
Dabrinko
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Everything posted by Dabrinko
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What the hell is he smoking??
Dabrinko replied to Vanidar Skywalker's topic in Star Wars: General Discussion
BG2 goes easily up to 200 hours if you're thorough. KOTOR has what, less than 50 hours if you do EVERYTHING? -
Naming Your Character!!
Dabrinko replied to Vanidar Skywalker's topic in Star Wars: General Discussion
Is it THAT hard to implement a name and a sur-name? I named my first Character "Rygar Trogg" and he referred to that everytime after that. I mean, it could be cool, that people refer to you as Rygar, or Master Trogg or something. I mean, yoda only has one name that everyone know of, but Qui-Gon was always referred as "Master Jinn" or something. and such. -
A Map Editor after or around release
Dabrinko replied to Legion5's topic in Star Wars: General Discussion
and for the Arcanum fans, even the developers did almost 7 different mods after release. -
A Map Editor after or around release
Dabrinko replied to Legion5's topic in Star Wars: General Discussion
Lucasarts say NO to all who try totamper with their licensed products. That's why Kotor 1 never had a map editor. (Not that it stopped the modders anyway) -
Just say 'no' to Johnny Quest villains!
Dabrinko replied to Ivan the Terrible's topic in Star Wars: General Discussion
Wouldn't it be good [as in Beach Boys-good] to have a villain with a nice texas, hillbilly drawl? -
Just say 'no' to Johnny Quest villains!
Dabrinko replied to Ivan the Terrible's topic in Star Wars: General Discussion
And why does all Bioware Villains (except Sarevok) speak British English? And why does Sarevok speak American English? Because he's more Brutish than Irenicus? WHY does Villains overall have speciel accents? -
The best thing about KotOR was...
Dabrinko replied to The Situationist's topic in Star Wars: General Discussion
On the sound in the cantinas: TUrn up the volume for some good artifical Jazz. And, the "Bar-banter" is so overused. I have heard the same banter in at least 6 other games. -
...AND! Annah's Kiss even gave you bonuses to Fire Resistance. That was cool.
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"Objective review"? What an oxymoron.
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New Project Naming Format
Dabrinko replied to The Guildmaster's topic in Star Wars: General Discussion
Well, DUH, they just start over again, but with suffixes like: Delaware II Project Delaware 2. or something. -
Well, those who played this masterpiece (Outcast) may comment as well.
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How about Lennie Moore? He did a fantastic job on Outcast with the Moscow Symphony orchestra.
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The importance of Mood/Atmosphere
Dabrinko replied to chaosprism's topic in Star Wars: General Discussion
It's in Swedish, so If you're not Scandinavian or Able to speak it, it's no use actually. Well, you can look at the pretty pictures: Http://www.mutant.nu ("nu" is "now" in Swedish) -
The importance of Mood/Atmosphere
Dabrinko replied to chaosprism's topic in Star Wars: General Discussion
I used the Fallout Music as ambient in our RPG-session yesterday, it was very cool. Mark Morgan rules! Which music exactly did you use? Almost every tune from the Fallout 1 soundtrack, New Reno, Modoc and Redding from the sequel and a couple from PS:T. We were playing a Post-apocalyptic, Swedish RPG called "Mutant". -
What type of engine is Project X using?
Dabrinko replied to Ellester's topic in Star Wars: General Discussion
While I am not particularly fond of first person perspective (Outcast is an Exception) RPGs kan be done in first perspective with rather good results. (morrowind, Deus Ex, etc) I want it in isometric 3d with the ability to zoom, pan and lock the camera in different views. -
What game element is most important to you?
Dabrinko replied to Craftsman's topic in Star Wars: General Discussion
Storyline, Balance in all things , Environment. Good craftsmanship! -
The importance of Mood/Atmosphere
Dabrinko replied to chaosprism's topic in Star Wars: General Discussion
I used the Fallout Music as ambient in our RPG-session yesterday, it was very cool. Mark Morgan rules! -
Yes, you're right. That's all we can do, until the "developahs" start yappin.
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No seriously, I have not seen so many similar threads since "Lionheart is the worst game ever" on the Black Isle forums.
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Yes, let's just continuing posting wild guesses and assumptions in the other threads.
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The District, I saw it in the credits, and you can search for Mark Morgan on IMDB. But I don't have any of MMorgan's work except PST and Fallout. (It was him, doing the music, right?)
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Hoenig left business? Too bad. Really bad... I tried to find him to make an interview when I wrote my essay but to no avail. I still think that Soule is Capable to write some good music for the games. He was a little bit "anonymous" in Kotor, but maybe he's just in a slow phase? I still would like to see Mark Morgan do some more Music for CRPGs, because PS:T's music was just that damn good. (Mark Morgan did/is doing the music for the Show "The District")
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First: Remove the Gizkas. Bloody annoying those things. Then: Remove or replace the fighter game. I actually liked Pazaak, and hated the swoopracing. Third: Make a better inventory system. Fourth: Don't insult the player
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Ah, Jeremy Soule, may he find the challenge to his creative genius in this creation!