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Lokey

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Posts posted by Lokey

  1. um, gee, maybe because obama is at least as, if not moreso, liberal than any previous candidate in the past 50 years?

     

    taks

    Limbaugh is still peddling that line? I guess the classics never get old.

     

    I assume the last 30 pages or so are about the same?

  2. From the RPGCodex thread, I'm intrigued by this party conversation system, of which the devs can say little about at this point.

    http://www.rpgcodex.net/phpBB/viewtopic.ph...sc&start=75

     

    First of all, I am all for party interaction.

     

    But I'm not sure how we can create the kind of party interaction you and I are looking for that can keep up with a human imagination.

     

    What I mean is, in NX2 I can create a completely random party of adventurers that are completely different from any other party stereotype.

     

    The sole feature that exists, outside of the character itself, that determines personality, is the assigned dialog file. How would it be humanely possible to create an unknown number of dialog files that can all interact with each other and still not seem shallow?

     

    We have talked about many options, for example like maybe assigning a dialog file based on the characters background feat, but what if the player doesn't choose one?

     

    At this point, what we have decided to go with is to allow the player determine the personality of the characters in the party (aside from the cohorts and companions) by allowing individual party members to choose individual conversation options via the new party conversation system.

     

    So, multiple protagonists or something. Maybe at specific dialogue node points, allowing for different player-created party members to interject into the conversation. Could be interesting. Could also seem very random. We'll see.

     

    In any case, as much as I liked the party members in MOTB, I'm fine with personality-less party members. Worked fine in IWD. My main concern would lie more with how NWN2's engine isn't that great, and having emphasis put on combat might potentially backfire, given how it's certainly not the engine's strength.

     

    Implement turn-based, jerks.

    Maybe they can talk to any number of the people that did it in NWN1 or other games (UOAbigail's was released publicly iirc for one). The scripting is out there, isn't conceptually difficult and isn't even that tedious.

     

    I like general turn of the game focus, have some reservations on how they can deliver it if major engine changes are off the table.

  3. You made this topic on the wrong forum. Start NWN2 then go read Brothers Karamazov while it makes sure you don't have a parrot on your shoulder.

     

    What French describes isn't the end of the world, as long as you've run the game within 10 days and it was able to connect to the server (thread linked in article). However Derek French is a writer who has shown a remarkably poor grasp of technical issues in the past. Bioware's NWN1 auth server is a joke security-wise and goes down for the count often (it's been a while, maybe they've improved--it would die Friday night like clockwork for the longest time two years ago). Well, it's also the NWN2 auth server and was up a few hours ago, but it's still utterly trivial to play on anyone's account ;)

     

    Granted reading Bio dev posts for the last few years, it's pretty obvious I'll never play another of their games anyway. I'll summarize: RockStar doesn't have a clue about how to make a game.

  4. As I said above its the developers right to evolve the title so it SELLS. Their job is to find a balance between upholding the title legacy AND sell units. When one comes into conflict with the other the smart dev choice is the sell units aspect. When someone does push the legacy aspect over selling point it usually ends badly for someone in todays dev environment. (ie Ferret).

    So why even try to make a sequel to a game that sold fewer copies than some NWN1 crappy community efforts were downloaded (i.e. a Stefan Gagne or Adam Miller module)?

  5. Most game developers and publishers want to shift as many units as possible, this isn't because they think the whole entire fanbase of gamers are idiots, they merely acknowledge that idiots exist, and to increase game sales they have to appeal to as many intelligent and idiotic people as possible.

    I thought that was the point of selling the specially prices 29.95 game guide to the drool dispensers? Granted that money probably isn't going anywhere near the people that actually built the game...

  6. Could I get a good gaming PC for $2500?

    System reqs on World of Warhammer? If you can plug tab a into slot b you can probably get two. Let's see:

     

    - Video (8800 gt equivalent) ~ $250

    - 3 or 4 GB decent DDR2 RAM ~$150

    - Mobo ~$100

    - CPU ~$150

    - Power ~$100

    - HDDx2ish ~$150

    - Sound, DVD r/w ~$50

    - Whatever you want to waste on an OS.

