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zkylon

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Posts posted by zkylon

  1. It really, really, really depends on -what- exactly you like about Alpha Protocol. I can't really say that any one single game is in the same genre, or the same style. The closest thing would probably be Deus Ex, which you should play regardless of what genres you're a fan of.

     

    Deus Ex is amazing.

    I wholeheartly agree with this gentleman. Obey him.

  2. Isn't every hub-centered game like that? Which is the reason I don't like it.

    Probably. I think Deus Ex did a better job at that, even if it most Deus Ex was spent jumping from mission to mission.

     

    And no one' saying there were plotholes (at least not right now), it's just hard to follow it when there's so much going on and so little time spent on developing the unfolding of each particular event. The overall plot in fact is very basic regardless of what you do, but the way it's told and the amount of secret agendas and sometimes lack of proper explanation (as in, who's the Gelato Guy, what's the real deal with Heck, etc...) turns out making appear more complex than it is. It's all in-character with the game's context and style but it gets difficult to track.

  3. I think the plot not making sense is part of the charm. Together with no saving and dialoguse sytem it adds to the general sense of dealing blindly with forces greater than you.

    I got more of a feeling that Mike knows more than me rather than i don't understand what forces are in motion here.

     

    That's a fair point. Taipei was pretty well directed in that you know from the outset that Halbech is involved in a plot to assassinate Sung, and that you're trying to figure out who else is involved and prevent it. But the other two hubs were essentially stumbling around until you find out who the lead antagonist is, then focusing on defeating that guy. The connection to the overall story gets a little lost.

    Exactly. It was kind of predictable that Halbech was trying to build up global tensions (in fact, i think Mike says it around the beginning of the game) but how what you were doing in each place relates to that is sometimes lost.

  4. Reading the comments there it seems to be a sort of review that both haters and lovers agree with.

     

    "I agree with Yahtzee. This game sucks. I am surprised that he didn't mention how badly the crosshair sucked though."

     

    "I agree with Yahtzee. This game is actually pretty good."

     

    But regarding Konstantin Bryko. There is another way for us heavy stealth and martial arts guys dealing with him than assault rifles. That's how I did it and I didn't have that good pistol skills. But yeah that's true that you have to at least one set of guns skilled out pretty nicely in AP.

    Well, Deus Ex was pretty hard to sneak by without having some points on sniper rifles.

     

    I thought it was a pretty fair review. I must confess the plot lost me as well sometimes. I felt like you didn't spend enough time at each hub to fully understand the nature and purpose of each mission besides trying to stop Halbech.

  5. Remote is an active ability that you get, IIRC, in higher levels of sabotage. Basically you select it, point towards what you want to hack and activate it. It doesn't get activated if it isn't a hackeable object, i think. I thought it was pretty useless to the point i forgot i even had it :lol:

  6. I think they wanted to break away from the DND setting and make an original IP (more money for them, for one). And the whole "spiritual successor" thing, I'm sure they did it both for marketing purposes, and because they probably deluded themselves into thinking the game was just THAT good.. heh.. not to badmouth Bioware (it is one of my favorite gaming companies after all) but they did go over the top with bragging rights on that one... creating expectations are probably great for selling games, it's also great for disappointing people. I enjoyed DA, played it through maybe.. 2-3 times - But I won't be remembering that game for anything in particular. AP, however, already has some epic win moments that I will remember fondly... so..

     

    Hah yeah, like you said, I won't be holding out for an "Omega Protocol" either though :)

    I just want Alpha Protocol 2. No DLC, no spiritual successor, just a proper, sequel. More of that beautiful reactivity and more Deus Ex nostalgia.

  7. Don't tell me you bought that "spiritual successor" line? :p I think he meant that the game plays out, feels like, and has an almost identical engine as NWN 1 and 2, hence NWN 3.

    Just pointing Bioware's explanation of the name. They purposedly said it was Baldur's Gate instead of NWN's spiritual succesor. I'm betting that's because they want to make a separate NWN3. It's easier to create a "new IP", tell fans that it's the spiritual succesor of a beloved game of theirs and at the same time avoid discouraging newcomers that "wouldn't understand the story". Naming it NWN3 would be better for sales, so why mask it?

     

    In any case, i doubt Obsidian's bad luck with AP will end up with them risking it on making a "new IP" like Beta Protocol or Alpha Procedure or Super Spy Dragon Space Marine Sword whatever :lol:

  8. $20 says they're developing "AP2" which won't be called AP2 just like how Dragon Age: Origins wasn't called Neverwinter Nights 3.

    Uh, Dragon Age: Origins is the "spiritual succesor" to Baldur's Gate, not NWN. They prolly named it differently because Baldur's Gate is an old game, doesn't have the most approacheable title and Bioware's audience these days already forgot there was a golden age of CRPGs. Dragon Age: Origins is just as marketeable as a name gets...

     

    So i wouldn't be so fast with the betting :lol:

     

    I doubt there'll be an AP2 with a different name. There's either an AP2 or there isn't. I don't know why there wouldn't be a sequel, sales don't seem so terrible and all complaints are fixeable. Like Kane & Lynch. What would be troublesome is a dumbed down ME2-like sequel.

  9. Modding AP would be interesting, especially since Sis is mute ... modders could easily enlarge her role in the story, I think, with a little work. But beyond that? I don't think much else can be done with this game, the stealth mechanics don't seem salvageable to me. At least when I compare this game to Thief or Hitman Bloodmoney. I mean, shadow operative, really? And the levels are just too linear, not enough routes to complete missions (ala Deus Ex). I doubt there will be a community patch - I mean, Mass Effect was much more popular at release than AP was, has numerous aspects that could be improved, uses the same engine... and I'm pretty sure there aren't any mods/community patches for ME.

    But ME's audience's a lot more mainstream. Mainstream gamers never bother to tangle with modding. I'm hoping MCA will launch an Alpha Protocol bible or something like that for mods to fill the cut content :D It's impossible, i know, but one's allowed to dream.

  10. I like the cover system.

    Biggest problem with AP's cover system is that it's unpredictable. You're never quite sure what's cover and what isn't and sometimes inexplicably you can't jump from cover to cover, etc. Also, almost every time you try to exit cover by pressing the "enter cover button" (spacebar in PC) it's done non-silently. I would say cover is pretty flawed, since it's usually better to stay out of cover (since you can get hit while hidden under cover) and charge the critical hit.

     

    I would never prefer a non-sticky cover system, though. I hate holding buttons. AP's cover system's fixable enough.

  11. Tried the settings you posted earlier and i do feel the game going a lot smoother. With about the same settings (i put 2048 as my ram since i have 3.25 and i didn't know how much that amounted :p) it doesn't drop from 60 while i was getting 30-45 before. The texture popping is still pretty noticeable and i've noticed that the lockpicking minigame now moves a lot faster, which was kind of hard to get used to but now it's a definite improvement since with some practice it makes lockpicking somewhat easier/riskier.

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