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GarfunkeL

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About GarfunkeL

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  1. Yes yes, let the dark side flow through you. 6 trillion flies cannot be wrong, manure is excellent sustenance. No point arguing about details or specifics, if lots of people like something, it must be good! I wonder why Justin Bieber isn't singing opera? He must be an excellent singer, all that critical acclaim, sold-out venues and millions of fans. But romance in BG2 did lead to sex. Every Bioware romance leads to sex - from BG2 to ME3 and all the games between. And make no mistake, the Biodrone-brigade here is not asking for MCA-style "romance", they are asking for more Bioware-style "romance". Say no to that crap already, don't apologize to them.
  2. I agree with you but the people who make this threads and clamor for relationships are not looking for a chaste succubus but something that they have gotten used to with Bioware games. I fully trust MCA to write great characters who can become friends or even flirt with the PC. What Troika pulled off with Heather in VtM:BL was simply awesome. Something along that line I wouldn't have a problem with at all. But honestly, as I said, the sort of people who feel strongly enough this issue to keep making these romance threads are not satisfied with that. They want to bring their XXX-rated fanfiction into the game and Obsidian needs to see that such demands are in a small minority. Again, agreed there. Heck, give me good gameplay, the companionship between my party members will come out of my imagination during the game by itself. I don't need awkward, spoon-fed romance.
  3. What if you got experience for going to said dungeon level and reaching the point right past the hobgoblins. What difference should it make how you got to that point as long as you got it. Fighters will kill to get there, wizards might shove enemies out of the way to get there, diplomats will talk their way there, etc. They all had to struggle to get there. Exactly. It worked really well in Vampire the Masquerade: Bloodlines. It can work in PE. Big and loud FOR.
  4. Absolutely no. You freaks already have your mass-market virtual "relationship" simulators with Bioware games. Start playing japanese dating sims if you need more virtual relationships with nuance and drama and "tasteful" sex. Deep characterisations for companions - yes, absolute. Virtual **** puppets you can dress up and validate your lonely basement-dwelling existence - hell no.
  5. Funny, only having quest-XP did not prevent me from exploring every nook and cranny in Vampire the Masquerade: Bloodlines. Because there were lore bits and loot to be found. Monte Carlo and his sycophants are demanding that this game validates and rewards their playstyle exactly, to the last dot. That's absurd hubris. Monster-slaying giving XP has always been a problem and a silly way to reward the player. Remember how old D&D actually gave you more XP for finding loot and gold than for killing monsters? Removing XP from slaying monsters also removes the absolutely ridiculous "feature" of RPGs where the so-called heroes are industrial-scale mass murderers, since there's no drive to it. Plus, no killing-XP rewards and promotes alternative endings to quest and alternative methods to solving quests - killing everything isn't the best choice since it won't reward you with additional XP. So please Josh, don't listen to the whiners and implement this oh-so-rare system!
  6. Expert mode and Path of the Damned, here I come. Saving Ironman for the second play through. Bioware has pandered gameplay-hating "players" long enough. If you want to enjoy a story, read a book. How is that so difficult to understand? As for this game, select EASY, don't select any of these three options and enjoy.
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