Hello all,
Kind of new here but just wanted to mettre mon grain de sel as we say in french.
The continuation of the Watcher story was quite a plus-value to buy Deadfire for me. PoE1 ended on a cliffhanger and I wanted to have more time to react to all this new information about the nature of the universe I spent 120H getting into. Moreover, I wanted more change to involve my character in the world with this hard-acquiered knowledge. So, PoE2 was a great opportunity to do that ! I felt like it was a great gift to players to keep the same character and storyline (friends, history, linked with previous events) for those who were with the franchise from the begining.
For my perspective (of a 30ish guy playing RTwP RPG since teenage but still have a job and not much time to game), the low-sale issue of PoE2 seem linked to the issues in the first game. Many people tried PoE1 thinking they were purchasing a Baldur's Gate game and instead got something they perceived as a novel-in-a-game style, with a lot of new mechanics (compared to classig D&D) and handful of lore to take in (instead of well known FR setting). Some (very much) liked it (*raising hands*), but many felt they lacked the time, attention or motivation to get into that new world and shelved the game. If I just introspect at my experience with PoE1, I feel it was from the attentional span PoV more akin to reading a book or playing chess than playing a traditionnal RPG. I loved it - It was high-investment, high-reward, but many didn't have the time or interest to do that. Add to that the fact that the first game was plagued with loading times issues and bugs at launch, so you really needed to be MOTIVATED to get it to the end. I think I saw some stats somewhere showing that less than 50% of people who played PoE1 finished it ? I don't know if the source was reliable (didn't archive it), but I have no problems imaging that this was indeed the case. I can't count how many of my friends were enthusiasts about PoE1, tried it but didnt finish it and didn't want to hear about it past patch 2. So don't talk to them about a possible sequel.
I know devs fixed many things in PoE2, but it was CRUCIAL to get the word out on these changes and I think marketing failed at this point. I guess it's the drama of doing sequels : always carrying the burden (and success) of previous issues. In this case, it was quite necessary to turn the tide and it wasn't done in time. Result : only hardcore fans of the series purchased it, leading to a mess from a sale perspective even if the reviews and hardcore fans were in awe.
Nevertheless, I hope it's not the end. Eora and the mechanics in PoE have potential to revitalize RTwP instead of always remaking D&D adaptations. But for future marketing campaign to change the tides (and perception of casual gamers) about the PoE series, I think they really need to adress core issues and present the game for what it is (and isn't) with strength and authenticity. For instance, in the case of Deadfire : it's different than Baldur's Gate, more mature in theme, grasping politics and religion and the overrall focus is a LOOOT more on combat and political strategy with pirates than friendships and dragon-related epicness. So be prepared to play with a coffee and immerse yourself for a few morning (or evening) to fully enjoy it. It's just my humble opinion, but I think if the dev tried to convey a more focused message regarding what PoE2 is and isn't, it could have been a different outcome since people would have known a bit more what to expect from it (and thus, less disapointment).