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Pets are an awesome feature but there are a few things that are really frustrating about them.

The main problem I have had with them is trying to move them around. My base is closed off by a fence and none of them seem able to go through the open door. They instead run into the wall next to it indefinitely or walk away. Instead I have to break down the section of fence they’re running into and quickly rebuild it if they go through. (Unfortunately this has led to other pets getting out in the process and the cycle starts all over again) 


in general transporting them is one of the most frustrating parts of having them. I think this could be solved by either improving their pathing so they can move through doors (or over ramps), making it so we can either pick them up and move them manually, using some sort of carrier or leading them with some leash. 
 

They also have a tendency to run indefinitely into walls whenever contained behind any sort of barrier. 
 

Aphids also seem to have a problem with their AI. Even my pet aphids sometimes squeak and flee from me like a wild aphid would. This has led to quite a few dying unfortunately.

Also they have a tendency to get stuck in places where I either can’t get them down (aphids on rocks for example) or places like underground.

Ants are also a big problem. They’re constantly breaking down my fences and I’d have to be in the base constantly to stop this from happening so often. I think the ant head totems could be a big help. Maybe instead of only hostile ants it wards off all ants and so putting it around a pet enclosure would be more effective in protecting them. (soldier ants don’t seem to wander as far as worker ants either so the totems end up not being very helpful at all) 

Also I’d love to see pets interact with other insects, your character, the environment and maybe even each other in some way. (An aphid curling up on a bed would be adorable). Maybe even have their personalities influence these behaviors.
 

The work the team has done so far has been absolutely fantastic and I’ve been enjoying grounded for the past few months with my boyfriend. I can’t wait to see how it grows in the future :) 

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