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McSquirl Nugget

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Posts posted by McSquirl Nugget

  1. 14 hours ago, EH503 said:

    Game does not load latest save files. Stuck on loading screen with frozen loading circle. If not this then it loads a save with all my inventory but all my locations, bases and raw science gone. Is there a fix for this. I'll literally lose hours and hours of progress :(. Xbxo one. On going issue. Even with the latest 3.1 patch

    how many save files do you have?  i play on xbox one also,  if i have more than 10 save files in the list it takes a long time to load since the last patch.  sometimes the manual save will be there but the game is back at the auto save prior to that.  I built a 2nd floor and a rooftop crafting area in my new base at the rake handle, manually saved and then logged out.  The log out save and manual save were at the same point as the auto save,  i had a few walls left to build and the floor/ceiling on the 2nd floor.

    Seems like there's something wrong with the manual save files and it's taking us back to the first good (auto) one?

  2. 1 hour ago, steelgod101a said:

    I agree with this. To the point where it must be time for me to leave a review in the xbox store advising people not to waist thier money until its not just finished but on version 5.5 or more because of all the simple bugs in the game that make it more irritating than fun.

    you do realize the game is still in testing?  bugs are to be expected, we're here playing the preview to find and report them.  pretty childish to write a bad review because a game in testing has bugs...

    2-3 in game days is the timer on my dandelion and weed stem respawns,  they'll spawn back if you cut the stump down or not, doesn't seem to matter with them. 

    Grass is not growing back for me in some areas leaving the stumps.  I'm building a base by the rake handle, there's a small puddle to the west of that, and about 150cm south of the west ant hill, on the edge of the cracked earth area where the stink bugs hang out.  it has a few clovers, some sprigs and a dozen or so blades of grass.  I've cut all the grass there, left most with the stumps, a few stumps cut down to get fiber, and I get no grass regrowth there.

    • Like 2
  3. i actually like the idea of the building parts decomposing, give the game a bit more reality. 

    The sap sealant is a great idea, give the buildings an extra month if they're sealed, and a real reason to use the sap collectors.  

    An alternative to the sap is the paint can that fell off the porch.  Make it a weatherproofing stain, we can add different items to it to change the color.  That could be a tier 2 type sealant that would give the weed stem walls 6 months, grass planks 3 months.  The grass would get brittle then anway, even sealed, so i think after that 3 month mark it would just need replaced.

    Something to do with those pallets of planks and stems around my bases finally :)

     

  4. 3 hours ago, Maverick1911 said:

    I installed a zipline from my house directly to the bird's bathroom, and you can climb into it by the leaves, but why would you climb into it at all, there are no missions related to the bird's bath

    there's a marker mission there.  plus once you get up there there's numerous berries.  It's where i go now after building the stairs to get all my berries, much easier than in the hedge.  

  5. 11 hours ago, RazielDERF said:

    I've definitely seen the ants getting stuck on many of the oak tree branches. I see that far too often now. 

    yes, and aphids running into the small dirt piles and stopping like it's a wall.  and bugs you're fighting running away if you step to the side and it raises or lowers your elevation to their ground level, if that makes sense.

  6. On 10/6/2020 at 5:48 PM, Ronson Lee said:

    should it only be sucking bug goop ??? can it suck other stuff like stink big gas ... or spider venom ... or bombardier acid ??? 

    the mosquito arrow wouldn't suck anything, the mosquito isn't attached to it.  It's a hollow arrow, like a syringe needle without the syringe, so when it hits a bug it leaves the hole open so it will 'bleed' rather than plugging the hole like a normal arrow's shaft.

    I like @YaBoyJenkins idea, put venom or acid in the shaft with a sliding plug, so it doesn't come out the back, and when it hits the plug becomes a plunger and injects that into the bug.

  7. 10 minutes ago, Kevin O'Hara said:

    Glad to hear it.  As of last night I still have the same issue.  I don’t think it’s any better or worse, but I still can’t save.  Still getting the “Max Save Slots Used” error in single player and multiplayer.  I’ve sent another email to obsidian support regarding the issue after the 3.1 update.  It may be user specific, as in issues tied to specific Microsoft accounts and some specific cloud issue with said account.  Who knows.  

    a previous patch increased the save game limit from 256mb to 1 gb (if my memory is right).  You have to uninstall the game and reinstall for that change.  Did you do that yet?

  8. 2 hours ago, DeeKay86 said:

    Yeah I get that and understand. It’s just that such a big issue that affects an entire platform is just... well it just sucks lol. I’m just annoyed as I love the game and really want to play lol. I appreciate everything the team is doing. I think they should see it as a positive that people actually care and want fixes fast; it shows that the game is in demand and people are excited to play it.

    I agree, but it's also how people post about it.  Some of the posts and comments about the new patch are quite childish and, not sure how obsidian handles these, but from other game testing experiences, the devs tend to ignore them.  We're all frustrated with these recent bugs,  i get that, but if people want their posts taken seriously they should step back a few calm down and then post about the bugs.

    Also send them an email with the info they request, the more data they can get from us the faster their investigation may go and the faster we may see a patch.

    • Like 1
  9. 1 hour ago, aireek said:

    As a free pre-release game, it's my understanding we are all part of the testing process. Finding these issues, some small, some major has been fun. Despite some of the headaches it's caused, I totally understand this is all part of the dev process for a pre-release game. Considering the size of the dev team and what they've released so far, I feel their project management has been phenomenal. 

    it's not free :)  but you're right otherwise,  well said.

