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Montgomery Markland

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Posts posted by Montgomery Markland

  1. But what does the creative lead do?

     

    Creative Leads are the driving force behind story elements, characters, plot, etc. The Lead Designer can be the Creative Lead - they are not mutually exclusive - but separate people might hold the positions as well. For example, George Ziets was the Creative Lead on MotB and Kevin Saunders was the Lead Designer. A project might also have a Lead Systems Designer who is to gameplay systems what the Creative Lead is to story and characters. There is sometimes a Lead Level Designer as well, depending on the requirements of the project.

  2. Congrats again for 'ol Monty. Heh, it's funny seeing him in the halls and at Christmas parties! Speaking of Christmas parties, good talk!

     

    Hey Alvin thanks :(

     

    Edit - The wink smilie is so smarmy... lol

     

    Double Edit - try saying "The wink smilie is so smarmy" seven times...

  3. ... as it was exactly one year ago :p

     

    The module the Rogue Dao team planned a year ago bears only passing resemblance to the currently in production version of Purgatorio. For example, original plans called for no custom music or voice-over, currently the soundtrack is 3.5 hours long and all of the cutscenes will be voiced over. Another example, no custom creatures were planned, now there are going to be many. The length/breadth/scope in every area of production have been dramatically increased over the interceding year. The quality is also a lot higher :)

  4. Hey Ashercon I enjoyed it.

     

    Quasi - You could theoretically do it by replacing the entire combat system with a new combat system laid on top of the old one and heavily modding the GUI. There are probably a few sticking points in terms of what scripting functions are available for GUI stuff. I'd have to sit down and take an inventory of what all is available right now to really know how feasible it is, but my gut reaction is you could do it with a lot of work and workarounds.

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