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Multiplayer completly broken - disconnects and issues of joined players
I've never seen anyone from development comment on any of these posts. This Multiplayer issue has been going on since the first builds of this game when it came out in early access. I laughed out loud when Steam suggested that I nominate this game for the "Better with Friends" category for the annual Steam Awards. I would nominate it if it worked for more than 5-15 minutes in multiplayer. As it stands now I don't play this game anymore, neither do my friends or my kids. It's just frustrating. At this point I leaving a negative review on the Steam review and moving on to another game. MAYBE if they post some news or updates that specifically address the multiplayer issues I might have another go at it. But not till then.
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Shared world reverted 2 hours, even after multiple auto saves.
Yeah, Multiplayer is broken. High ping, constant disconnects, inability to join unless the host reboots/reloads. The shared worlds sounds good in theory. But is broken in reality. You can't save a backup. If they mess it up, as they have done multiple times now, you are the one that looses out. Hours if not days and weeks of progress all lost. No way to get it back. This game really needs a private dedicated server option. Host your own games, make backups of your world & saves and play as you like.
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Steam multiplayer network performance.
Yeah high ping and general network issues are really bad in this game. If you try and play with more than 2 players you get constant disconnecting, and eventually are unable to rejoin until the host reboots. Unfortunately its been this way since the early beta and through the early access. They have had several patches that listed they had fixes specifically for multiplayer issues. But none of them have ever fixed the issue. It has not really made any difference whatsoever.
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BURG.L stuck outside the lab door
I've seen several posts with others complaining that he is not in the Oak lab, Outside the Oak lab, stuck in the floor/walls, etc... Seems something broke with his wandering or placement in the Oak labs.
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Multiplayer completly broken - disconnects and issues of joined players
This has been a major issue since the beta & early access. Playing from the same network/LAN seems to just make the issue worse. They had a couple patches in the Early Access that were supposed to fix issues for players on a LAN but they never helped. Same with this most recent retail patch that was stated to address the same issues. It's is really unfortunate because this game is clearly meant to be played Co-op. We have the same issue in my household. I have five copies of the game and had wanted to alternate playing Co-op with my children. But the games issues just make us all frustrated. So we really don't bother anymore. I had really hoped they would release private dedicated server support so we could just host our own servers and not need to connect to the internet to try and play locally.
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Disconnects......
Same for me. Either dealing with HIGH PING error. Or constant disconnects. Then the issue moves to not being able to connect at all. So then the host is forced to reboot their game and start over. But then the issues just start up again. It was the same way during the early access/beta.
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Constantly kicked when playing multiplayer
Yeah. MP is a big pain. Its either very laggy with a HIGH PING message on screen. Or you get constant disconnects. Eventually the disconnects lead to players just not being able to join at all. Then the host needs to reset their game also. Then the cycle just starts all over again. It happened all through the beta/Early Access also. Its a shame they still can't get a handle on it.
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Addition to the "Hot Deposit to Nearby Storage" feature
I personally think being able to lock items to a specific inventory slot is better. And thus those items would not hot deposit. Locking chests seems counter intuitive to me. What if I have chests that share more than one item. In your example you use smoothies or meals. But say that my chest has apple bits in it along with the smoothie and meals. And I still want the apple bits deposited. But since the chest is locked I can now not hot deposit them. But if in my inventory I simply locked my food and smoothie, but my apple bits were not locked, they could then still deposit.
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Zip Line Recycle.
I completely agree with you. I have wasted so much zipline rope. Its ridiculous.
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Food Preservation or Refrigeration
Yes, there is a Refrigerator in the game. But it's so very late game its practically useless. | It should have been an early tier/game item so that it could properly be used.
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Flying Mounts Anyone?
This would be really cool. I also think we should be able to tame more things than just Weevil and Aphids. An option to tame many of the neutral bugs would be so awesome. (Ants, Lady Bugs, Firefly, Bee, Moth , Rolly Polly,) Then you could ride any of them, and use them as mules/storage carts. Or in your case, fast/air travel (Bee, Moth, Firefly)
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Enemy regen
I agree, the bugs health regen is so bad. As soon as they loose agro, BAM full health. Often times, I'm just trying to get some distance to gain some stamina back, or kite them around and then pickup my arrows, or eat some food/bandage. They loose agro and then all my time and effort was wasted.
- Shared World is a mess
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To remove stumps or not to remove stumps?
If you remove the stump, it will not grow back. Leaving the stump, it should grow back in a few days or so.
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[Steam] Multiplayer requires Xbox Account for Multiplayer
You only need the free Xbox/Microsoft Account to play Multiplayer. It sounds like you should be fine.
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