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Eddizel

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Everything posted by Eddizel

  1. Well, I don't mind resting bonuses stacking with actives, in fact I think they should, only makes sense. But that screenshot of stacking all kinds of food buffs together, that is just some extreme cheese lol, I hope that doesn't exist anymore. Also I was going off thelee's gamefaq, which I thought was the bible pretty much for this game. I have read the permabuff no rest guide thread before. Just to be clear, we are not talking about stacking up all kinds of resting bonuses together (like alchemist pool, and inn/food, and luminous bath etc etc), we are talking about those buffs stacking with active inspiration/modal buffs in combat.
  2. That isn't what I remember. Active buffs should overwrite food/rest bonuses. For example, resting in Konstanten's room gives you 3 DEX and 30% spell resist. If you buff yourself with quick in a fight, the 5 DEX will overwrite the 3 DEX. The 30% spell resist will never be overwritten though, because of how % chance stuff works.
  3. But I only play on trial of iron...I'm not doing any saving/loading, besides when I start and end my playing sessions of course. Never made sense that your food or inn choice didn't stack to me anyways really, made most options pointless.
  4. I was under the impression that food and resting bonuses don't stack with active abilities, but I noticed that if I rest in Konstanten's room that the 3 DEX stacks with my monk using swift strikes and getting the 5 DEX from quick. Also resting meditating and praying at the shrine near poko kahara gets me Natures resolve (10 accuracy, 2 RES) which stacks with devotions of the faithful (10 accuracy) from my priest, or borrowed instinct (20 accuracy) from my cipher. So resting bonuses stack now? Is this new? Does all food or inn resting stack with active abilities? My rest bonus strategies just changed drastically if they do.
  5. I have not played through the expansions yet but I plan to and I just wanted to know if there are any trap dialog choices or situations in them that will end my trial of Iron save like the one with rymrgand where he just annihilates you if you choose the wrong dialog. Thanks,
  6. I mean yeah, kind of. I thought it was cool that int was good for AOE size and duration of buffs and debuffs, but that you could build a character focused on a single target DOT damage build with low int.
  7. I'm not using a community patch, just whatever the latest official one is. It says disintegrate is a fixed 240 damage (I think that is the number) over however many seconds (determined by int). So the tooltip in the game is just straight up wrong? Having more int will give you more total damage? I wanted to build a "dumb" cipher around this, kind of disappointed.
  8. What about disintegration? With its fixed total damage amount, doesn't it actually benefit from low int?
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