Any future Obsidian game will also only have a monetary purpose because they're hoping people will buy the game. Every past Obsidian game as well. Every product you ever bought, in fact. Welcome to capitalism.
I agree with this save for one thing - Obsidian's interest are most definitely not *only* monetary, otherwise they wouldn't be appealing to such a strict niche or sticking with a genre that's been showing diminishing returns for a few years now. Money is certain *a* reason, and an important one, but not the sole purpose or motivator to their work.
Regardless, even assuming the addition of turn-based is purely related to monetary concerns, I don't see in what world you could possibly accuse Obsidian of "burying a genre" when they've stuck with RTwP for three consecutive games and when in two of these cases they've seen losses. Much as we all hate to hear it, Deadfire did poorly, and much as Obsidian can try and push the genre onwards, they're the ones putting in the work and the larger portion of the cake into making these games happen. If people don't buy them or show interest for them, there's only so much a developer can do short of running their funds to the ground. For them to add a new feature which may make the game at least *marginally* less of a financial failure as it's so far been isn't "selling out" or some evidence of greed, it's necessity. If you want to 'blame' anyone for the death of the genre, it's the audience's apathy towards it that you have to look at, not the devs that have committed as hard to it as Obsidian has.
You are right.I was blinded by my love towards RTwP.I just want another POE game but I hope they won't completely switch to turn based combat.