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Mikewind Dale

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Everything posted by Mikewind Dale

  1. I just installed the Forgotten Sanctum and all the latest patches (v. 4.0.0.0034), but I cannot access the Forgotten Sanctum. In my latest savegame, my ship starts out just outside Harbinger's Watch, having finished both of the latest two expansions (i.e. Seeker, Slayer, Survivor and Beast of Winter). In this savegame, I have also finished the entirety of the whole game except for the final endgame on Ukaizo.) When I sail from Harbinger's Watch, I get an alert that there is a storm near the Black Isles. I successfully pass that cutscene and then I continue on to Neketaka. Then I get a missive about the Critter Cleaver. I enter Neketaka, leave, and sail back and forth between Neketaka and the Black Isles, over and over again. Nothing happens. So in the end, I cannot access the Forgotten Sanctum. I tried to attach a savegame I created immediately after I installed Forgotten Sanctum, but before I sailed from Harbinger's Watch - but the maximum upload is 1 MB, and my savegame is about 5 MB. Edit: I've emailed the savegame to support@obsidian.net.
  2. Thanks. Hmm . . . so I got that storm, and I got a missive about the Pet Cleaver. But I'm not getting anything about the Forgotten Sanctum.
  3. Can someone tell me how to start the Forgotten Sanctum? I've finished every part of the game, and then I reloaded a saved game from where I finished the whole game (including the expansions) except for the very, very end. So I'm just sailing around in my ship, waiting for something to happen. But nothing's happening. So I don't know how to find the Forgotten Sanctum.
  4. So I have a similar problem. The last time I visited Arkemy's mansion, it was regarding Bekarna. I went to his study on the first floor, and I was told to go see him in the laboratory. I went down, and we used his scrying pool to talk to the rest of the archmages. No problem. Anyway, many, many hours of gameplay later, I come across the Waterlogged Journal on the island with the fampyrs. I go back to Arkemyr's mansion to talk to him, and he's still in the laboratory. I go towards him, and he, his imps, and his constructs are all hostile.
  5. I can't even find Onekaza to receive "Shadow under Neketaka" and "Fruitful Alliance". When I speak to Aruihi, he tells me that from now on, I should talk to Onekaza. But Onekaza is not in the throne room anymore. So I don't know where she is.
  6. Dear Obsidian and the Pillars of Eternity development team, I only just heard about Pillars of Eternity when I was browsing Good Old Games for something to play. I can't believe I never heard of PoE before, but now I'm hooked. (I already backed PoE II and I haven't even finished the original!) I'm a few hours into the game, and I have a few suggestions for minor technical improvements: (1) In the journal, it should be easier to go back and edit text. For example: I've been keeping a log of where there are extra camping supplies so that I can go back and pick them up later. But I've had to revise my note-taking method because I discovered that I cannot go back and edit an entry. For example, suppose I wrote something like, "3 camping supplies in Heritage Hill. 1 near entrance, 1 near manor, 1 near tower." Then, suppose I later go and pick up 1 of those 3. If I want to change "3 camping supplies" to "2 camping supplies", I can't go and edit just that one word, like in a word processor. Instead, I must delete the whole entry. And it's even worse if a given note entry has several days of entries. If I want to go and change the first day's entry, I have to backspace over all the previous days, change the text, and then manually retype everything. So note-taking should be like a word processor, where you can move the cursor and select a particular bit of text to edit. (2) It should be possible to add notes to maps. For example, I'd like to be able to put a note on the map like, "locked door here" so that I can easily find it when my mechanics skill improves. I've been leaving notes to myself in the journal which ordinarily, I would prefer to leave as a note on the map. In the Infinity Engine games by Black Isle, you could annotate maps, so I'd like that feature to carry over, please. (3) Finally, could you please make the the save and load game operation faster? As I've been playing the game longer, I've found that saving and loading takes longer and longer. And I've had to modify my play style to compensate. I'm a pretty conservative player, and suppose I see 3 traps in a row, I often like to disarm one, then save, then disarm a 2nd, then save again, etc., saving after every little thing in case I die or do something stupid. And if an important dialogue comes up, I like to save right before and try every single dialogue option out of curiosity, reloading over and over. But I've found that saving and loading now takes what seems like a minute or two. So I've had to save and reload far less frequently, or else I'd never get anything done. Note that I'm not just talking about the load times. The save times are also extremely long. When I click "save," I get an hourglass and I have to wait about a minute before I'm allowed to name the savegame. My hard disk is a Toshiba XG4 PCIe NVMe SSD, using 2 lanes of PCIe 3.0, so it's nearly the fastest SSD money can buy. I quickly ran the manufacturer's benchmark, and I get: Sequential (128 KiB) read: 1.00 GiB/s Sequential (128 KiB) write: 733.87 MiB/s Random (4 KiB) read: 566.08 MiB/s Random (4 KiB) write: 208.54 MiB/s Latency: minimum 26 us, average 311 us I got basically similar benchmarks in AS SDD, CrystalDiskMark, and Anvil. So I don't think it's a problem with my disk. Now, my disk isn't the absolute fastest - as I mentioned, I have only 2 lanes of PCIe, not the usual 4, and it's not a Samsung 960 Pro - but still, it's pretty up there. If I'm having trouble with save and load times, I can't imagine what people must be experiencing if they have a mechanical hard drive. At this rate, you should ask Intel to bundle their new Optane SSD 900P with Pillars of Eternity instead of Star Citizen. I am attaching a system summary from MSInfo.exe. Briefly, my computer is a Lenovo Thinkpad E570 laptop with a dual-core Intel Core i7-7500U, 16 GB of RAM, Nividia Geforce GTX 950M. *** Edit: so I found a suggestion by someone online to "delete" all but a few save games. So backed up my oldest savegames and deleted them from the Pillars of Eternity save location, keeping only the last few save games there. Now, when I fire up PoE, my save time is a split-second, rather than several minutes. Before, when I clicked the "save" button, I'd get an hourglass and wait a minute before I got to pick a savegame name. Now, the savegame dialogue comes right up, immediately. So that workaround seems to have worked extremely well. Still, a person shouldn't have to do that. Something's wrong when the time it takes to save a game is a function of how many savegames happen to be on the hard drive already. The time to save a game should only be a function of the game I'm actively playing, not how many other savegames are already there. (Except insofar as SSDs slow down when they get full because they start running short on scratch space.) Simply moving a savegame to another folder shouldn't make my saves faster. Thank you. system info.txt
  7. > ... the power of suggestion and rivalry can reinforce to a PC that the NPC is an object to be desired. Translation: gamers are a bunch of nerds who live vicariously through the imaginary worlds in which they play. Then again, we're in good company with those who follow soap operas. They constitute a productive, respected and honored sector of society, right? There was an awesome commercial with James Cameron saying that he wanted this and that and sundry things to be "awesome", with each object exploding in response. But I've found recently that I'm watching romantic comedies instead of movies involving miniguns; I think it's God's message to me that I need a wife. (While you were sleeping, I gave you my two weeks' notice of the proposal that according to the forces of nature, hope floats.) Finally, it's nice to know that this present comment of mine is being posted in a place where people don't have to ask me what my username means. All that said... Chris, good post, all true words. I have to say, I still have etched into my memory the moment when Annah got all "hot" for the Nameless One.
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