zkylon
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Posts posted by zkylon
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Change these valors in APGame.ini (My Documents)
InteractDistance=250
CoverWalkSpeed=75.f
CoverRunSpeed=125.f
PlayerRotationSpeed=80000.0f
MoveSpeedNormal=240
MoveSpeedScoped=80
SprintSpeed=320
This should improve the animations and player speed. ;-)
This actually works quite well, but Mike feels really slow now...
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The reception so far in Argentina has been two guys (being me and my Fallout modder friend) are crazy about the game and no one else has heard of it. The only real magazine left here hasn't had the review up yet, but i suppose we're going the european way...
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I'd would love a sequal eventually. (First they may want to sort out the bugs I keep hearing about. I haven't seen them but...) First, however, some DLC would be nice. I'd like to get my hands on the DLC with the pistols that have silencers built in.
I hope no DLC and straight sequel. I hate DLC.
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Also, anyone remembers the TV show after the Brayko fight, if he survives the police mentioned something about whales seeing jesus or some crazy **** as that
The expletive american ninja commando and they said he had enough coke in his system to make a whale see jesus. One of my favorites of the game.
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Just tried him on Veteran, Hard, with Heck's spiked cocaine. He is brutal on hard - the knife hits seem to take something like 30-40 health down, and possibly even more of your armor, and he can land anywehre between 2 and 4 hits if he gets you. You have to be fast in getting away and have first aid kits.
But after a couple of reloads I worked out a way to get to him using my char (Assault Rifles, Sabotage, Stealth). Incendiary Grenade + Focused Aim with AR's APDS ammo is quite effective at burning his health down and giving him enough knockback so he can't rush you easily. I did this to get to the cutscene, used stealth operative, got behind him, lobbed an incendiary grenade to kill hsi armour then blasted him. Got him down to nearly zero health, which is when he begins to shoot again - so he didn't even call for his guards.
Also, third playthrough, reactivity in this game is freaking amazing. I really encourage you to go and play a Thornton with a totally different personality and make different decisions. The unfolding of a crucial mission in Taipei changed because of my high sabotage skill (
the info hacking
), my Omen Deng dialogue was almost completely different because I had near-100% dossier, I decided to headslam Grigori and
ended up shooting Surkov in the kneecap
, I let Brayko live and
he ended up knifing Championchik and Surkov to hell
. None of which happened in previous 2 walkthroughs.
Finally, the disco in the safehouse. YES.
Wow, how did you manage to beat Brayko but without him getting caught and being able to get revenge on Surkov?
I was gonna do Psycho Mike this time but i'm too tempted to go Recruit on all options and it kinda breaks him out of character. I suppose there'll be four playthroughs... I'm never gonna get any work done
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Also get the "Poisoned Cocaine" Intel from Heck if you've done Tapai before Moscow.. that's always useful.
Yeah, that helps i hear.
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Maybe from the Gamestop exclusive pack or something?
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It's a great idea to do some shadow operative while waiting for chainshot to recharge. If you've got some AP, buy the technical skill that instantly recharges all your skills. With it, you just have to do a chainshot, hide with shadow operative for a while and when you're "safe" behind cover you can just recharge chainshot. You beat endgame bosses so easily this way it feels cheap. Oh and like hittomas said, Steel Core rounds works marvels. Dispatch the mobs with grenades and focus your pistol fire on Brayko/Deng. You want to take them down as soon as possible because medkits take long to recharge and using the medicine cabinets usually involve getting out of cover.
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Sweet, gonna try it tomorrow then. I'm sure my psycho newbie Mike will appreciate it.
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lol at gun nazi. Complaining's getting ridiculous...
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Where you damaged when you ended the mission? If you look at your service record and check your stats; you will see a little stat towards the bottom that says, "Medical Bills".
Oh yeah, you lose money if you complete the mission with health gone.
That's the medical bills you costed to whoever you hurt :/
You know, like "orphans created" lol.
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Please, I need the real names for these weapons:
* Shotgun Hamilton
* Sub machine gun UC
* Pistol Hamilton
Post some screenshots. I don't remember how they looked anymore
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I was planning on doing something like that but can't you just save in a new slot and then reload and older one?
