Hi guys, there a some questions, maybe you can help me with them:
1.) How to read output_log? Can I extract usefull informations from it? I found an entry which states "ERROR: Failed to load game data bundle C:/Spiele/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/override/Spellbooks\manifest.json.gamedatabundle." (Spellbooks is the mods name)
I would assume this mod does not work at all with a failing load. But the mod works partly - i changed an items name and its fine, but at the same time, i swapped spells in Aloth grimoire, but that change has no effect at all.
Leads me to the second question:
2.) Why am i unable to switch grimoire spells? Switching the ID of same-level spells should work in my opinion. Is there something i miss?
3.) Assuming question 2.) is solveable, is it possible to add empty entrys into a grimoire, or does the game use in cases like this the unmodded gamebundle as default?
4.) Is it possible to tie (spell)IDs on conditions? E.g a grimoire with random choosen spells?
5.) Is it possible to create a dummy spell, which has no icon, no description and is not useable at all (more like invisible)
6.) In the file item.gamebundle any item has an ID. My question is, are the IDs defined in this file or are they refering to another document?
I ask because i changed an items name via "DisplayName" -> the number refers to the file "items" located in: localized/en/text/game/ folder. But if i deside to swap now the ID of said Item, its name got changed ingame too. That makes me think, that the ID hold additional and connected informations, which need to be defined somewhere. If so, where can i find this file?