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ilya741

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  1. I was suffering from stuttering and all-time 100% CPU usage. As i suggest, the problem is related to the UE4 feature of world loading. The game might have the legacy of console optimisation with it's restricted amount of RAM. Every time you move around and turn the camera, the Engine loads and unloads the surroundings and LODs to/from RAM in order to do everything not to extend RAM load more than 4 Gb. This loads the CPU pretty much/ Current-gen PCs with 8+ Gigs of RAM have the opportunity to hold the surroundings in RAM without loading and unloading. This helped for me to get rid of the stuttering and all-time 100% CPU usage. Now the CPU loads to 100% only while loading new locations and there are micro-stutters. Other time CPU loads something about 60-90%. Still on Ultra. This might be useful for all Unreal Engine 4 games: -Locate Engine.INI (it might be different depending on your version of the game) Windows %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\ Microsoft Store %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\ Steam Play (Linux) <Steam-folder>/steamapps/compatdata/578650/pfx/ - Open the file with text editor and add following strings: [/Script/Engine.RendererSettings] r.MipMapLodBias=-1 r.ViewDistanceScale=5 r.SkeletalMeshLODBias=-2 r.StaticMeshLODDistanceScale=0.25 foliage.LODDistanceScale=5 These commands force the engine to load the world further into the RAM, but this may be FPS-sensitive. You can play with these commands, as they are explained by the Link.
  2. I was suffering from stuttering and all-time 100% CPU usage. As i suggest, the problem is related to the UE4 feature of world loading. The game might have the legacy of console optimisation with it's restricted amount of RAM. Every time you move around and turn the camera, the Engine loads and unloads the surroundings and LODs to/from RAM in order to do everything not to extend RAM load more than 4 Gb. This loads the CPU pretty much/ Current-gen PCs with 8+ Gigs of RAM have the opportunity to hold the surroundings in RAM without loading and unloading. This helped for me to get rid of the stuttering and all-time 100% CPU usage. Now the CPU loads to 100% only while loading new locations and there are micro-stutters. Other time CPU loads something about 60-90%. Still on Ultra. This might be useful for all Unreal Engine 4 games: -Locate Engine.INI (it might be different depending on your version of the game) Windows %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\ Microsoft Store %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\ Steam Play (Linux) <Steam-folder>/steamapps/compatdata/578650/pfx/ - Open the file with text editor and add following strings: [/Script/Engine.RendererSettings] r.MipMapLodBias=-1 r.ViewDistanceScale=5 r.SkeletalMeshLODBias=-2 r.StaticMeshLODDistanceScale=0.25 foliage.LODDistanceScale=5 These commands force the engine to load the world further into the RAM, but this may be FPS-sensitive. You can play with these commands, as they are explained by the Link.
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