yorname
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yorname last won the day on October 3
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Spellblade is a fun class to try. Wizard gives you good AOE weapons (arguably better than any gear) to use the debuffing Rogue abilities. For example an AOE Confounding Blind is very powerful and quite hard to find an alternative from other classes. The only downside is it doesn't need a lot of optimizing, so Aloth as spellblade is almost as good as the watcher. Barbarian for PoE and a barbarian multiclass for Deadfire makes sense in terms of both consistency and metagaming. In PoE you get a barbarian really late, yet it's a very strong class, so playing as one yourself is ideal. Barbarian in Deadfire can use some optimizations, so playing as the watcher, who you have total control and can potentially get much higher stats is much better than a companion barbarian. Single class barbarian is kind of meh until lv19, so I recommend multiclass. But if you don't mind the power curve, single class barbarian is still a solid choice. For single class barbarian, Furyshaper is the "base barbarian plus", Blood Ward is very useful. For multiclass, choose either base class or Berserker. The two wards Furyshaper get doesn't scale very well into late game. Corpse-Eater and Mage Slayer are basically downgrades if you don't use mods. Since in Deadfire Carnage doesn't synergize with many things, a monk who can massively improve your action speed, MIG and INT is one of the better multiclass options. Check @Boeroer's guide here. If you feel it's too risky, you can replace either side, or even both, with base classes, and it still works very well.
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I believe most AOE weapons only triggers carnage once, making them worse than normal weapons just because of lower base damage, at least for carnage. I tested Wahai Pōraga on dummies, but I really couldn't make sense of the messy combat log. Does it trigger carnage multiple times? Are there other weapon effects that interacts with carnage? By the way, does the Static Charge damage of Lord Darryn's Voulge benefit from Hot Razor Skewers? I can't see the penetration numbers in the logs, but it seems to be always underpenetrating.
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My problem is that I simply can't prevent deaths in my party. They have ranged stun, paralyze and stuck, which require 3 different priest spells to be immune to, and stun immunity is a single target spell. So there is no time to give enough protection to even a single character before my whole party get stunned. I also tried sending 1 character to start the combat while others stay back and get buffs up, and that character just got CC-ed to death in a few seconds before the buffs are up. That's even very optimistic. When Wraiths use the abduct ability, that character is guaranteed to die. Either they abduct my tanks before my priest finishes 2 spells, leaving others unprotected, or they abduct the priest and I have to reload. It's not unbeatable, but every time I fight them it gets super messy and I have to rest. Makes me think I'm missing something. Edit: so far the more successful strategy is to give stun + paralyze immunity to my barbarian ASAP and let him more or less solo the fight. There are a couple of fights start with the party surrounded, I guess casualties are inevitable.
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Trying to change/disable combat music
yorname replied to fibes88's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Thank you, for some reason I never realized I could edit the areamusictable. If anyone is trying to do the same: make a backup of PillarsOfEternity_Data\data\areamusictable open it with a text editor, and replace every "CombatTrackFile":"something something" with "CombatTrackFile":"" -
DND lore is just so filled up with the superhero comic sh*t like world reboots, gods behaving like ordinary people, retcons... I don't have a good word for it. I used to think it's WotC's fault, but after reading Greenwood's twitter about Bhaalspawn's story (ACtUaLly dead Bhaal could control every Bhaalspawn and made charname decide to give up his divine essence, thus making his return possible), it's clear the whole IP is not capable of producing anything other than garbage stories. BG1&2's writting wasn't some masterpiece of humanity, but at least it focused on mortals, their motives and actions. BG3 just wanted to impress people with "OMG it's actually Jergal helping us" "OMG Shar just spoke to me" while the actual characters, especially villains are boring AF.
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I feel this is similar to the case for Psion: spamming low level damage spells works, but in the end they're doing a less impactful loop. Sure you can cast 10 Mind Waves or Soul Shocks with merely 50 focus, but it's not even as good as only 1 or 2 AoE spells from wizard or druid, and your DPS is just Lv1 spell/cast. Soulblade has even less of a reason to do this, since nothing keeps them from gaining more focus with AoE weapons and dump it with better spells.
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I don't think bellower (or chanter in general) helps much with soulblade. You really want to heavily use SA as a soulblade, or they're just ciphers but worse. Chanter doesn't add any speed or damage to your attack - SA loop. The only synergy is a lash, another chanter can simply give you that. Every time you cast a chanter spell, you're slowing down the attack - SA loop. Remember the retaliation of WotEP comes with a Dazed affliction, which makes enemies unable to engage you, so using disengagement attacks only works once in a while. I've tried using WotEP with Nomad's Brigandine, which makes enemy disengagement attacks automatically miss, and it's still meh, so WoTEP with The Fox... chant is just not worth it. If you want to improve single target damage of a chanter, you can: spamming Her Revenge... as skald (single or multi-class). It actually hits really hard Stand next to the target and cast Seven Nights... and its upgrade. If you hit it with at least 3 bolts, it's probably better than Her Revenge... in terms of efficiency. make use of Sure-handed... with ranged weapons and ranged-focused classes as caster, you can simply multiclass with wizard. Multiclass wizard still has incredible offensive single-target spells, provides speed bonus to the chanter, and benefits from Their Champion... They also want exactly the same attributes, which makes them easier to build than chanter/martial multiclass.