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Darth Clumber

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Everything posted by Darth Clumber

  1. I'm sorry having different storylines happening based on the previous games happenings would just not work. If the game isn't cannon I think that the only things that will change will be some dialogue throughout will be different and a few different endings. Everything will happen the same in each game except the motivations of characters will change (like Revan is fighting the Sith to save the Republic OR fighting the Sith to gain control of them, same methods but just a different ending).
  2. Revan may have, but everyone who followed him fell to the dark side because they no longer trusted in the Jedi council after they had let the mandalorians go unapposed. That is also the original reason that Revan left to fight in the Mandalorian wars (because I doubt he knew about the threat before he left).
  3. What kind of political restraints are we talking about? It's been done already on Manaan as game master said, and I don't see what would be holding you back otherwise, seeing as how you're going to be in a war...
  4. I don't think in the next game they'll really have a council yet...probably just the characters from TSL will be collecting force users for the upcoming war but i doubt they'll actually have any kind of system set up by then.
  5. In response to #3 I hope you don't meant to your new party because we need new characters, they would work well as non-party member characters though.
  6. Some forms should work better with different lightsaber styles, like one works especially well with one lightsaner, another is good if you have two, another works well with a double-bladed.
  7. So, does anyone agree that Revan and the Exile should not be teamed up, at least before the very end? It would be kinda boring to have your 3 party members pretty much chosen for you (who would choose any1 other than Revan and the Exile?)
  8. I don't think we need a machine to tell us the influence, I think the characters should just have different starting lines when you talk to them so that you can pretty much know where your influence is. So with little influence they'll say "Go away I hate you" but with a lot of influence they'll say "What can I do to serve you master?" or something like that.
  9. I would have to go with the old Jedi order being more powerful because the new one was kind of taken down by a single person, while it took 2 wars and a super power-sucking monster of the force to take out the old order.
  10. I'm not too sure about becoming the evil leader before the end of the game, that needs to be your reward (if you're dark side of course) Also, the point of my DS final battle was to give more of a reward for having gained influence with your characters and also to make it a bad thing that you don't have much influence with others. Maybe it should be kind of the same for the light side, where people you have little influence with will betray you and convert to the dark side... And walkerguy, i agree that we need some twists, but I can't really think of anything good, can you? Also, seeing my post once is enough, thank you, you don't need to qoute the whole thing.
  11. !!!WARNING!!! WALL OF TEXT APPROACHING !!!WARNING!!! Hi, I'm new to the forums here but I read through all 38 pages of this most recent thread before I registered to post. I just want to give my ideas for KOTOR 3, I don't really feel like getting involved in all these arguments... Revan and exile are NOT going to be the starting character you play as. No one wants to start overpowered or to have either of these characters lose their powers and have to build them up a THIRD time. They've each had to start from scratch twice already. I'm not entirely sure what the new character should be though. I don't think this third character will be able to be as important as Revan or the Exile are, I just don't think it will happen. Sure, the character will have some type of backstory to make them somehow important and they'll become powerful, but I think at te end of this game the final conflicts will be more focused on Revan and the Exile. The story of this game should start somewhere before the ending of KOTOR 2, maybe even before the end of KOTOR. The character will be sort of on the fringes of the excitement as a padawan, new Jedi type character. The first ten levels or so you would learn the history of everything that happened in the last two games while going through the beginning missions and gettting to probably level 10 or so. Then, something should happen, who knows what, to set you off on a mission to go find Revan. You journey around a bit, finding hints on different worlds to indicate where Revan went off to, I have no idea what happening along the way. Eventually at I guess around level 20 or so you journey out and find the Sith Empire. Before I continue I just want to say that I think that Revan and the Exile should not be teamed up, at least not now. Revan and the Exile should somewhat oppose each other, with 2 leaders like that I don't think either would be willing to follow the other and they would probably have opposing ideas of what to do over the True Sith. Since Revan already went to the Dark Side once and started the Jedi Civil War in his first attempt to prepare for the True Sith (I think that's why he did it) he obviously has a more of a 'ends justifying the means' approach, that might involve some shadier work. If that's what Revan is doing then I suppose the Exile's plans would have to be more 'light side.' This way at some point you would learn of both the Exile and Revan's locations (on different planets) and you choose one of them to aid. You will pretty much know what they're each planning by now so joing the Exile will be a more light-side oriented choice, while joining Revan has more POTENTIAL for dark-side related choices. (Whoever you choose doesn't affect you're alignment but it'll be easier to be dark with Revan and easier to be light with the Exile). After you choose you'll do pretty much