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Stealth = pistols. Though if i were to have another Tech Spec run (and i might) i'd go for shotties and grenading like crazy. In the end, Tech Spec isn't meant for stealth and most grenades are too loud to aid your sneaking.
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Yeah it doesn't take much to make it more palatable IMO. But I think for some the hacking game is just intrinsically more difficult due to the nature of it.
It might have something to do with the individual and how their brain is interpreting what they are seeing, and we're probably all slightly unique in that regard.
It kind annoys me sometimes how random seems the difficulty of the hacks. You'd think huge databases would be harder to hack than some laptop but you never know. I think the hacking is difficult with the mouse, but it's possible, specially since you can abort and try again.
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I had trouble with him too. One point more to pistols is mandatory for chainshot. That, combined with AP bullets, is will do some damage. I used chainshot to deal with the goons and shadow operative to hide around while waiting for chainshot to recharge. You can deal some big damage to Marburg by chainshotting two or more critical headshots. You should really rely on chainshot for bosses if you're a stealthy character. Use whatever you can to slow him down and hide until it recharges and repeat. Or maybe you're fighting him too early. I had a lot of trouble with the pre-showdown with Deng because i had few points on combat skills. Maybe go to Moscow and do a few missions first? I know it really breaks the mood but it's better than quitting the game
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Thanks!!!
But...
Hamilton 12 Assault Rifle = FN SCAR CQC (Close Quartet Combat) Mk.16
Yeah, i thought it looked somewhat different that the M4 but well...
Still clueless about the others (all my firearms knowledge comes from videogames, you know )
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This is all i got. Upload the text file when you're done :D
Handguns:
Samael = Five Seven
Hamilton = ?
Rittergrupen = Glock 18
UC = CZ 100
SMG
Samael = Uzi
Hamilton = MP7
Rittergrupen = MP5k
UC = AK47u?
Shotguns
Samael = SPAS 12
Hamilton = ?
Rittergrupen = Benelli M1014
UC = ?
Assault rifles
Samael = ACR
Hamilton = M4A1
Rittergrupen = H&K G36C
UC = AK-47?
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I think it doesn't affect neither of those two. I have a friend playing the game on easy and he's reported that you still get those impossible 12 pin alarm deactivating. And i think the time for dialog choices is built around keeping the conversation flow running so i'm pretty sure it doesn't affect it either.
I'm pretty sure it just modifies normal stuff (enemies taking less damage and doing more damage, accuracy up, higher detection rates, less spare ammo, etc.). Recruit and Veteran modes do have some dialog and stat influence, though.
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Uh, i recognized a Glock, H&K G365, AK (74? 120 or something?), M4, Uzi so far. I think one of the SMGs is a short barrel MP5 and i have no clue on the rest. But can't remember their AP counterparts
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You're my new personal Jesus. :hail:
Ha, it makes a lot more sense to buy Tech Spec armor so you can pack more EMP nades, etc, after knowing this. I mainly use EMPs for alarms that go up to 11-12 levels or 4 character hacks. Some lockpicks can be a tad difficult too, but i'm gonna test if the breaking and entering skill makes a difference. Anywho, glad it could help
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Shotguns were kind of useless for me. I have all the best stuff on them but they just don't seem to put out the damage other weapons do.
Also why no silencers for SMG and Rifles? I found that kind of odd and we can only get sniper rifles in some missions but we can't keep them.
Balance, i'm sure.
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Not sure. I didn't have any at that point in the level.
You probably can. One thing i just discovered is that you can hold more than one "pack" of the same gadget. So instead of having just 2 EMP grenades, i equipped the EMPs on two slots and now i have four. I dunno if that was obvious for everyone but i just found out and i could've used it before
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What's that thing about hacking getting more difficult as you improve your sabotage skill (yeah, the other way around)? I read it somewhere and now i forgot. So far, it's been somewhat challenging but doable, though i feel like the above statement is true and it gets harder as i progress the skill. Maybe it's just the game getting more difficult but given i'm a Tech Specialist, shouldn't it be getting easier?
Modding Alpha Protocol
in Alpha Protocol: General Discussion
Posted
Yes, it pretty much fixes the transition from "standing" to "running" animations. It also makes walking while on cover not feel like Sonic The Hedgehog. I'm keeping it for now.
Haven't noticed much graphical improvement or framerate downfalls from the graphics settings Orogun01 posted.