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White Grey

Initiates
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Everything posted by White Grey

  1. No. The more I considered it, even without knowing why Phenomenum took it down, the more I figured the domino effects would be too great and that this sort of rework is bigger and more disruptive than necessary. The AR/Pen system is fine, it just gets wonky because of PotD and to a much lesser extent, Hard. That is something which I actually did address in my Tweaks mod, though I haven't playtested it in a new run yet.
  2. Derp, no, I was capitalizing the logic gates. I was staring at it thinking "I did this before..." I'm going to excuse myself by saying it was late. It works just fine with the corrected logic. Thank you very much for the link, it will definitely help! I think I've also figured out how to read the official documentation somewhat. As for the crash, I seems to be something of a non-issue as well. It seems to be because I am using some dependencies. I was able to reproduce it the same way by just opening BPM: Buffs directly. 1. Open the mod I am working on, select my two dependencies. 2. Open up any Status Effect or Ability or anything with conditional scripting. 3. Use the HasStatusEffect(x,y) or whatever other script using the auto-complete function to pull up the whole massive list of potential Status Effects, crashing the program. See the attachment for a snapshot moments before a crash. As soon as I hit Ctrl+Space it vanishes. I guess not so much an issue as me just pushing things too far late at night.
  3. Hello, I have been messing around with InclusionConditions on Status Effects tonight and can reproduce a crash pretty easily using the auto-complete function. The editor also seems to prevent me from adding multiple InclusionConditions if I avoid using the auto-complete. Either line will work if it is the only line present, but not together, though I am unsure if that is intended. I don't understand github, sorry if I should have reported there. Also, if I can provide a log or something please let me know.
  4. Hello, I'm sorry for the necro, but not sorry enough to stop posting. I was thinking about penetration and considering making a mod similar to what you have made here, only 4 years later. Since you have already done it, I won't. More importantly, I wanted to ask why you chose to hide it. What changes did the community patch make in particular? Penetration is more accessible now? Weapon Modals? How does that address the issue of breakpoints? Thank you.
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