the same things for both people accept slightly tweaked mission, like when you choose between Czerka and the Ithorians. When you first meet up with either of the two people they will somehow be injured or incapacitatede somehow that they are unable to do much for at least a little while. During this time they will mentor you while not actually being able to participate in combat or be in your party. They will upgrade you to whatever prestige class you want (same choices whether you're dark or light-sided). Eventually they will recover and be ready to join your party. Stuff will happen, bla-bla-bla, eventually it comes to the conflict between the Sith and the Republic. There is no longer any room for opposition on the good side, so Revan and the Exile will finally team up for the war that now ensues. Of course it will be difficult in your ship as neither Revan nor the Exile will wish to submit to the other as leader, so you will have the final say in any decision that they oppose each other over (which will be most things, meaning you make most of the decisions). Also, the Exile and Revan should have lots of other things to do, so for a lot of the missions one or the other, or both of them, will be gone and you'll have to use your other party members. Of course your other party members need to have some importance, so for the last mission you, Revan and the Exile will be off on seperate tasks, to meat up in the end to fight the final boss. You choose two of your party members to take with you on your mission and they'll take the rest with them. You do whatever it is your task is, and meet up with Revan and the Exile again just in time for the final battle. It will be epic as your whole party will be gathered for the event. This is your moment of choice. The leader of the Sith will be there and try to tempt you to the dark side of the force. Of course you can refuse and engage in the final confrontation with him, flanked by the Exile and Revan, or you can give in to the dark side finally and turn on Revan and the Exile. This is where the influence will come into play. Part members will defect to the dark side with you if you have enough influence, but pull away and turn on you if you have no influence with them. The final battle if you stay on the good side is pretty straight forward. The Sith Lord will fight you in all of his awesome power and it will take the combined efforts of you, Revan, and the Exile to take him down. Your other party members will be occupied as dozens of Sith charge in to fight them. You win, everyone's happy, THE END. The final battle for the Dark Side is more fun. It's an awesome battle between the two halves of your party. Of course, the good side is going to have Revan AND the Exile on their team, you're going to need to be beafed up a little before you can take them down. The Sith Lord will grant you some cool new force powers for the final battle and you and your current allies will all drop incredibly low on the alignment meter, to a place you could never reach until this moment, where you're all beefed up. You'll probably have less party on your side since most people only use a couple of characters throughout the game, so these amazing Dark Side buffs will balance out the battle. You kill all of your former allies including Revan and the Exile in the ensuing battle and then you turn to the Sith Lord. Dialogue then continues and you have the choice of submitting to him as your new master at which point the game ends, or you can choose to fight him with your remaining allies and take the mantle of Sith Lord for yourself, in which case the game ends. For either DS ending, you win, everyone gets killed, yadayadayada, THE END Ok, now I know that that's a lot already, but there's more. Being finished I can progres to my much shorter gameplay ideas. -Influence system returned, but improved. First of all, spending time with characters in your parety will trigure conversations to find out about their past and whatnot (like in KOTOR) and give you chances to raise/lower influence. (This way just having characters in your party with you long enough is a good method to gain influence.) Also, Certain actions will triggure influence changes (like it was in KOTOR 2) but now their reactions will change based on their alignment. If you're evil and gain enough influence that they're evil, they will be happy about evil actions. No more of characters I turned evil still liking it when I perform an act of charity. -We don't need any more colors for lightsabers -We don't need any new hilts -Lightsabers should be a lot rarer so that weilding two lightsabers is not an easy task simply because obtaining enough lightsabers for something like that is hard -The Jedi and Dark Jedi are dead, none will join your party (except Revan and Exile) -Some members of your party will be force sensitive like KOTOR 2, only now you have to choose one of them to train as your apprentice, and this won't happen until you've at least reached your prestige class. (This will lower the dependancy on Jedi) -2-3 party members will be different based on your choices -1-2 party members will die before the end -8 party members at most -Party members have backgrounds and individual agendas/goals/MOTIVATION! -HK-47 is back badder than ever -Each character will have their own sidequest that can to be activated when you get enough influence -Characters from previous installments will make returns and cameo appearences but not join your party (except possibly some single-battle help outs) -More force powers -Another tier or even 2 for all existing force powers (Revan and the Exile need to be able to grow in power still) -No class choice in the beginning, your stats will be affected solely by your choices upon leveling up -Can increase party size (3->4->5) Edit: I'm not sure about this one...I'm thinking 4 at most -Once romance option for each male/female I'm tired, I spent a lot longer on this than I expected, I might have more, who knows? Whatever happens, I'll be joining the discussions, but now in more managable posts.
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