Hey there!
Ancient thread I know. But there's an error with Josh's excellent advice to mod makers that I'd love to have fixed. The advice really was a gold mine of great tips on job to avoid pitfalls and problems while making a megamod.
After I finished Fallout: New California and moved on to making our own games, modding comes up a lot, and my own advice having survived to release a megamod is always -- read J E Sawyer's pinned thread on the Obsidian Forums. I did and it was a massive help.
If that could be restored I'd be greatly appreciative. It could help a lot of people excited, but naive, and about to make some mistakes that could be avoided.