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Krag Culloden

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About Krag Culloden

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  1. This is really idiotic. I enjoyed Alpha Protocol a lot, so I'm not a generic basher - but this is just idiotic. Its just not that hard to post a message on their own message boards explaining what's going on. Did you make the patch, what did you address, what is the status of release, and what the hell is Sega doing putting an exe on a website and calling it a patch? Obsidian just makes themselves look like idiots with crap like this. Why? Communicate people, its not that hard.
  2. Had to add my ditto to this thread. Some of the more interesting playthroughs I've had: - completely non-lethal - using only tranqs, hand-to-hand, and shock grenades - ended up with 2 kills TOTAL, both from secondary explosions I didn't even cause - knife guy - tried to make every kill a stealth knife kill, the best I could do after two playthrough attempts was 295 - antisocial - make everyone you meet dislike you, funniest bit was using the "Talk to Madison" action in the Rome safe house - she mutters "****" and Mike mutters back "Bitch", every single time - grenadier - max kills with gadgets, have to admit I still haven't done too well with this, my best is just under 200, need to try harder - ghost - minimal interaction with AI on every mission, this is on my list to try, but I just have too much fun killing folks to stick to this playthrough And again I will say how impressed I am that the game allows so many different approaches to each mission, and they each work without feeling like you are "breaking" the system - they seem to have perks that recognize just about every style of play (the +10 and +25 Endurance perks for nonlethal takedowns was a nice one). Not being forced into any particular playstyle is very refreshing.
  3. It appears Alpha Protocol does phone home while running - despite the lack of any documentation indicating so. If I play while connected to the internet, the above issue disappears entirely. In addition to the previous issue, I found that if I just start the game, while disconnected, and then just let it sit idle and not play at all, it crashes after some specified time. For whatever reason, Alpha Protocol is trying to talk to something on the internet while running, and when it doesn't find it, it hangs long enough for the OS to decide it has stopped responding. Pretty sloppy on both the tech and documentation side, Obsidian.
  4. I read through the existing posts but did not see one matching my issue - I'm on the PC version of Alpha Protocol, using Win Vista. I cannot play through two consecutive missions that involve a fight without the game crashing. I cannot complete a single long mission with a lot of fightiing without the game crashing (Brakyo's mansion on Veteran is a good example). I can play without crashes if I consistently exit the game after each mission then restart - but ths is simply ridiculous. I play while disconnected to the internet, but receive no activation errors or anything indicating that I should be online while playing. Does anyone else have this issue, and is there something wrong I am doing or need to change to get rid of this? I'm on an Alienware Intel Core 2 Duo at 3Ghz, 4GB RAM. The crashes are always coming from the OS with the "Alpha Protocol has stopped responding..." line, which occurs three times as the game is shutdown by the OS. Every time. This system runs like a champ for every other game I'm playing, both recent and older classics. Any help or advice is appreciated.
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