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Posts posted by Monte Carlo
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Monty needs to sneak attack with the returning frost dart at least once.
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I don't know, I gave him reasonable equipment...
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Is there a campaign that lets you defend as the Wehrmacht against the Soviet human wave attacks?
There is a free, but extremely well-executed and lovingly crafted fan mod called Eastern Front.
The Russian order of battle includes punishment units who can, indeed, perform wave attacks.
However the vanilla game + expansions is set in the NW Europe campaign in 1944 / 45 up to and including the Allied advance into the Netherlands and the Rhine.
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One last CoH screenie because it's awesome:
Three Churchills from 'A' Sqn, the Monte Carlo Royal Yeonmanry (The Deptford and Lewisham Lancers) advance into an ambush by a dreaded 88 of the Panzer Lehr.
Ooops.
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Your gaming genre recognition skills are a credit to you, sir.
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More Company of Heroes.
Cherbourg, 1944. Units of the Wehrmacht 709th Divn. attempt a counter attack on a hastily prepared defensive position belonging to a regiment of the US 79th Inf Divn. A StuG assault gun vainly tries to cross the bridge but is repelled by a dug-in AT gun.
Not deterred by the slaughter the burning StuG is joined by two Puma armoured cars which are promptly brewed up by the GIs...
... who, siezing the initiative, counter-attack with a flame thrower tank, armour and a small team of US Rangers...
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So into the Keep, level one is pretty easy. Tigs goes for a recce and bumps into a common-or-garden golem...
Which is swiftly dealt with by Hurlie's Hammer of Thunderbolts.
This level is full of scrolls. With clues.
Tigs recces ahead and finds a room full of mephits, an utter insult to our awesomeness and they are quickly dealt with.
And into a room with a statue. Hmmm. This is D&D. We are very suspicious of statues.
To be continued...
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OK meet our intrepid adventurers...
1. What do you get if the Child of Bhaal decides to worship a battle-crazy god of war? Hurlshot, that's who. A dwarf who drinks napalm for breakfast and breaks rocks with his forehead for fun, he is a one-dwarf army and the undisputed battering ram of his group.
2. His sidekick is the murderous halfling called Tigranes, who notices that where Hurlie goes, blood and gold follows. His hobbies include pulling the wings off flies and collecting knives. Nice.
3. The sociopathic howitzer-on-legs they called Oner thinks he is the Child of Bhaal. He likes timestop because it allows him to wander around and enjoy the world he has created. Before blowing it up.
4. Sorophx, an elf so evil that he was chucked out of the Zhentarim for unusual cruelty, believes that when Hurlshot dies his Bhaal-essence will spark an insane war that will... amuse him.
5. Serrano is in the wrong adventuring party, but his good-aligned one died because the girly paladin kept giving all their treasure away. Serrano's secret? HE WISHES HE WAS A RED WIZARD. He has sleepless nights about this.
6. Lastly, the 8' tall avatar of ferocious hatred they call Shryke. Shryke is biding his time, and as you will see takes a while before he unleashes his full potential. In the meanwhile he wonders which of his comrades will die first so he can flay them and make an amusing hat out of their flesh (mwuahahahahahaaa etc).
And here they are at the start of their adventure at Watcher's Keep...
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Here, the Kampfgruppe, backed up by a static 88 and a trusty G-Wagen form up at the start point.
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No, Company of Heroes.
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Hurrah, I got it to work.
Anyhow, the brutish Kampfgruppe Monte wins the day.
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Runnin through Company of Heroes campaign again. It's easier than I remember although Cherbourg is still probably the best of the campaign levels.
Let me know if you are up for some multiplayer (V CPU perhaps) as it's my main online gaming fetish. The OC is very good, Cherbourg is even better in a skirmish v CPU (you can download the map for multi-player, funnily enough the OC maps don't generally make it onto multiplayer mebbe their not symmetrical enough).
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Darklands, in other words.
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Actually a multi-classed Fighter / Thief is one of the most fun characters in BG2.