    - Monitor: decent 22" LCD ~$300

     

    Yeah, easily. Can't imagine a game coming out within a year that wouldn't run decently on the above.

  7. Given that there is a 90% profit increase available here, I don't understand why all PC games don't require you to register and authenticate the product online. Just wondering.

    900% actually. I guess he can't do math while he rants.

     

    Doesn't matter, take his 50% scenario. If the suits can't be convinced that is a problem, why the hell would you want to work for them? That's what they get paid 10x as much money as you to handle so you can do the heady game-design stuff they can't.

  8. (Sigh) Ok, but in the history of the US, it has ALWAYS followed the popular vote because that was what is was meant to do.

    Hayes and DC 2000 immediately come to mind, stupid facts. Luckily failing your poli sci course means winning at life.

  9. The changes you propose would be good for priesthoods that aren't militant in nature. Clerics of agriculture, knowledge, and magic and the like would fit what you propose while clerics who follow gods of war, strategy, tyranny, and so forth would be more for the base line cleric.

    I don't see what you're saying. To me it reads nerf clerics except those who follow a militant religion?

     

    Anyway, here's one variant.

  10. Clerics' power are dictated by the whim of their gods. They must adhere to dogma otherwise loose all abilities. Wizards don't have that restriction.

     

    still, it depend on how the dogma thing is implemented... It is non-existent in NWN. I liked the 2E rule according to which clerics could only use bludgeoning and blunt weapons (we could also add their deity's favored weapon). I don't understand why such restrictions were removed in 3E when Druids still cannot wear metallic armor and are proficient with a very specific set of weapons.

     

    What do you guys think of the changes I have suggested?

    That's the point I would have made. Wizards are inconvenienced by a few things like anti-magic field (inconvenienced, not helpless), and I'll wager clerics have looser restrictions than Paladin in most games...

     

    As for your suggestions, everything in NWN1 is determined by the power of items available. If you have immunity to all spell schools and potions of heal and Greater Restoration and +20 weapons, there is no point to playing a cleric except to have 5 fewer BAB. On a server that uses items with comparable power to stock items, I'd address stacking effects of certain spells (especially AB increasers) and things that are outright ridiculous like Holy Word probably before tinkering with what feats they get by default and things like hitdie. In core PnP, it's things like Divine Power and Righteous Might that take clers over the top...either fix the range: personal part or rework those spells to be in line with other buff spells.

  11. There's a reason that I make clerics when playing out of the box rules and want an easy time of it in NWN* ;) NWN1 is 30 point buy, NWN2 is 32...there's little reason not to get a little bump in int plus there's the Trickery domain power to cover that you have less skill points than anything else. The fighter gets uppity about his feats, Hold Person him and coup de grace him with a sling ;)

     

    You don't get Grasping Hand which is the win button in NWN* for some dumb reason (Bigby hands are underpowered if anything in PnP, there's many counters and weaknesses to them). You don't get the horribly OP Isaac's. Otherwise you get a huge and versatile spell list plus more spell slots than any other casting class.

     

    PnP like NWN1 depends on what books you use, how the world is set up, how you interpret rules and house rules. Outside of the divine metamagic + Nightsticks cheese (like spell metamagic except it burns turn undead uses, Nightsticks are a cheap source of turn undead so in a fight you quicken righteous might, divine power and divine favor as your swift action if not a quickened empowered flame strike or something then melee like the fighter--outside Tome of Battle I don't think there's anything a fighter can do as a swift action) I'd say don't go nuts and you shouldn't be Clericzilla. Druidzilla on the other hand :thumbsup:

     

    In general, I'm not quite as sure of the supreme power of magic as say Frank magic >>> everything Trollman (note that when discussing PnP as it's written you'll normally see a lot of agreement that direct damage is usually the poorest option for what a caster should do with his time).

  12. I'm only in this thread because I saw the words immersion and MGS3.

     

    Y MGS3

    </3 anyone who talks about immersion

    Still leaves 3174 posts on which I disagree with you :p

     

    The only immersion was in how the world reacted to your character: water, grass and the like, which Obsidian devs should take a damn hint from. Story immersion was almost non-existent: fourth wall broken every 30 seconds in some unfunny way, convoluted plot (granite octopus territory here), huge railroading. The mini-game healing system was probably the worst idea at least in how it was presented, etc...

