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phy

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Everything posted by phy

  1. I would love to have a pet, but pets die too easily. Especially the weevil, the tamed weevil will still be actively attacked by the ants. Also the pet is always stuck with something, maybe imitating the design of other games, teleporting the pet to nearby when it's too far from the player. Moreover, the introduction of the pet system is too little. I've been playing for 80 hours and still don't know what affects the mood and personality of pets. Is petting my pet just an action or something else. The current pet system is a semi-finished product
  2. I don't even think it's a good idea to show the insect's weakness right after the scan. It's better to gradually unlock weaknesses by killing the insect. This is more in line with normal cognition, and no one can fully understand a new thing at a glance
  3. Wanted to ask same question.
  4. Just my personal expectation, I would like to have a real intricate ant kingdom under the yard with a real queen, I'm sure that would be very shocking. this might be a good dlc idea
  5. The locking function is very necessary, every time I use the quick storage, the required items in the backpack are stored. Quick Save is inconvenient and even more cumbersome for this reason. So I never use quick save even though I would love to.Not only that, the locking feature allows me to better find where the things I need are in the pack
  6. If there is a dlc for this game, I will buy it right away, looking forward to the next update of the game or paid dlc
  7. I found that not only clover, but many items piled up on the ground can cause strange physical effects, such as when I stand on a few spider fibers, my character will keep shaking
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  8. Sometimes gets stuck in a permanent combat state unless the game is restarted. The exact trigger condition is unknown
  9. sounds good
  10. There seems to be a problem with my insect card kill count, the mosquito kill count doesn't increase correctly, it stays at zero
  11. 游戏将会更新平衡性补丁和优化补丁以外的内容吗,比如增加新的区域和昆虫,我非常期待。另外,希望多人联机能够更加稳定,这是玩了几十个小时后唯一的不满
  12. I have some thoughts on clover. Clover's physics collision is terrible, and it usually gets stuck while on the road. Because when it hits its stem, its leaves will lean forward so that it just blocks the player's path. When I'm fighting in a swarm of clovers, either I'm being shoved around by clovers, or insects are being shoved around, my view is messed up and I'm always misjudging the direction of the attack because of unpredictable and strange shifts. Also, if there are multiple clover blades on a piece of ground, the character will constantly vibrate on it. I hope the physical collision effect of clover can be optimized
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