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Mikhailian

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Posts posted by Mikhailian

  1. From NMA:

     

    There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.

     

     

    Well that's something at least.

     

    Now they just need to get rid of the retarded carry-around-5-miniguns-for-repairs mechanic.

    It was mentioned that weapons could be upgraded, and I'm pretty sure that I had an exchange with Sawyer at some point where he revealed that he disliked the weapon repair system as well.

    Although it's entirely possible that I hallucinated the whole thing, since I've been licking toads like crazy.

  2. "It's pretty sad that what was pretty much standard gameplay stuff a few years ago is now considered "hardcore" mode. But that's what happens when the kind of people who would have only a few years ago played with barbies and footballs are noe playing computer games, especially crpgs."

     

    That was one of the funniest things I've read in a long time, until I reminded myself that it's those very people who make up the bulk of the gaming community these days.

  3. Yes, forget story and character development, this is what makes a game good.

    I agree with you, and yet I also agree with the OP. Besides, implementing this would take like a day or sumthin', and fallout had a distinct lack of people screaming in pain or terror as they died.

     

    Just sayin'.

  4. It crashed when I closed the program out, but that happens so frequently that I ususally don't notice it.

    I hope you play the patched version, because the unpatched version always crashed when closing F3. Strange that this still happens, it was fixed with the first patch.

    Edit: Now that reminds me, this might also be caused by an outdated GfWL Client. I had that problem once with Gears of War, and what solved the problem was just installing the latest GFWL Client.

    http://www.microsoft.com/games/EN-US/LIVE/...s/livejoin.aspx

    To your previous post, yes I have the FO client patched to 1.7.

    As for your second post, I'm running the game with GFWL disabled.

  5. As far as Oblivion / Fallout 3 and crashes are concerned, I'll just ask if you're playing with mods, because everyone does (and should). That's probably your answer.

    I'm pretty much with Starwars here, although I do notice a slight bump in the number of crashes while running mods. It's mostly when entering new cells or when coming into range/line of sight of an npc spawn node (probably a couple of mods conflicting over ai scripts, npc type, npc load out.)

    The kind of crashes I experience from the core game happen when the level geometry gets a bit too busy, there's a big fire fight, and/or I move my field of view very rapidly from one direction to another.

  6. I haven't had any performance trouble with Fallout 3, it actually ran pretty damn good I think. But, the problem I'd like to see rectified are the goddamn crashes which happens consistantly after playing for a while. I had very similar problems with Oblivion so I don't know if it's something weird the Gamebryo engine, but the crashes have been happening on two different systems. It's extremely annoying and I really hope they can fix it in New Vegas.

     

    EDIT: As for Zur, I find his stuff to be extremely forgettable even when he *tries* to go memorable and epic like with Dragon Age. The exception is the Icewind Dale 2 soundtrack which is good.

    Well I'm running it on a Pentium® D 3.00Ghz with 2 gb ram and a geforce 7300 LE, it does not get along with this game.

  7. The good thing about the Fallout 3 engine was that the music files weren't encrypted, or packed. I could just replace the mp3s with those from F1/2, and go on with it.

    And this of course is likely to remain true of fo:nv.

    Side note: I really hope somebody knows of some sort of optimum pc build for this game, as the compatibility and performance issues I'm tiring of with fo3 are likely to be identical to those in fo:nv.

  8. The Vault doesn't even mention him doing it, so I guess not.

     

    He continued to work on movies and television programs during these years, composing the soundtrack to Au Pair in 1999 and the English version of the 2000 anime series Escaflowne.
    Some idiot actually had the OST of Escaflowne changed? Wow.

    I've actually only seen it with subtitles, but then again I watched it back in like 1999 so that would make sense.

  9. You can forget about mine, that's exclusive content.

    Crap. Yet again I'm shut out for owning a PS3 instead of a SexBaux360.

    :lol:

     

     

    with sparkly nipple tassles. And tassle physics so the dancer can make them helicopter appropriately.
    /wrist

    Great, finally a dev whose name doesn't end in Sawyer or Rorie, and you make her kill herself. :shifty::lol:

    I was just channeling my misspent youth and mustang gets all emo about it. :p

  10. I can understand the complaint about suppersupermutants, but geckos? The ****ing fauna?

    Seriously, if Mart's Mutant Mod taught me anything, it's that if I'm playing some dusty desert drifter in the FO universe, occassionally blasting the scales off of a 4 foot tall bipedal lizard serves up a little variety. Furthermore, the more geckos there are, the less radscorpions and ants there's likely to be. Do not question my logic. :wub:

  11. so since ncr is in, i wonder if vault city will be in as well?

     

    probably not is my guess, but you never know...

     

    ncr has the potential to be a much much better "villain" group than the enclave since presumably they wont be quite so obviously black hat

     

    then again... the "ranger" in the teaser was about as black hat as one can get without having a nazi armband too.

    Vault City... was unsustainable. Unless of course, they moved in on Gecko and seized their power plant. I rather like the idea of them slowly decaying into self important irrelevancy. But then again, I always went into Vault City guns ablaze rather than with all the groveling and aired duplicity of motives needed to get through that town peacefully.

    As for NCR, yeah they really could be an interesting new enemy. They have the resources to put up a real fight for a while without it destroying them, unlike the Enlcave.

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