Everything posted by DragorTheDrake
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)just a little update i have currently finished the mod so far for the forseeible future i plan on adding my own enchantments in the hopefully not to distant future also on my mod page i have personally thanked Grape_You_In_The_Mouth for the help he has givin me if it was not for him this mod would not be a reality 😁 https://www.nexusmods.com/pillarsofeternity2/mods/359
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)okay ill look into it later and come back with what i have found
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)the way i would like to enchant the crimson helm is have it grant a 10% damage bonus when frenzied/enraged so that it sinigizes with the armour set.
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)yea i truely am thankful for your help and i am truely sorry if i have wasted you time with all my questions
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)okay its working now now its on to making a unique enchantment i know you have help alot so far but is it okay if i ask how do i make a unique enchantment.
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)it also is just coming up missing string table <?xml version="1.0" encoding="utf-8"?> <StringTableFile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Name>game\items</Name> <Entries> <Entry> <ID>1665000</ID> <DefaultText>Crimson Plate Helm</DefaultText> <FemaleText /> </Entry> <Entry> <ID>17651000</ID> <DefaultText>When you don this helmet a dark haze washes over you as if you are being possesed by something of pure rage.</DefaultText> <FemaleText /> </Entry> </Entries> </StringTableFile>
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)hmm not yet i still need to figure out how to make my own unique enchantment for the helm
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)even when i tried this it would not give me it post your code so i can see what you did exactly thanks to you im heading in the right direction thank you so much
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)now the console command wont give me the item
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!){ "GameDataObjects":[{ "$type": "Game.GameData.EquippableGameData, Assembly-CSharp", "DebugName": "LAX03_Head_Helm_Plate_Sanguine", "ID": "2893c49b-2830-48ae-87da-d21974f05a5b", "Components": [ { "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 1665000, "DescriptionText": 17651000, "FilterType": "Clothing", "InventoryAudioEventListID": "3b0b476e-883e-4a9e-9a61-956eabf30b6d", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "IsJunk": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 300, "IconTextureSmall": "gui/icons/items/head/crimson_plate_helm_s.png", "IconTextureLarge": "gui/icons/items/head/crimson_plate_helm_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "None", "EquipmentSlot": "Head", "AppearancePiece": { "ModelVisualDataPath": "prefabs/lax03/appearance/helm/a_lax03_helm302_v01.asset" }, "ItemModsIDs": ["f87bfccf-53ad-41f1-8c8a-70a9593b5074"], "OnEquipVisualEffects": [], "RestrictedToClassIDs": [], "RestrictedToPlayer": "false", "EquipConditionals": { "Operator": 0, "Components": [] }, "ProficientAbilityID": "00000000-0000-0000-0000-000000000000", "CannotUnequip": "false", "ItemRendererPrefab": "", "ItemModel": "", "AnimationController": "", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] } ] } ] } like this?
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)so add gamedata object to the top of my code then close it out with that bit at the end?
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)this is my code again for reference i changed the ID code for the crimson helm so that might be it but it still didnt work even when it had its original item ID
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)okay sure man thanks thank you for all the help you have given me so far
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)but its not working i dont understand im doing what the guides are telling me to do and it isnt working
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)nope same problem im trying to replace the crimson helm with this mod so that when i loot it or add it to my inventory with console commands it gives me my modded version not the normal version.
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)heres my simple code now.- Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)- Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)yes i did do all that and i have read the tutorials i apoligise if im annoying you with all these questions i tried to do the First Mod tutorial but i used the crimson helm instead of the greatsword it has the mod in the mod managar but it as i said when i add the item to my inventory via console commands no change has occured again sorry if i have caused annoyence- Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)and this is my stingtable but when i go into the game and add the crimson helm to my inventory none of the changes i have made have occured <?xml version="1.0" encoding="utf-8"?> <StringTableFile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Name>game\items</Name> <NextEntryID>1</NextEntryID> <EntryCount>3</EntryCount> <Entries> <Entry> <ID>1665000</ID> <DefaultText>Crimson Plate Helm</DefaultText> <FemaleText /> </Entry> <Entry> <ID>1765100</ID> <DefaultText>When you don this helmet a dark haze washes over you as if you are being possesed by something of pure rage.