Jump to content

semiticgod

Members
  • Content Count

    163
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by semiticgod

  1. @Jaheiras Witness: I continue to be amazed by your progress as a solo chanter. I'm glad to see it. @Alesia_BH: A few questions and comments: What is the use of Armor of Faith against Shadows? I thought that Armor of Faith's damage reduction was only physical; I didn't notice elemental resistances in the description (if it does grant other bonuses, AoF sounds really strong). When I fight the Shadows, I just wear hide or scale armor for the Freeze damage reduction (which is actually pretty considerable, to the extent that a Consecrated Ground spell can allow a character to survive gettin
  2. I realize that priests are important and you need to deploy defensive options early in the fight in order to establish a long-term advantage (I've pointed out that disengagement is one of those defensive measures best suited for the first couple rounds of combat rather than the last). But I tend to resist following certain rules of gameplay, and I try to find ways to break them. My playstyle errs strongly on the side of the experimental rather than the optimal. I gradually pick up details about optimal gameplay and effective tactics, but my main goal is to screw around and play the game as wei
  3. @Alesia_BH: You don't have Gaun's Pledge in your install? Why not? I'm not running any mods, so I don't see why I would have any items you wouldn't.
  4. @Alesia_BH: It looks like you created your custom characters at level 1. Is there any particular reason why? I prefer to get my Watcher to level 3 so I can add level 2 custom characters, and then I stagger new character creations so I can create each one at the highest level possible. A level 2 custom character only costs 250 more copper pieces, but starts with 1,000 more experience points, which I think is a great bargain considering that money is easier to find than experience. The bargain only gets better at higher levels: higher-level custom characters start with more and more experience p
  5. Divinegon, Hearth Orlan Cipher (party of ciphers) Guess what? Phantoms have no immunity to charm effects! By itself, that completely solves the problem of their deadly attacks. We can pin down one Phantom on the first round with three crossbow or arbalest bolts, then charm most of the survivors and turn them against each other. We stomp over everything with Whisper of Treason. As for Maerwald, we charm his summoned Blight and then apply ranged pressure. He barely gets a single offensive spell off the ground. With Caed Nua cleared, we proceed to the next area. Turns out our pa
  6. @Alesia_BH: I don't know which is best for your next run, but I would love to see Alesia the Bounty Hunter back in action. Her BG run was legendary, even if it didn't make it into the Hall. She might not be able to trap enemies to death like she used to, but having the first Alesia back would be awesome.
  7. Divinegon, Hearth Orlan Cipher (party of ciphers) I've decided to switch back to ciphers instead of rogues for my single-class party, as they're a little more versatile and have some cooler spells. Our Watcher this time is Divinegon, another Hearth Orlan with the only portrait I've ever used, or plan to use, as my Watcher. Her name is Divinegon, the name of a type of monster in the old Pokemon-style game, Dragon Warrior Monsters. Divinegon is a combination of "divine" and "dragon," but I've always pronounced it "dih-vin-ih-gahn," which I think sounds better. As always, our first Ta
  8. Okay, I'm just going to call it. I'm going to do a 6-rogue or 6-cipher offensive-based run on Hard, but if it fails, I'm going to keep going off-thread (maybe with some discussion notes in-thread describing my findings) so I can experience some new things and better prepare for the next run... or else restart with the other party (cipher or rogue) if I feel like switching. @Alesia_BH: I agree that a lot of a player's competence is intangible, unconscious knowledge. It's not just "Scrolls of Defense are good buffing options," "Intellect is more important for priests than Might," or "Xaurip
  9. I guess I'll bump it down to Hard and/or use reloads. It's interesting to do blind no-reloads, but it's a recipe for long-term frustration. I had that problem when playing Skyrim and Morrowind no-reload. I don't think the Shadowing Beyond thing is cheesy per se, since doing it as a strategy would require all of your party members to be rogues--definitely not an ideal setup, and one that's very prone to vulnerabilities. One of the key weaknesses of the strategy is that you'd have to be careful not to get boxed in or killed before you fled, which means that enemies that use disablers could s
  10. I went back and tried fighting the drakes again. Turns out you can run to the east, hide in a corner, and then lure out two drakes to fight separately from the others. When we rested and fought the other four drakes, we won with only one knockout (or maybe none; I don't remember) despite making only minor adjustments to our strategy, without using any Scrolls of Revival or more than a single Potion of Infuse Vital Essence. Our normal strategy was actually pretty solid; the enemy's numbers were just too big for our party to handle, at least with the luck we had. I've considered playing thro
  11. On to Searing Falls! Three seconds in, I realize that the area might be a little too challenging for us to complete. I was not expecting a Drake. Fortunately, we have a pretty sturdy party, and we have some Scrolls of Revival on hand. One Drake shouldn't be too difficult if we're careful. Then I see a whole swarm of Drakes swooping in on us, and I realize that we might not make it out of this one. Mora Tai switches to her blunderbuss and fires at the nearest Drake. To my horror, her blunderbuss only deals 4.6 damage. Four of the six hits completely missed, and the other two just gr
  12. Here's our party so far. I'm particularly fond of Frost's look, with the closed helm and the dual hatchets. She looks pretty menacing for such a tiny character!
