I know this is necromancy, but yeah, I really do agree that starting with half the Deflection of a Fighter was particularly unnecessary. I'm actually sorta fond of high con, high resolve shield rogues since over time you can shift your itemization away from wearing heavy armor and instead rely on a combination of deathblows, Aila Braccia and low recovery to let you blow through your enemies but even there i have to admit that in Act 1 I'm essentially talking about a character that has comparable damage and defenses to a 2 handed Fighter but without the benefit of Constant Recovery. That's not *unplayably* bad since fighters are actually pretty solid performers in act 1, but it's not like we're talking about a class that scales so well into the endgame that some growing pains are warranted. You get a brief window where you can plausibly shine when deathblows comes online but it's hard to call that too big of a deal compared to the Dragon Thrashed.