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CrisG

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Everything posted by CrisG

  1. good luck with the pillars...and the posts are fun.
  2. As an artist of 39 years dealing with colour and paint and now in 3D design, Luke's sabre color is indeed a mix between Cyan and Ultramarine, the green is more of a Thalocynine but it is close to Viridian too. Chroma, spectrum and hue vary with many subtle factors.
  3. Straighforword 3D full movment view is my first and always choice, like in Far Cry, I HATE isometric and the cam controls in NWN2 are some of the hardest I have ever encountered, but i hasten to add all this is my humble opinion. Re KOTR III, I hope somehow it will happen someday, sooner than later. As engines evolve so does the potential for another blaockbuseter wonder of a game, like both KOTR I and KOTR II are each in their own way.
  4. Bastilla is a remarkable achievement, of all the games I have played and studied she remains one of the most compelling female leads, her voice over and character set is a wonder, for it conveys sincerity, a real sense of purpose and empahty with her dilemas and time and place. I was awestruck when I first encountered her in game and continue to be, for I am on my first play through, and enjoying it very very much. There is hope for game design when such a fine char can be created and not spoiled by overly sentimental or easy diversions. a full 10 from me.
  5. Watching patiently, and very glad this effort is underway. Thanks to all the team and happy holidays to all.
  6. I like them both, there will be differences in design between different developers inevitably, overall the details of both games are remarkable and beautifuly done each with the capabilities and limitations of the engines.
  7. Yes, sorry it wont run on that machine. Glad you figured it out.
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