  10. 3 hours ago, Gramr said:

    Didnt relize insect axe and ant club are like that, i dont have all the recipes memorized yet but i will have to relook at bith of those

    Insect Hammer = stink bug & bombardier

    Insect Axe = Ladybug & Bombardier (and spider web if you count that as bug part)

    Ant club is just ants,  so i was wrong there.

  11. just my 2¢

    2 hours ago, Aleks_analyst said:

    add dedicated servers to grounded. so that 40 people play in one session (1 session = 40 people).

    They're looking into a dedicated server,  not sure how many people but 40 seems a bit much, at least for the near future.

    2 hours ago, Aleks_analyst said:

    add co-op pve missions for 3 people (sometimes outside the map).

    solo quests with a different storyline, sometimes outside the map (an interesting location with different enemies).

    This makes no sense to me,  outside the map is "under construction", so how would we have missions there?  There's nothing there yet.

     

    2 hours ago, Aleks_analyst said:

    pve and pvp modes are common (united) for players of all sessions. make clans if possible.

    bad bad idea,  We need a choice of PVE or PVP.  Today i might want to play PVE and just build and have fun, tomorrow i might want to mop the floor with you and feed your remains to a stink bug.  If they do dedicated servers they should have 3 modes,  PVE, PVP, and PVE/PVP to bring in all types of players, forcing every into one PVE/PVP server would drive away more than i think it would bring in.

    2 hours ago, Aleks_analyst said:

    pure survival genre = low popularity. you need to mix it with other interesting genres and mechanics.

    Agreed, and they've done a good job so far,  I'm looking forward to what comes next, excluding pets and taming 🤬

  12. 12 hours ago, RazielDERF said:

    Yes there is a way to attain the exact location. The way you get the location your character is currently standing is as follows:

    Press 'ESC' to enter your Pause Menu > Give Feedback > Then you will see the location as demonstrated in the image I attached below. 

    Ladybug Location.png

    Although this forum does serve the purpose of conversation / informing the dev team about the issues with the game, it isn't a platform to directly report an issue. As I am sure they don't always have the opportunity to read every post. 

    This is how I send them my reports:

    https://support.obsidian.net/ > Click "Contact" on the top right of the webpage. Fill out the form and submit the report.

    Be sure to input as much direct details as possible. 

    I sure hope this helps. 

    or you can email their support with the info.

    image.png.7b9480a35d759c057131c3b49f840eee.png

  13. 1 hour ago, PhilKill2 said:

    Hello everybody , I wanted to make the suggestion whether something could be changed in the raw sciences. It would be great if one would get a little more points. For example, you need 10,000 points for the zip lines, a marker earns 100 points, because there are 3 missions daily There are 33 game days to collect the points. It will probably go faster because there are also other missions. How about an example with a weekly hunting mission that includes 10x wolf spider + 25x larvae + 25 worker ants must be killed for which you would get 2500 - 3000 points.

    RS is painfully easy to collect.  gather what's around the map and do your daily missions every day, and not all missions are worth 100, they vary in the reward amount. 

    A harder mission like you say, maybe a weekly mission, for extra RS would be cool though.

  14. 22 hours ago, Chad Bodine said:

    You've made all the torches go out in water without give use something to replace them. With water in the anthill I can't see to even make my way back out.  Now I'm gonna have to starve to be able to retrieve my stuff. Does that seem right to anyone else.

     

    Edit oh wait you can't starve to death! Guess drowning it is! ☹

    Hmmm,  why not grab materials for a new torch then light it again when you get out of the water on your way to get your backpack?

     

    You can starve to death, when your food hits 0 your health slowly drops,  unless that was also changed in the last patch.

  15. 1 hour ago, jakana said:

    I play on xbox using game pass and since the 0.3.0 update its seems that the durability of all armor sets isn't working properly. Only whatever headgear I'm wearing is losing durability, no durability is lost on anything else. It seems to be all headgear in the game (ladybug faceplate, spider hood, etc). I just wanted to know if anyone else is having this same issue.

    it's been posted in the forums here once or twice, but i don't see anything on the Trello issue board.  You should report it.

    image.png.54892154fe75d0fbfbfea0098d75e313.png

  16. On 10/2/2020 at 11:52 PM, steelgod101a said:

    Has no one playing the game ever seen "Honey I Shrunk The Kids" but me? Befriend an ant with the cookies found in the game and then use your befriended ant to haul things around.

    yep you're the only one in the world that has ever seen that movie, and had that idea here in the forums already.  You can't befriend insects, they have such a simple brain it's not possible.  Best you could do is lead it around with food on stick (like riding the pig in minecraft) but if something else came along that was more interesting, or a danger, the food on the stick would be ignored.

    • Like 1
  17. 2 hours ago, Gearhart said:

    Huh. I'm able to do it just fine. My multiplayer game did start lagging heavily after awhile; I suppose building too large a structure puts too much strain on the system or something.

    i haven't played MP yet since patch,  just waht others have reported.  I can't build anything in solo play,  either on a new game file or my previous save file, so i don't think it has anything to do with structures as the Trello notes say.

  18. 2 hours ago, mdf25 said:

    Sure I think it would be more feasable than a zipline, i like either idea of a cart or line transport :) i think the cart could be done relatively easily to move around, the terrain is a little rough but i'm sure a smoother surface collision layer could be added to the ground to avoid the cart getting stuck.

    people lay down plank floors as a so called highway across the map already, could just run the cart on that.  Or add weed stems to the top of the plank floor to have a rail system.

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