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42td

Initiates
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  1. I recently started this game, and my first impression using multi-monitor resolution of 4360x1440 with FoV = 120 was okay. Borderless window mode seems to work pretty well. But later on, I noticed some problems: a planet changing color when in peripheral vision; weapons and hands look bulky; some menus (crafting, IIRC) having some content duplicated or too far on the sides. So I decided to postpone this game and hope for better ultrawide / multi-monitor support. @Shyla - is your current work targetting 21:9 / 24:10 specifically, or can I hope to get better non-standard wider aspect ratio support, too?
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