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yabadaba

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  1. You're right, I learned that early on when trying Gorecci Street and the dig site. I always draw the drake, boars and panthers from the dig site up the stairs near that ladder on the upper left part of the map. You can stack up and fight one or two enemies at a time. To be fair though, it is more realistic for stacking to be rewarded. Furthermore, to make it unrewarding would probably take some extremely hacky or artificial game design decisions IMO. I think stacking being rewarding isn't only rewarding due to the game design, it's just a fact of reality that when a few individuals are fighting a larger group (as with most encounters in the game), sticking close together is just plain better. It just seems like a truth on a level above game design, a 'meta truth' that the game is bound by beyond programming. Maybe I'm overthinking it. On the practical side, I have managed to make peeling off the group work on occasion but it's so risky and often makes me reload in frustration when it doesn't work out. I was playing a dual dagger Berzerker/Streetfighter that would escape into the backline to gank a priest/mage here and there and then escape back next to Eder once it was done. It did feel kind of 'forced' though, it was easier to just tell Maia to delete them with the Red Hand and have my marauder shoulder to shoulder with Eder blocking the way to the backline.
  2. I think Devoted is there mostly for Clear out and Mob stance, that and lower Berzerker self damage I suppose.
  3. I second Boeroer's fortitude debuffing Berzerker idea. I still haven't finished this game after restarting 1264712 times. Berzerker/Troubadour has been really fun, especially once you get to level 16 and can get the energized inspiration from that one invocation, Champion's something or other, because then every time The Long Night's Drink crits someone, you interrupt them, so you can aoe interrupt while zerker bonking priority targets with the Willbreaker. I'm at max level going through Beast of Winter, and it is a bit less effective right now because of all the high Fortitude enemies, but overall it's a very satisfying build. I've always loved 'offensive aura' type builds. I first saw the concept back in Diablo 2 with the Paladin's damaging auras, and was hooked on the idea since. In PoE I was in love with the Dragon Thrashed chanter and was really disappointed in how lame DT was in PoE2. This build sort of lets me recreate that character by being a walking AoE menace, although its with debuffs and interrupts instead of ridiculous damage this time around. This is why I chose Troubadour instead of Skald, I wanted to be able to potentially interrupt targets every 3s (Brisk Chant) instead of every 6s. Honestly I think Skald would have ended up being more powerful overall with Berzerker, but if you like the AoE menace idea Troubadour is great.
  4. Hi there, I recently finished POE 1 and am tackling POE 2 now. I have an idea for a build I'd like to try but wanted some input from those with more experience. I'm thinking a Berserker/Streetfighter slicing people up and spreading DoTs to surrounding enemies could be a cool build, I just need to know if the mechanics of the game will allow for what I'm envisioning. From what i've seen so far, the axe modal doesn't seem to spread through carnage, I want to know if rogue's Ring the Bell and barb's Blood Frenzy can spread through carnage. From what I've read so far it seems like carnage doesn't really work like in POE 1, I have a feeling Marauder might be more single target focused, than I had thought. Perhaps a different multiclass would work better, maybe Barb/ fighter or barb/monk? It seems if I commit to the DoT stacking idea I'd be somewhat limited to single target, or I can go more AOE with a fighter's cleaving stance, or monk's flurries and heartbeat drumming. Look forward to any suggestions and input from you all.
  5. I see, I will go with the knights in that case, thanks both of you for the info.
  6. Hi there, I'm newish to the game and was wondering if the Doemenal faction's unique talent Merciless Hand affects a PC chanter's Dragon Thrashed chant. Apologies if this has been answered before but I couldn't find a specific answer. Thanks in advance!
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