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Mikhailian

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Posts posted by Mikhailian

  1. [...]

     

    Generally speaking, it's weird that only Fallout seems to bring out such strong feelings around these parts. It's not like it was the only good game made around that time.

    Likely because it's one of the few recent games that have effectively ruined it's entire franchise with "neo-games". You'll probably see a similar reaction to the new "X-Com" (I shudder even to call it that).

    From what I've seen on various forums, peoples reactions seem to fall into three groups.

     

    Group 1: I've never played the series, but this looks interesting. I hope it plays like (insert generic shooter name).

    Group 2: This looks gay.

    Group 3: OMG, WTF did they do with xcom? Did Enforcer teach you nothing, 2k?

  2. So for the folks that believe Troika would have done Fallout right, have you played Arcanum? Because that is basically what a Troika Fallout would have looked like, minus the dwarves and elves.

     

    For the record, I love Arcanum. But I don't hear a lot of folks clamoring for a sequel to it like you hear for Fallout.

    I've played and loved Arcanum, but it definitely suffered from both a lack of direction at it's core, and an excess of ambition for it's scope and featureset. They tried to do way too many things on their first outing, things they should have saved for later iterations. They clearly had some very creative, passionate, and talented people, but none of them seems to have had any business sense.

  3. A compelling and well thought out argument, good sir.

     

     

    I can't believe how bitter some people still are about the FO3 business. It's been 3 years, get over yourselves already.

    Sorry, "No." was short for "No, you'd have to completely ignore the reality that there was more than one financially sound, competent, and interested party bidding for the license, in order to take up that position."

     

    I thought you'd pick up that. -_-

  4. Yeah the only reason i used VATs alot in fallout 3 was because the bad aiming mechanic. Pseudo-iron sights is not iron sights; its pseudo-iron sights.

    The weapon buffering should also improve things, but I imagine it will only be apparent with lower-end pc's, and/or during particularly resource intensive combat.

  5. Yeah, style, tone, consistency with canon and mission design weren't great, but the actual game mechanics were pretty good. It's a great shame that it did not allow to create dialogue trees, as then it would be perfect for all Fallout mods. In all aspects other than this it was superior to the Fallout 1 and 2 in terms of engine and gameplay mechanics.

    If they could combine the system improvements in tactics, SWTOR's mmo dialogue system, with a large sandbox mmo, I think they'd have a real winner on their hands.

     

    But the cynic in me says that if that happened, Herve would step in and **** all over everything, like the out of control fecophiliac he is. He'd probably rent out ingame billboards to mountain dew, doritos, and taco bell, and turn the whole thing into a nightmarish F2P Korean grindfest.

  6. Driving was put in, but there were other changes?

     

    Or do you mean the real time combat?

     

    I mean expansion of the system to include creation of super mutant, ghoul and robot characters, new perks and traits including racial ones, etc. Heavier armors having skill penalties to Sneak and manual skills.

    Yes, for all the complaining I've heard about tactics (mostly legitimate regarding style, tone, and canon consistency), there were a number of basic evolutionary changes to the system that most would agree were improvements.

  7. "When deep & detailed design is "dumbed down" because "it doesn't work on console" it's always a bad thing. :)"

     

    Ah, I think I see where this misunderstanding is coming from. See, instead of saying "dumbed down", you need to say "streamlined". Just try it out. See how refreshing and completely non-threatening that felt? :p

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