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Roland

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Everything posted by Roland

  1. Titan Quest did this perfectly...
  2. After playing the demo for several lengthy times now, trying out some of the things I've learned here (Thank you) the game is a bit more manageable and actually enjoyable to some degree. The major reservation and holdup for me now ( as long as editing keybinding is actually patched in) is the controls using the mouse & keyboard atm The biggest being that if you choose to play using WASD then many funtions are simply too cumbersome and basically impossible to play effectively. Like trying to use "Empowered Abilities"...if I'm using WASD with my left hand to move my character and using LMB to attack...how is pressing Left Shift & 1-3 key (at the same time) anywhere close to effective and realistic? IF they're going to include 2 control schemes, then you "should" be able to actually play the game equally well regardless of which one you use. Basically IF you choose to use WASD then you should be able to use the mouse to click on Ability or Skill Icon/hotbar actions to activate. Using WASD to navigate and LMB to attack AND trying to make you use other keyboard keys to activate skills is insane...I really don't see how this could of been missed with any amount of QC or testing. So that's my main criticism, if they can get the mouse/keyboard functionality fixed then the game has a chance. Though I'll still wait for a price drop. If that's fixed then I'd be willing to pay $19.99 - $29 range, but from what I've seen...it's not worth the initial $45 - $49 price point. Guess we'll see what the patches bring to the table Regards & Good hunting All
  3. Yea just learned that Abilities are linked to "Stances" thus the reason I could never link my 3rd Ability under normal conditions...needed to be using "Block" for it to show up lol That was my bad I guess. Though they really need a better tutorial/demo....there is a serious lack of explanation on many of the game's functions and gameplay...and not even a list (that i could find) of what the current/static/default key-mapping is set to. That said, not sure I like depending on my health through "Abilities" rather than just managing my character's actions better and using pots when needed. I guess it's just semantics with a similar outcome through different means...guess I'm a bit old school lol thx for the tip though, I appreciate it
  4. I believe the coming patch (PC) will address this...from what I read. Let's HOPE!!! Regards
  5. better than 2 world 2 ? I disagree with you on that because that game have a big open world , no linear quest , a lot of customization ...the only weak point i guess is the story , VA, few MP maps and that you can't campaign co-op. IMO. Two worlds 2 is very linear for a open world game. Most caves and dungeons, u cant even enter before u have a quest there. Plus it has horrible dialogue. DS3 Is way better. This is now my favourite ARPG on the 360 Playing Two Worlds 2 atm as well and have to say I disagree. It's quite a good game imo. I like the openness of the areas, even if it is linear, you really don't feel it as much because of the ability to roam and the size of the areas. Also the controls for PC are night and day better than DS3; the item crafting and customization (upgrading & socketing) really opens up lots of possibilities. Customizing and creating ones own spells is pretty amazing as well imo As far as dialog, I found it to be quite well done. The conversations felt like they were realistic and flowed well as far as what's said. In the opening story dialog in DS3, how many times do we hear the name "Jeyne Kassynder" used over and over in a short span of minutes lol It was ridiculous... So to each their own I guess. DS3 has the possibility of being a fun hack & slash ARPG for the PC, IF they do some major patching with control schemes and camera control (plz let us zoom out more for crying out loud!) Right now it just isn't close to what it should be imo We'll see what happens with the first few patches. Good to hear that people are/can get closer to 20hrs out of the game, 10 is far too short imo Regards
  6. Agreed I thank you (and all) for your suggestions and guidance I will take some more time with the demo and see how it plays with these factors in mind. Then if we're able to re-map the controls then there might be another side to this coin Regards
  7. Well, there seems to be quite a few areas of the gameplay mechanic that wasn't immediately obvious to me. Sorry for my apparent lack of full understanding. The above suggestions and insight does make sense and would definitely help, and yes I only played Lucas...I don't remember seeing his "focus" diminishing in the course of fighting that I was actively needing to pay real attention to the blue orbs... Perhaps I'll download the demo again and try it with the new clues. Thanks for the posts & help! Regards
  8. Not a "rant" per-say...just wanted to share why I decided this game just isn't for me, sadly. Just played the demo...and now cancelled my pre-order with STEAM. It seriously sucks to see that all the elements are "there" that could of made a fun, perhaps even kick ass ARPG. But the way they put it all together is abysmal (well guess that's kind of ranty lol sorry). Playing the game on the pc with keyboard felt like trying to walk through water lol As far from user friendly and intuitive as one could almost get imo But that did become somewhat better after a fairly lengthy time of playing, though far from preferable or optimal imo...barely tolerable just about covers it. And I for one could really feel the Square Enix influence; now I have enjoyed a few FF games in my time, but this mish/mesh of FF & DS just doesn't work for me. The linear, almost tunnel like trails through zones/areas felt straight from any typical Square Enix/RPG game. And the controls for PC...wow, if you're going to have WASD for movement you "really" need to be able to have other ways of changing Stances or activating Power-Ups (both using left hand/side buttons), you can't be trying to move and attack and survive AND have to pause your movement to push another button with the same finger or two. IMO (maybe I just play weird lol) The final thing that just drove me nutz was the Health & Power? Orbs...I only played the Fighter class so had no use for the Blue lol But I basically died because I was very low on health and knew it, tried to play as strategically as I could, "waiting" for a damn health orb to pop...and no, nothing...so I died. I don't mind dying, god knows I've died hundreds of times in any other game I've played. But the difference here is that in those games I felt like it was because of my own mis-calculation or not knowing how to deal with a new boss's tactics yet, or rushing into a situation to fast and being overwhelmed...basically I died because "I" made a mistake/s. This, this just leaves you depending on pure luck or chance!!!! It's insane, it's not keeping people more involved with "playing the game", it's removing key character control and planning plain and simple. And I'm pretty sure this is the only option (ORBS) in D3...though i might be wrong. If it is...wow, I think a lot of players will be upset. If you had even limited POTS to help augment the Orb mechanic, then maybe...but Orb by itself??? Not even close to fun! And what's the alternative, make them drop more frequently? Then you take all the excitement away because you never really have to worry. No, the answer is leaving the control where it belongs, in the hands of the player!!! And even I, who loves to play tons of games and I feel that I'm one of the less critical gamers that I know, it doesn't take much to feel like a game is ok or at least worth playing...this just sucked the wind out of my sails and left me high & dry I'll see what the (i'm sure) coming patches do to correct issues and hopefully make the game more PC friendly, if they do enough I might look at it again at the right price-point. But sadly I think the basic design and game dynamics are pretty set. Just my opinion, if someone out there finds they enjoy it...more power to ya buddy lol Regards & Good Hunting All
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