate Ant eggs to replace them when they die sucks. - Pets should have an option for you to be able to hand feed and assist in healing them. - Ant Eggs should allow you to incubate them within a New Item: Incubator - and only allows eggs of Factions you have befriended. (Unrelated but something I really want) Playgrounds Creation Items Missing From Playgrounds* - Webbed Doors that open with being hit from behind- Can't make Thematic Spider Den Infested Building Personal Feelings: I would like to make my own dilapidated Building for my DnD Remix" ;D of the Original game! - Broken Small Human Bones- We only have the Armour Stand and that Skeleton is too complete for what I was looking for. I'm looking to create death sites, rather than fresh corpses. - Placeable Buried Treasure within Playground- I wanted to make a Treasure hunt in a few areas. (We only have chests that cannot be dug up) I personally would love for you to add this. Especially since I can leave people memoirs that hint to dig in certain spots. Playgrounds Creation Needs Some Help* -Termite King Organ cannot be linked to locked doors, why? This seems like a cool 'key' to use.
  11. Yeah- just run away, and if you need resources- make sure you get a lot instead of only the required amount If you constantly get only the required amount- you'll be forced to fight them much more frequently- and thus, get raids more frequently The trigger is only bound to fights- a medium sized fight and a large fight give you the same raid- so that would be your issue Get more in one go and you'll be okay
  12. But I do agree- at the very minimum the Easy difficulty setting should raise how many bugs are required to die before you are raided
  13. Raids are dependent on you killing bugs in large quantities without stopping If you don't want raids- just stop killing all the bugs in one area Additionally- there's an invisible cooldown- you can't get raided one after another if you decided to kill everything.
  14. While I like this idea- it certainly is a large change that would require lots of effort to implement, and introduce a large number of bugs along the way. I just place Bur floor- is there something wrong with your buildable floors to where you can't use them?
  15. I really appreciate the advice- it really helps having more input- I wish the buffs of beds were properly advertised, so other people would use them more. While I was using the Luxurious Bed- I wasn't using the toenail scimitar since I didn't see good results while testing and comparing to other weapons damage per second. It's good to know it slows down attacks 'slightly'. In regards to your statement "The Boss is super hard but really fun and epic." I must respectfully- and completely disagree- Sure, it kinda looks cool... but- It has unavoidable damage from bombs that ruins any concept of a 100% damage free run, along with restricting your sight and slowing you down- It's simply unfun compared to every other boss I've ever fought in any game ever. I can't express just how *little* fun I had during any testing and fighting of this boss. (There's always time for a pun) Anything that forcibly requires you to heal mid fight from unavoidable damage instead of allowing avenues of skill to allow a no damage run- is simply poorly constructed and unfun for completion driven people. The only thing that will change my mind is actual changes to the boss that allow skill to prevail. I don't know what you're comparing this boss to in order to get your statement of it being fun- but I suspect you probably played with friends- which would make it fair at a flat rate since you could divide the work and effort required to get a damage free run. Or perhaps you just don't value damage free runs as much as I or other completion driven people do. I do not have friends- so I solely rely on good game design to have fun- and The Infected Broodmother is the only creature in this game that does not fit that criteria.
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