All the FTR HLAs and all the Thief HLAs, Use any Item, relatively high HP, backstab (etc). I invariably create a stealth-tank (Half Orc is perfect) and pwn entire levels with him.
But, yes, you get to a point where you badly need a cohort of decently equipped and prepped spellcasters, but I use them as support.
But for sheer power and twinkiness, the Ranger / Cleric multi-class (Half Elves only) is for my money the most powerful build in the IE version of 2E AD&D.
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Mebbe but I want to try and sort this out first because I'm stubborn.
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Sorry, dynamic pages in the
tags are not allowed
Trying to link to photobucket and getting this error msg --- can anybody help?
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One sorcerer is enough. I've got a photobucket account set up, will put the pics on a memory stick later and try to upload them tomorrow.
Hurlie has in excess of 50% of total kills on the first level (Ftr 14 / cleric 14). 250 HP, 25 STR, lots of buffing spells. I honestly think he could solo it.
OTOH, Tigranes' thief is very useful and the Arcane Howitzer that is Oner is useful. The others are kind of taking a back seat at the moment but they will come in useful on the next level.
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Make your spellcasters non ECL races, and install Undead Targos mod.
Rog 3 / Ftr 'X' is all you need, am just after the sneak attack bonus.
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...but the most essential spell to use against any enemy spellcasters is the Druid-only 5th Level "Insect Plague."
[pedant]Ranger/Clerics get it too, they access all druid spells which is why it is so twinky.[/pedant]
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^ You learn something new every day: I didn't know the target your own fighters trick.
I usually have Jaheira in my party and use this spell as an opening gambit all the time - it will be interesting to see how we do without it.
The party have finished level 1 and are now negotiating with the chromatic demon on level 2. Will post pics later.
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I am awesome, even when I'm in someone else's game.
Monty must return in IWD2, can I have a couple of rogue levels for the sneak attack given it's 3E elements?
Sneak attacking with a 6' long halberd is too cool for skool.
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Reserve List
Walsingham: Halfling Chaotic Neutral Fighter (Berserker kit, I like the idea of berserk midgets), two-weapon style, GM in short swords.
I want teh kotor... : Elven Fighter Mage (nearest thing to fighter / sorcerer) with the +5 bladesinger chain of awesomeness and maybe a groovy bow for some archery akshun
Hassat Hunter: Dwarven wizard slayer, hey why not?
Pidesco: Human Kensai, they always die quickly so LOL.
The next volunteers need to be clerics / druids / thieves or any iteration thereof* (Gygaxian syntax or what?)
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The Wind That Shakes the Barley - pretty good anti-war film about the Republicans in early 20th century Ireland.
It's an IRA propaganda movie.
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I'm going to start imminently, trust me this party will breeze through the first two levels and have a tolerable time on the third.
But the way it's currently modded and configured the last two are going to be murderous.
Ironman: Watcher's Keep
in Computer and Console
Posted
Tigs, so tough he doesn't feel the need to be festooned in Gucci magical items, spots a load of traps...
...and a battle with an assortment pack of wraiths reveals that I'd forgotten to memorize any resotration spells! The battle bleeds over into a room with more statues...
More exploration reveals clues as to a Bell, Book and Candle and the ghost of a long-dead Very Important Person.
And back to a room with yet more traps... you do need a thief in WK unless you like Knock spells and glugging healing potions.
We encounter a ghost who gives us clues about how to speak to The Guardian, complete the ritual and descend to the lower levels. We decide to enter his crypt and wake him up.
Golems! Tigs seeds the area with traps. He is chaotic evil and cares not for allegations of cheese!
We wake up the long dead priest, now a lich sort of character, who demands his slippers! That's right, we could avoid this battle entirely but NO! We are the Scions of Havoc, time to DIIIEEEEEE!!! Again.
...as the lich feels the pain from trap-cheese.
A battle royale with the golems kicks off, which proves to be of little concern to the warriors in the party.
To be continued...