Derp, no, I was capitalizing the logic gates. I was staring at it thinking "I did this before..." I'm going to excuse myself by saying it was late. It works just fine with the corrected logic. Thank you very much for the link, it will definitely help! I think I've also figured out how to read the official documentation somewhat.
As for the crash, I seems to be something of a non-issue as well. It seems to be because I am using some dependencies. I was able to reproduce it the same way by just opening BPM: Buffs directly.
1. Open the mod I am working on, select my two dependencies.
2. Open up any Status Effect or Ability or anything with conditional scripting.
3. Use the HasStatusEffect(x,y) or whatever other script using the auto-complete function to pull up the whole massive list of potential Status Effects, crashing the program.
See the attachment for a snapshot moments before a crash. As soon as I hit Ctrl+Space it vanishes. I guess not so much an issue as me just pushing things too far late at night.