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Everything posted by Sigurdjarlson

  1. Custom Game Settings are one of my favorite additions but I think there’s some additional settings that could really help people play the game how they want to play it. I’ve just recently moved from Mild to Medium and I personally strongly disliked how quickly things break. I enjoy the increased difficulty in regards to the bugs and such but the increased durability has been a bit of a downer. I’ve seen the same sentiment echoed quite a bit especially in regards to woah mode. (Where apparently the rate is increased even more) My suggestion is simply to add another custom game setting that allows you to set the rate of degradation for armor and weapons. Maybe based on the difficulty levels (medium difficulty for bugs/combat but with mild level durability damage) I think being able to set the rate of food and water depletion would also be a good idea because while I personally don’t mind it in medium, not everyone wants that but they want the other aspects of higher difficulties like damage. As it is you can turn off these mechanics but I wouldn’t want to turn them off completely. They’re a big part of the game and I want them present I just wish I could tweak them somewhat so I could enjoy the game more. As is I’m not sure I’d ever dare touch Woah mode simply because of the durability rate. I think the more options you provide players (even if it’s in an advanced settings option) the more people can change the game to suit their personal needs and wants. It’s a great thing to have and I’m very grateful for what we have now, I just think there’s even more potential there.
  2. Pets are an awesome feature but there are a few things that are really frustrating about them. The main problem I have had with them is trying to move them around. My base is closed off by a fence and none of them seem able to go through the open door. They instead run into the wall next to it indefinitely or walk away. Instead I have to break down the section of fence they’re running into and quickly rebuild it if they go through. (Unfortunately this has led to other pets getting out in the process and the cycle starts all over again) in general transporting them is one of the most frustrating parts of having them. I think this could be solved by either improving their pathing so they can move through doors (or over ramps), making it so we can either pick them up and move them manually, using some sort of carrier or leading them with some leash. They also have a tendency to run indefinitely into walls whenever contained behind any sort of barrier. Aphids also seem to have a problem with their AI. Even my pet aphids sometimes squeak and flee from me like a wild aphid would. This has led to quite a few dying unfortunately. Also they have a tendency to get stuck in places where I either can’t get them down (aphids on rocks for example) or places like underground. Ants are also a big problem. They’re constantly breaking down my fences and I’d have to be in the base constantly to stop this from happening so often. I think the ant head totems could be a big help. Maybe instead of only hostile ants it wards off all ants and so putting it around a pet enclosure would be more effective in protecting them. (soldier ants don’t seem to wander as far as worker ants either so the totems end up not being very helpful at all) Also I’d love to see pets interact with other insects, your character, the environment and maybe even each other in some way. (An aphid curling up on a bed would be adorable). Maybe even have their personalities influence these behaviors. The work the team has done so far has been absolutely fantastic and I’ve been enjoying grounded for the past few months with my boyfriend. I can’t wait to see how it grows in the future
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