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krystyl.rose

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  1. Agreed, there shouldn't be a sweeping difficulty adjustment that thrusts the non-hardcore survival gamers into hardcore mode. I HATE that so many survival games do that ("Many players are finding this too easy, we'll make it more difficult all-around"), there are many players that like survival games but either aren't great at it (young, less skilled, whatever the reason) or that just plain enjoy a less hardcore gaming experience. I have played many early access survival games where after a number of updates, I've been left without the ability to even play the game anymore because it has become too difficult, even at the easiest settings. I enjoy playing these games with my kids and while the older kids may find the game to be less challenging, the youngers are dying as much as I am. There HAS to be a balance so that all levels of gamers can enjoy the game. If they want to up the difficulty in WHOA! mode, fine, but I am still struggling to fight off ANY spiders, stinkbugs, bombardier beetles, or ants or ladybugs if I aggro'd them. My older kids tend to take on those threats so the youngers and I don't have to without better armor. So many seasoned gamers don't consider the difficulty for "noobs" if their own gameplay is too easy. I would argue that instead of sweeping changes that eliminate the safety of high ground or something, they add another difficulty level (or update only the WHOA! level) that makes the AI of certain mobs (spiders, for example) be able to climb on things they can't currently (after all, spiders climb to high places all the time in reality) but don't make that change to the EASY level... There doesn't seem to be anyplace in the game that doesn't have aggressive mobs having the ability to spawn (we build in the relatively safe area of the mysterious machine, and yet on many occasions have had spiders spawn in that area randomly) so to have an aggressive mob spawn into an area that is usually safe AND have them able to climb up and rip off our faces on EASY mode.... well, that would just make the game unplayable for some of us. That said, I do fully agree with some of the OP's points. There SHOULD be a way to transfer entire stacks or split stacks and the armor SHOULD definitely be removed from your inventory when moved to an equipment slot (except for things like the glider or torch, as those aren't permanently worn).
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