I sent an email to the support team with this suggestion for future content, but I'll copy and paste a portion of it here and include additional thoughts for discussion. Obviously guys have GREAT writers and game designers in general, though I feel like a little more could have been done to slake our inner psychopaths. I hope this post will reflect on how weird your fans are.
Why not more options for an evil playthrough? For example, when at the power plant on Terra 2, how wicked would it be to choose to just shut off the power for both settlements have everyone after your head? OR, perhaps divert the power frivolously to an abandoned settlement that can’t support life but has a big secured vault that can only be hacked and opened when it’s powered. The vault would contain armor, weapons, bits, consumables, everything person needs to get an early boost to selfishly progress through the game and get the heck off that planet at the expense of screwing over EVERYBODY. It would be a softer equivalent to nuking Megaton in Fallout 3 — which I only mention because you worked on the Fallout series too. It would be great timing, too, since you’re done with that part of the map in terms of the main story anyway, so it wouldn’t have a negative impact on a persons playthrough.
Also, the gunship cannons on Monarch. MSI. Iconoclasts...why not keep those for yourself?!?!?!!??!!?!?!?!?!?!?!?!?!?!? SAM and Ada can help get those installed. Maybe have that new addition go toward your total "intimidation" rating? This can lead to new speech XP yielding speech checks, for example, in Felix's companion quest, "[Gunship] If we cross paths again, it'll end with you and your crew getting blown to pieces". Maybe have a special attack that has Ada or SAM rain down fire on enemies over an area from the ship's armament. Maybe an additional quest or two that unlocks after you choose that option?
That's my bit of Outer Worlds fan fiction for the day.