  13. The "good gang" in New Reno was such a joke. They weren't even a gang for FFS - they were just some backwater clan of hicks in severe need of birth control.

    Imbred hicks. WoW their major export was booze. No hos or dope. They sucked. I would prefer to wipe them off New Reno but you'll get that nasty killing kids tag and that makes Sulik leave.

     

    Which is stupid that he leaves since he's the one who kills them in combat.

    More irony! The Wrights are the only way to get Skynet--and that's the NPC you want if you're going to be running around killing kids. Not only doesn't he complain about anything you do, he heals himself to boot...which means more drugs for Myron :(

  14. Never tried Linux, what can it do better than windows?

     

     

    It varies with each distribution, but overall it's much faster and much more stable than any windows iteration. There's also the wide possibilities to customize the OS to, as an example, handle memory in a way that makes a certain kind of application run faster.

     

    Linux is the ideal OS for a graphics workstation, I know ILM have switched to only using linux workstations that are tailor-made to run their proprietary software packages on.

    The Achilles Heel is usually newly released DirectX games. UT/Quake/others do concurrent releases (still waiting on UT3 Linux demo, sadly). Well none of those games are DX anyway...I don't know about say Crysis or Bioshock on Linux, I do know that NWN2 takes a little trickiness to get running in an emulator and is still pretty dodgy (and if it weren't for that, I would nuke my WinXP partition in a second).

     

    If it weren't for games, Lin is pretty much a no-brainer for general computer stuff unless you have to deal with an app that doesn't work natively or emulate. I'd say look at PCLinuxOS when the 2008 LiveCD is released or Sabayan: they're better at latest hardware, a bit of pretty, etc... Browse around http://distrowatch.com/ for exampe.

  15. All this Windows stuff :thumbsup:

     

    snap1qn2.th.jpg

     

    snap2yu3.th.jpg

     

    blah blah...PCLinuxOS...blah...Compiz Fusion straight from package manager...blah blah blah... Have a pile of art work that'll fill 1680x1250 on a rotation as a background. Have to get around to getting prettier icons, dock, etc one of these days.

  16. 15" monitor...that's like a cell phone :thumbsup:

     

    - Check on reliability of that Antec PSU line. Personally I'd go for a 500W or 550W Fortrann ($80-$100).

    - Check that there's no weirdness in that RAM in that motherboard. Check the timings and power the RAM wants and what the defaults and possible settings are for the motherboard. And RAM has never been cheaper... (Also buy matched sets of RAM when possible--same lot).

  17. Unless I'd save a solid fifteen hundred bucks or something. That'd be a different story, and worth all the crying and alcoholism sure to result from me doing the thing from the ground up.

    $1500 will get you very close to top of the line buying components. Paying an extra $1500 to have it ready to go vs. two hours to unpack and assemble plus however long it takes you to partition drives and install an OS (you can have any number of live cd Linux OSs up in a minute :))...I don't think I'd call that laziness.

  18. At least at the end of book 9 there was some sort of payoff for all that nothing. Apparently book 11 is the payoff for all the nothing in book 10.

     

     

    Number 9 ended with Rand cleansing the male half of the source right? That part was an excellent payoff for the rest of the book. I remember reading those last few chapters over and over. Has anyone here read 11 yet? I know Ill wind up buying it just because Im a glutton for punishment but I would at least like to know if it was good.

    - There's a few Elayne chapters that are pretty much ctrl+c, ctrl+v from any of the preceding 3 books.

    - There's a few things handled pretty lamely since the characters should know better by this point.

    - Perrin chapters are interesting again.

    - Editting is much better than the previous few books, plotting and pacing better but not up to the early 4 books.

     

    On the whole, I think his writing style had been improving in the latter half of the series, it's his plotting and pacing that were the problem (and not finding any other way to update on Elayne's situation). Plus not editting books 7-10 down to about 1/2 of what was published.

     

    Hopefully Kevin Anderson doesn't get within a mile of the manuscript for the last book :):)

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