I feel Gnith has hit the nail on the head perfectly here. To me, all hunting is about being smarter not stronger. Having a good plan, using terrain, stalking prey and using their weaknesses against them is what humans do. The game itself recommends you trust your instincts, but when the game world acts counter intuitively you can’t. If I had to hunt a spider ten times my size, my instincts wouldn’t be to charge it with a hammer and dance through its legs. It would be to arrange circumstances in my favour and use all the resources at my disposal. Increasing bug mobility so you have to put more thought into what terrain to use, but leaving them with damage taken would make more sense to me. No longer would you be able to hop on the closest pebble and become invulnerable to all harm, but building a platform or climbing a tree root and landing shots to tenderise an opponent, following them around and wearing them down would be possible. Much more intuitive, improves ranged combat and doesn’t effect melee combatants who would be going to to toe anyway. 🕷