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Katakinetic

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Everything posted by Katakinetic

  1. Sometimes it's better to just let it be and worry about it later. There's literally so many other things to do than worry about avowed. The less you think about it the better it will be(Probably)! Edit: I definitely got obsessed and excited by the concept and trailer, but if they deliver they deliver if not then life will go on.
  2. Yeah, I agree. Bring in some combat devs from dishonored except formulate it into a fluid fantasy RPG. I can imagine working within the confines of a certain parameters merits it's own analysis based on what you're working with, but I believe you can make a big variety of different classes that each feels unique and fun! (Simple to complex?) I've been playing rogue legacy 2 recently and I think it's a testament to the level of creativity that can go into the physical dynamics of class rules and pacing. The sky's the limit! Most important thing is it needs to feel fun, skyrim and fallout got played out fast. Especially fallout 4 (For me anyways)
  3. i'd also like to add there's conjecture that it'll use the Unreal 5 engine, which is a big upgrade from unreal 4(like we saw in outerworlds)
  4. ALSO make the combat less like fallout, skyrim and outerworlds and more like the dishonored style but obviously with your guys RPG style, mastery, variety lol
  5. I agree with the sentiment of this. Really make the player feel it when a sword get a solid strike on a shield, but don't make it take away from the flow of combat. Make different sounds for when an arrow hits different materials(Plate armor, mail armor, flesh and fabric) and when things hit at different angles. Sounds contribute to game feel just as much as impacts and the velocity of weapon swings. Make those sounds and impacts go both ways(except maybe make us feel it a little more as the badass player character). You can have fun with these concept lore wise too. Different cultures are going to have different weapons, armors, spells, auras, city designs thus they might need their own sounds. When we think phyiscs there are certain rules that determine things like thermodynamics etc. So how does sound work different with regard to spells and cultures? Fire, ice, wind, necromancy, cipher mind juju might be consistent elements but how a culture summons those elements will be drastically different. Just like how armor isn't the same spells shouldn't be conjured the same way either. I think that's what will make this cooler then skyrim, the lore is baked into the game, and the game feel(things mentioned and not mentioned above) should intuitively follow that. Level design is also something that'll contribute to the success of this title. Going from small to medium to large scale is another thing that needs to be taken into account. Does a taller more vertical map lend itself more to the players abilities or does a more compact but gauntlet-esk environment work? Can you fit in both? I don't know what will come first, skill development or level design, but the two should be built with each other in mind. This is where experimentation will come into play big time because you want the feel of the combat to match the layout of the level but still capture that specific cultures built spaces. I think good level design often goes overlooked, but has a huge impact on funness. Wish i had more to say about this!
  6. Agree, I would say make this game intuitive and fun. There's a ton of RPG elements in POE 1 &2 that might not translate well into FPS so do what makes sense with what you guys are building and make it feel cool. Experiment and brainstorm new stuff, get some focus groups and cross compare and get ideas for what is truly the best if you have to haha.I think you all can make a much cooler competitor to skyrim. Honestly, Skyrim felt a little shallow to me, even though people absolutely adore it, I think Avowed can really go far and beyond Skyrim! Just don't pull a CD Project Red and release a mismanaged hunk of junk and don't overpromise. Most importantly make sure you all take your time and have fun making it! Doing so will show in the final product. Proper business acumen says fans(including new fans, old and young) will reward you in spades if you give them something fun and memorable for years to come!
  7. Hi Dev Team! I just want to say I'm big fan! I loved Outerworlds, New Vegas, and I just beat Pillars of Eternity with plans on beating POE2 soon. Thanks for the tons of hours of fun exploration of rich and beautiful universes. I felt like as a fan I wanted to tell y'all my thoughts on the next game. The lore and stories of POE feel so fleshed out and it seems like there's a ton of content for y'all to draw from when making this. I'm sure as creative people that is super exciting and that gives y'all a lot of wiggle room to experiment with story telling and character development. Needless to say I am very excited for the release of this game(I think I'm going to make a cipher :P). With that said though this game is gonna get a huge amount of attention, as it's directly competing with Skyrim, so I want you all to take it easy on yourselves. Make something that you love and I think fans like me will love it too. I think y'all have the potential to make something as big as Halo 1 or GTA San Andreas (I know these are extremely high bars). Rome wasn't built in a day. I think y'all are talented and capable enough to make something that big(again no pressure just have fun making it ^_^, fun is after all the point hah). Most importantly though, take as much time as you think you'll need to make it good. Part of our society wants things fast, but another part of society lauds things that are executed well! Those two things are constantly in contention and I think it gives a lot of people grief. So my wish is for y'all to enjoy life and enjoy making this game because it looks like it's gonna be awesome! Thank You! Alex
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