  13. Frost, Hearth Orlan Rogue We deal with Waldr "Three Fingers" the normal way: Consecrated Ground, the level 1 wizard Accuracy spell combined with Curse of Blackened Sight, with Frost waiting a couple seconds before taking action so she can attack an enemy after it's already engaged one of our tanks. Frost hits level 5! I'm tempted by Riposte, which sounds like a great option for the right thief build, but I choose Deep Wounds for the raw damage. Now we can replace Sagani with a new level 4 character: Mora Tai, an Aumaua cipher. Mora Tai will be testing out the Quick Switch str
  14. Frost, Heart Orlan Rogue We keep wandering around aimlessly (I really don't know my way around the map) and eventually run into a batch of Forest Trolls. Like most enemies, they're not too much trouble after they've been blinded. Aloth resumes an old function of his: torching enemies from the side using Fan of Flames. But we don't need Aloth anymore--Sabine already has the important blindness spells, and Hiravias makes a better bomber than Aloth does, so we replace Aloth with the Orlan druid. Over at Defiance Bay, we do the March Steel Dagger quest, and while we get our hands on the
  15. Frost, Heart Orlan Rogue The reason I mention that I'm behind in posting is that this post is about a session that happened before I read about how deadly the lions guarding Hearth Harvest were. I therefore did not know at the time that, when I saw some lions while scouting, I should have taken extra precautions before proceeding to get my favorite hatchet. Without that information, I thought that lions would be simple enemy grunts that I could deal with using my normal tactics. Until this happened. Right off the bat, Sagani is in danger and Kana is almost dead. Consecrated G
  16. I really like this thread. It's nice to see multiple runs being updated regularly; I'm glad the thread is so active.
  17. @Alesia_BH: I've actually never had trouble with switching character selections, at least not since I realized I could map the higher number keys to specific characters with CTRL-5, CTRL-6, and so forth. I've even learned to imitate the BG-style hotkeys, like having the 7 key select the first two character slots. I only use the number keys to select characters; that avoids the possibility of a mis-click on the map. It's also a fraction of a second faster than using the mouse, which adds up over time. I personally have been extremely generous with resting in my rogue run. In my previous run
  18. By the way: in my all-paladins run, I noticed that our ability to heal Endurance eventually outpaced our ability to keep Health high, which means that there comes a point at which additional healing fails to provide any additional benefit. Moon Godlikes are great, but a party composed entirely of them is not necessarily ideal; much of the healing is wasted due to the Health problem and the fact that not everyone in the party takes equal damage.
  19. @Jaheiras Witness: I did fight the phantoms inside Caed Nua, but the screenshots and details aren't very interesting. The fight was the same as the one outside: use Kana and Runa as tanks, hold the party in a Consecrated Ground spell, have Aloth and Sabine cast Chill Fog and Curse of Blackened Sight, and then have Frost pick off the enemies one by, attacking from the sides and targeting enemies who are (1) already engaged with other party members, and therefore less likely to attack Frost herself, and (2) blinded or flanked and therefore vulnerable to sneak attacks. We didn't get any major stu
  20. @Jaheiras Witness: Why not expand the dialog box more often? I've always found the minimized version relatively unhelpful; it's easy to miss important information when so many lines are rushing down. It would also give us a better idea of what's going on in the background in your fights.
  21. Frost, Hearth Orlan Rogue Eder's permanent death isn't that big of a problem for me, since I didn't really want to stick with him for the whole game, anyway. We're low on levels, so I'm not keen on creating any new priests to replace Durance (I want to hit level 4 so we can create at least a level 3 custom character), but I think we're tough enough to handle the temple of Eothas, which I failed to complete out of fear of the Skuldrs. Now, however, I think we have a better shot. We lure them away from their hiding place, using the extra seconds to help Kana build up chants, then have Du
  22. @Jaheiras Witness: I'm guessing Alesia will be on the solo challenge before me; she invented much of the metagame for BG solo no-reload runs and is more experienced (she has the largest number of successful solo runs for BG). If my memory is correct, the only truly solo run I've ever done was my LoB run with an Archer/Mage. But I am looking forward to a solo PoE run at some point, and it might be a rogue. How do you guys deal with the prologue solo? Is it possible to remove Calisca and Heodan from the party, or do you just have to keep them out of the way for every fight? Or is the prologu
  23. Makes sense. I'm still a little confused, though. My other knocked-out characters didn't get up when combat ended, despite having Health above zero. They only got up when the Lurker actually died. @Alesia_BH: I actually skip the lone Outlaw after losing Calisca and Heodan. I stay on the north end of the path as I approach the river, cross the river, and then head south straight to Gilded Vale. This shouldn't require any stealth points; I don't even see the Outlaw when I do this. @Enuhal: Congratulations! Solid work on dealing with White March--I haven't read that part to avoid spoilers
  24. Frost, Orlan Rogue While wandering around, we run into a pair of Forest Lurkers, and while I remember that they're very different from Forest Trolls, who look very similar, I don't really appreciate just how much tougher the Lurkers are. They nail Eder with three hits, and since the first one knocks him down, he can't heal himself--and Durance doesn't act fast enough to bail him out. Our primary tank goes down. But then, by virtue of marvelous luck, Eder's special armor revives him! Second Wind brings him back up to speed. Frost gets hit pretty hard in the interim, but her own Second W
×
×
  • Create New...