</DefaultText> <FemaleText /> </Entry> </Entries> </StringTableFile>- Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)okay ive started from scratch all i have now is the crimson helm gamedatabundle and the string table so all im trying to do now is change the item desciption and make it unique with no enchantment because that will come later this is the code i have right now- Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)i added an item mod ID to the code for an enchantment called overwhelming crit i did this to see if an enchantment would be added and if it had worked i would have them tried to create my own this is that enchatment { "GameDataObjects":[{ "$type":"Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName":"Overwhelming_Crit", "ID":"82c363ec-49e3-4769-a272-59295107b6ab", "Components":[{ "$type":"Game.GameData.ItemModComponent, Assembly-CSharp", "DisplayName":50006, "HideFromUI":"false", "EnchantCategory":"Unique", "Cost":30, "CursesItem":"false", "DurabilityDamage":0, "StatusEffectsOnEquipIDs":["b658260a-5100-4d19-b9a0-dcbe171a9229"], "StatusEffectsOnLaunchIDs":[], "StatusEffectsOnAttackIDs":[], "AbilityModsOnEquipIDs":[], "OnEquipVisualEffects":[], "DamageProcs":[], "AbilitiesOnEquipIDs":[] }] },{ "$type":"Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName":"Overwhelming_Crit_SE_CritDamageMult", "ID":"b658260a-5100-4d19-b9a0-dcbe171a9229", "Components":[{ "$type":"Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType":"CriticalDamageMultiplier", "OverrideDescriptionString":50006, "OverrideDescriptionStringTactical":-1, "UseStatusEffectValueAs":"None", "BaseValue":1.3, "DynamicValue":{ "Stat":"SkillValue", "SkillDataID":"98051b85-d7e5-4746-a66c-260e2fcd2d4b", "ClassID":"00000000-0000-0000-0000-000000000000", "MultiplyBy":0.01, "Operator":"Add" }, "KeywordsIDs":[], "DurationType":"Infinite", "Duration":0, "MaxStackQuantity":0, "ApplicationBehavior":"UseLongerDurationIfAlreadyApplied", "ApplicationType":"ApplyOnStart", "IntervalRateID":"00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects":"false", "InclusionConditions":{"Operator":0,"Components":[]}, "ApplicationPrerequisites":{"Conditional":{"Operator":0,"Components":[]}}, "TriggerAdjustment":{ "TriggerOnEvent":"None", "TriggerOffEvent":"None", "ValidateWithAttackFilter":"false", "ParamValue":0, "ValueAdjustment":0, "DurationAdjustment":0, "ResetTriggerOnEffectTimeout":"false", "MaxTriggerCount":0, "IgnoreMaxTriggerCount":"false", "RemoveEffectAtMax":"false", "ChanceToTrigger":1 }, "PowerLevelScaling":{ "UseCharacterLevel":"false", "BaseLevel":0, "LevelIncrement":1, "MaxLevel":0, "ValueAdjustment":0, "DurationAdjustment":0 }, "IsHostile":"false", "ClearOnCombatEnd":"false", "ClearOnRest":"false", "ClearOnFoodRest":"false", "ClearWhenAttacks":"false", "ClearOnDeath":"false", "HideFromCombatTooltip":"true", "HideFromCombatLog":"false", "HideFromUI":"false", "HideIfNoValue":"false", "VisualEffects":[], "MaterialReplacementID":"00000000-0000-0000-0000-000000000000", "AttackFilter":{ "KeywordsIDs":[], "KeywordLogic":"Or", "Race":"None", "IsKith":"false", "HealthPercentage":0, "HealthOperator":"EqualTo", "Range":"None", "ClassTypeID":"00000000-0000-0000-0000-000000000000", "Source":"ParentEquippable", "DefendedBy":"None", "Empowered":"false", "Disengagement":"false", "Stealthed":"false", "UseStealthLinger":"false", "PowerLevel":0, "PowerLevelOperator":"EqualTo", "ChanceToApply":1, "AttackHostility":"Default", "TargetType":"None" }, "AttackTargetFilter":{ "KeywordsIDs":[], "KeywordLogic":"Or", "Race":"None", "IsKith":"false", "HealthPercentage":0, "HealthOperator":"EqualTo", "Distance":0, "DistanceOperator":"EqualTo", "HasDOT":"false", "IsMarked":"false", "TargetHostility":"Default" }, "ExtraValue":0, "OverridePenetration":0, "DamageTypeValue":"All", "KeywordValueID":"00000000-0000-0000-0000-000000000000", "RaceValue":"None", "StatusEffectTypeValue":"None", "ItemValueID":"00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID":"00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs":[], "AttackValueID":"00000000-0000-0000-0000-000000000000", "AttackOverrideValue":"None", "EventValue":"OnApply", "ClassValueID":"00000000-0000-0000-0000-000000000000", "WeaponTypeValue":"None", "AttackHitType":"None", "SkillValueID":"00000000-0000-0000-0000-000000000000", "AudioEventListID":"00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum":0, "BedRestDaysMaximum":0 }] },{ "$type":"Game.GameData.RecipeData, Assembly-CSharp", "DebugName":"Recipe_Overwhelming_Crit", "ID":"0c8af232-983d-49ce-8062-d30aa41f65dd", "Components":[{ "$type":"Game.GameData.RecipeComponent, Assembly-CSharp", "DisplayName":50003, "CraftingLocation":"None", "CategoryID":"7bad3803-0dfd-473a-a857-326f4853a4d6", "VisibilityConditions":{"Operator":0,"Components":[]}, "CreationConditions":{"Operator":0,"Components":[]}, "Cost":10000, "CostByValueMultiplier":0, "Double2HIngredientCost":"false", "CanModifyWeapons":"false", "CanModifyArmor":"false", "CanModifyShields":"false", "CanModifySpecificItemsIDs":["b44b203e-9a35-4514-8339-b19c4b10f305"], "Ingredients":[{ "ItemID":"f5ab3a19-47bd-4935-9a27-9c495996fcab", "Quantity":2, "IsDestroyed":"true" },{ "ItemID":"4856e836-930e-470e-be3f-bb6ea7bc58ed", "Quantity":2, "IsDestroyed":"true" },{ "ItemID":"0e274db1-566d-46c8-b485-4392e0c9553f", "Quantity":2, "IsDestroyed":"true" },{ "ItemID":"be8934a3-08db-4db3-bf65-5f5961957dc7", "Quantity":1, "IsDestroyed":"true" },{ "ItemID":"f51bb759-c5b3-437f-84ea-ba5671d3fa27", "Quantity":2, "IsDestroyed":"true" }], "Output":[], "PrerequisiteItemModID":"844c93a5-2775-4b71-ae7d-40a6fe8f0fdf", "ItemModsToAddIDs":["82c363ec-49e3-4769-a272-59295107b6ab"], "ItemModsToRemoveIDs":[] }] }] } - Help with Crimson Helmet mod