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yorname

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yorname last won the day on October 3

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  1. My problem is that I simply can't prevent deaths in my party. They have ranged stun, paralyze and stuck, which require 3 different priest spells to be immune to, and stun immunity is a single target spell. So there is no time to give enough protection to even a single character before my whole party get stunned. I also tried sending 1 character to start the combat while others stay back and get buffs up, and that character just got CC-ed to death in a few seconds before the buffs are up. That's even very optimistic. When Wraiths use the abduct ability, that character is guaranteed to die. Either they abduct my tanks before my priest finishes 2 spells, leaving others unprotected, or they abduct the priest and I have to reload. It's not unbeatable, but every time I fight them it gets super messy and I have to rest. Makes me think I'm missing something. Edit: so far the more successful strategy is to give stun + paralyze immunity to my barbarian ASAP and let him more or less solo the fight. There are a couple of fights start with the party surrounded, I guess casualties are inevitable.
  2. I didn't know that, will try for my next playthrough Edit: I haven't gotten the arsonist event yet, but I can confirm you can get +2 CON from The Hika on top of +2 RES
  3. Thank you, for some reason I never realized I could edit the areamusictable. If anyone is trying to do the same: make a backup of PillarsOfEternity_Data\data\areamusictable open it with a text editor, and replace every "CombatTrackFile":"something something" with "CombatTrackFile":""
  4. DND lore is just so filled up with the superhero comic sh*t like world reboots, gods behaving like ordinary people, retcons... I don't have a good word for it. I used to think it's WotC's fault, but after reading Greenwood's twitter about Bhaalspawn's story (ACtUaLly dead Bhaal could control every Bhaalspawn and made charname decide to give up his divine essence, thus making his return possible), it's clear the whole IP is not capable of producing anything other than garbage stories. BG1&2's writting wasn't some masterpiece of humanity, but at least it focused on mortals, their motives and actions. BG3 just wanted to impress people with "OMG it's actually Jergal helping us" "OMG Shar just spoke to me" while the actual characters, especially villains are boring AF.
  5. I feel this is similar to the case for Psion: spamming low level damage spells works, but in the end they're doing a less impactful loop. Sure you can cast 10 Mind Waves or Soul Shocks with merely 50 focus, but it's not even as good as only 1 or 2 AoE spells from wizard or druid, and your DPS is just Lv1 spell/cast. Soulblade has even less of a reason to do this, since nothing keeps them from gaining more focus with AoE weapons and dump it with better spells.
  6. I don't think bellower (or chanter in general) helps much with soulblade. You really want to heavily use SA as a soulblade, or they're just ciphers but worse. Chanter doesn't add any speed or damage to your attack - SA loop. The only synergy is a lash, another chanter can simply give you that. Every time you cast a chanter spell, you're slowing down the attack - SA loop. Remember the retaliation of WotEP comes with a Dazed affliction, which makes enemies unable to engage you, so using disengagement attacks only works once in a while. I've tried using WotEP with Nomad's Brigandine, which makes enemy disengagement attacks automatically miss, and it's still meh, so WoTEP with The Fox... chant is just not worth it. If you want to improve single target damage of a chanter, you can: spamming Her Revenge... as skald (single or multi-class). It actually hits really hard Stand next to the target and cast Seven Nights... and its upgrade. If you hit it with at least 3 bolts, it's probably better than Her Revenge... in terms of efficiency. make use of Sure-handed... with ranged weapons and ranged-focused classes as caster, you can simply multiclass with wizard. Multiclass wizard still has incredible offensive single-target spells, provides speed bonus to the chanter, and benefits from Their Champion... They also want exactly the same attributes, which makes them easier to build than chanter/martial multiclass.
  7. It should though. Make sure when it dies it has Disintegration
  8. I wonder if there is a way to deal with the Rathun ones in ship combat? IIRC they always try to board and even without Ondra challenge you can't outrun them? Maybe with abosolute max speed it's possible?
  9. This happened to me twice now: Reinstall BG3 After an hour at character creation screen, I realized how I've played most half-decent builds in less than a handful of playthroughs, and no the story is not worth it Uninstall
  10. Just use the wiki to find out the combination that needs least grimoire switch for you. The one with unique spells are mostly niche. Iron-Clapsed is the most useful, giving Crushing Doom and Draining Missiles. Ninagauth's Teachings' unique spells aren't as good, but it has a good selection, and is completely free without any combat. Zandethus' Draconic Fury is great on a spellblade, and maybe soulblade/wiz?
  11. Problem is the same tier you get Freezing Pillar, which scales way better than one-hit spells. You would be stacking penetration on offensive caster anyway so the high penetration of MPPB is kind of redundant. Even if say enemies only take half damage from Freezing Pillar because of underpen, it will still deal more damage, and it comes with an affliction so potentially +10 ACC. The most useful moment of MPPB is probably when multiple enemies dive into your formation and other damage spells all have friendly fire.
  12. We can learn new things of this game after so many years! Only because they decided to use inversion in the first place and nobody can be sure about basic mechanics lol
  13. So here's all the results: First graze with AWT: 11.2s subsequent hits/grazes with AWT: almost always 22.4s, fits inversion miasma graze: 3.4s, only makes sense if we get 6.85s with inversion, then *0.5 from graze miasma graze after AWT: 8.5s, only makes sense if we get 17.0s with inversion, then *0.5 from graze So far the conclusion I can get is, duration does use inversion, but graze is multiplicative. And AWT is super weird: The first hit or graze will apply -5/-10 RES first, then calculate the durations seperately, and can graze. So the 11.2s was actually 22.4s*0.5 (graze), not from non-inversion. Even if I hit a creature with 35 RES, it's calculated with 25 RES. I'm sure miasma does not behave this way. If the target has -5/-10 versions on it, subsequent grazes of that version count as hits and give full duration I can get as many as 3 or more debuffs called AWT on the target, seems due to my charater being killed and instantly revived, and they count as different spells? This might mean AWT from multiple casters can get even weirder. They don'y stack ofc, just durations can get funky.
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