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zkylon

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Posts posted by zkylon

  1. What does it do? Magically add in more animation blending?

     

    All I want is to be able to tweak some particle effects and maybe switch some models around. Can't be too hard.

    Yes, it pretty much fixes the transition from "standing" to "running" animations. It also makes walking while on cover not feel like Sonic The Hedgehog. I'm keeping it for now.

     

    Haven't noticed much graphical improvement or framerate downfalls from the graphics settings Orogun01 posted.

  2. Change these valors in APGame.ini (My Documents)

     

    InteractDistance=250

    CoverWalkSpeed=75.f

    CoverRunSpeed=125.f

    PlayerRotationSpeed=80000.0f

    MoveSpeedNormal=240

    MoveSpeedScoped=80

    SprintSpeed=320

     

    This should improve the animations and player speed. ;-)

    This actually works quite well, but Mike feels really slow now...

  3. I'd would love a sequal eventually. (First they may want to sort out the bugs I keep hearing about. I haven't seen them but...) First, however, some DLC would be nice. I'd like to get my hands on the DLC with the pistols that have silencers built in.

    I hope no DLC and straight sequel. I hate DLC.

  4. Also, anyone remembers the TV show after the Brayko fight, if he survives the police mentioned something about whales seeing jesus or some crazy **** as that

    The expletive american ninja commando and they said he had enough coke in his system to make a whale see jesus. One of my favorites of the game.

  5. Just tried him on Veteran, Hard, with Heck's spiked cocaine. He is brutal on hard - the knife hits seem to take something like 30-40 health down, and possibly even more of your armor, and he can land anywehre between 2 and 4 hits if he gets you. You have to be fast in getting away and have first aid kits.

     

    But after a couple of reloads I worked out a way to get to him using my char (Assault Rifles, Sabotage, Stealth). Incendiary Grenade + Focused Aim with AR's APDS ammo is quite effective at burning his health down and giving him enough knockback so he can't rush you easily. I did this to get to the cutscene, used stealth operative, got behind him, lobbed an incendiary grenade to kill hsi armour then blasted him. Got him down to nearly zero health, which is when he begins to shoot again - so he didn't even call for his guards.

     

    Also, third playthrough, reactivity in this game is freaking amazing. I really encourage you to go and play a Thornton with a totally different personality and make different decisions. The unfolding of a crucial mission in Taipei changed because of my high sabotage skill (

    the info hacking

    ), my Omen Deng dialogue was almost completely different because I had near-100% dossier, I decided to headslam Grigori and

    ended up shooting Surkov in the kneecap

    , I let Brayko live and

    he ended up knifing Championchik and Surkov to hell

    . None of which happened in previous 2 walkthroughs. :)

     

    Finally, the disco in the safehouse. YES.

     

    Wow, how did you manage to beat Brayko but without him getting caught and being able to get revenge on Surkov?

     

     

    I was gonna do Psycho Mike this time but i'm too tempted to go Recruit on all options and it kinda breaks him out of character. I suppose there'll be four playthroughs... I'm never gonna get any work done :sorcerer:

  6. It's a great idea to do some shadow operative while waiting for chainshot to recharge. If you've got some AP, buy the technical skill that instantly recharges all your skills. With it, you just have to do a chainshot, hide with shadow operative for a while and when you're "safe" behind cover you can just recharge chainshot. You beat endgame bosses so easily this way it feels cheap. Oh and like hittomas said, Steel Core rounds works marvels. Dispatch the mobs with grenades and focus your pistol fire on Brayko/Deng. You want to take them down as soon as possible because medkits take long to recharge and using the medicine cabinets usually involve getting out of cover.

  7. Yeah it doesn't take much to make it more palatable IMO. But I think for some the hacking game is just intrinsically more difficult due to the nature of it.

     

    It might have something to do with the individual and how their brain is interpreting what they are seeing, and we're probably all slightly unique in that regard.

    It kind annoys me sometimes how random seems the difficulty of the hacks. You'd think huge databases would be harder to hack than some laptop but you never know. I think the hacking is difficult with the mouse, but it's possible, specially since you can abort and try again.

  8. I had trouble with him too. One point more to pistols is mandatory for chainshot. That, combined with AP bullets, is will do some damage. I used chainshot to deal with the goons and shadow operative to hide around while waiting for chainshot to recharge. You can deal some big damage to Marburg by chainshotting two or more critical headshots. You should really rely on chainshot for bosses if you're a stealthy character. Use whatever you can to slow him down and hide until it recharges and repeat. Or maybe you're fighting him too early. I had a lot of trouble with the pre-showdown with Deng because i had few points on combat skills. Maybe go to Moscow and do a few missions first? I know it really breaks the mood but it's better than quitting the game :p

  9. This is all i got. Upload the text file when you're done :D

     

    Handguns:

    Samael = Five Seven

    Hamilton = ?

    Rittergrupen = Glock 18

    UC = CZ 100

     

    SMG

    Samael = Uzi

    Hamilton = MP7

    Rittergrupen = MP5k

    UC = AK47u?

     

    Shotguns

    Samael = SPAS 12

    Hamilton = ?

    Rittergrupen = Benelli M1014

    UC = ?

     

    Assault rifles

    Samael = ACR

    Hamilton = M4A1

    Rittergrupen = H&K G36C

    UC = AK-47?

  10. I think it doesn't affect neither of those two. I have a friend playing the game on easy and he's reported that you still get those impossible 12 pin alarm deactivating. And i think the time for dialog choices is built around keeping the conversation flow running so i'm pretty sure it doesn't affect it either.

     

    I'm pretty sure it just modifies normal stuff (enemies taking less damage and doing more damage, accuracy up, higher detection rates, less spare ammo, etc.). Recruit and Veteran modes do have some dialog and stat influence, though.

  11. You're my new personal Jesus. :hail:

    Ha, it makes a lot more sense to buy Tech Spec armor so you can pack more EMP nades, etc, after knowing this. I mainly use EMPs for alarms that go up to 11-12 levels or 4 character hacks. Some lockpicks can be a tad difficult too, but i'm gonna test if the breaking and entering skill makes a difference. Anywho, glad it could help :)

  12. Not sure. I didn't have any at that point in the level.

    You probably can. One thing i just discovered is that you can hold more than one "pack" of the same gadget. So instead of having just 2 EMP grenades, i equipped the EMPs on two slots and now i have four. I dunno if that was obvious for everyone but i just found out and i could've used it before ;)

  13. What's that thing about hacking getting more difficult as you improve your sabotage skill (yeah, the other way around)? I read it somewhere and now i forgot. So far, it's been somewhat challenging but doable, though i feel like the above statement is true and it gets harder as i progress the skill. Maybe it's just the game getting more difficult but given i'm a Tech Specialist, shouldn't it be getting easier?

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