
Chancellor PalpaTANG
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what most interested you?
Chancellor PalpaTANG replied to shadowplay107's topic in Star Wars: General Discussion
I personally love the combat system as much as the alterable storyline. Customizing your character to reflect their personality in battle is a huge plus for me. I especially loved the addition of the 7 saber styles in K2. The sky's the limit with options and you can really personalize your Exile in ways that actually make a difference in battle (I'm a Makashi fan myself ). As a fan of the actual fighting in K2 though my biggest disappointment was the enemy AI. It's just really, really terrible. Even with the Improved AI mod I find it lacking. If Sion or Nihilus ever used Master Speed/Master Fury etc. their fights would be so much more challenging, like they really should be. Sadly there are no really difficult encounters in this game once you really know how to properly build your character, which I feel takes away from the epic feel of the events. Malak wasn't particularly hard in K1 either, but at least the battle with him lasted longer than any in K2. Nihilus especially was such a huge let down. -
I don't get why you're all so negative about something we have absolutely zero info on. Have a little faith here. Bioware has a tremendous track record, and despite some of your misgivings about MMOs they can be quite entertaining when handled properly. I don't know about you but I always find myself wishing I could continue my Exile's storyline beyond the end of K2. An MMO means you never "finish" a character. They live on as long as you want to keep playing them.
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Color of Lightsaber.
Chancellor PalpaTANG replied to Tylaw9460's topic in Star Wars: General Discussion
Guradian/Sentinel/Consular classes are canonized EU material now. As for the colors, according to Wookipedia they do correspond with the various classes, but it's not some kind of official rule. Jedi can use whatever color they want (except red?). -
Lightsaber colour question
Chancellor PalpaTANG replied to jordox's topic in Star Wars: General Discussion
The loot system in K2 is mostly random except for a few key items. All of the saber crystals are random except for your player crystal which you always find in the cave on Dantooine and the Quixoni (sp?) crystal you can get on Onderon for a starport visa. Really it's all up to luck. -
lol! I got a promotion.
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Good lord, learn to read please.
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What? That makes no sense... that's like saying the statement, "9 is a bigger number than 5" is somehow a subjective opinion. Like I said he can play any way he wants, but his stance was that his way was the best choice, I've shown otherwise and have the game mechanics, simple math, and logic behind me. He has...? Are you just disagreeing for the sake of disagreeing?
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The problem is that you are the one deciding what is "inferior" and what is "superior," and thus we again find ourselves talking about personal belief and not fact. "There are no eternal facts, as there are no absolute truths." ~Friedrich Nietzsche Actually I'm not deciding anything, it is by its own virtue, inferior. You're spending 8 levels worth of attribute points and only getting 1 level's benefit, as opposed to simply starting with a higher INT at creation which not only gives you the full benefits to your skill totals for all your levels, but also multiplies your starting skill total (the biggest bunch of skills you ever get in game). Again, I didn't code the game, that's just how it works.
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My definition of a solid character is one that is optimized for its function. I can tell most people on this board are unfamiliar with the mindset you get from competitive gaming, but I personally enjoy finding new ways to maximize my character's effectiveness as much as I do watching the story unfold. If you don't, that's fine, you can enjoy the game however you want. But don't claim that some clearly inferior build strategy (ie, leveling up INT) is somehow the best route when it's obviously not. This thread was started by someone asking for help building a Guar/Mara, but there was so much misinformation going around I had to speak up.
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I think we all agree on that. However I am objectively explaining basic game mechanics here. The fact that INT provides most of its benefit early on is pretty clear. Mathematically speaking, if you really want to get the most out of your skills, it's best to give a high INT at creation rather than leveling it up as you go along. No need to shoot the messenger, I didn't code the system. Considering you're a dev though I'm sure that's nothing new to you.
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Are you serious?... Haha wow. No offense but you have literally no idea what you're talking about. http://www.gamebanshee.com/starwarskotorii/forcepowers.php Check out the saber form descriptions in the upper right hand side and get back to me about them having no point. Juyo and Shien are amazing for melee characters. Shien is pretty much the best form a Critical Strike user can get, and Juyo is fantastic with Power Attack. Am I the only one that does a little investigating into game mechanics to figure out how to build a solid character?
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What?! Cannot you read? I said your posting about me playing this game no matter what was complete and udder bull**** and chips. Ok... It could turn out to be very good. We have absolutely zero information about it thus far. What makes you so certain it will be terrible? I don't work for Bioware, it's no skin off my back whether you play or not. However judging something you know absolutely nothing about makes you look incredibly narrow minded. Again, your loss.
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Honestly, this game has been out for what 4 years? I'd expect people to be more knowledgeable about it's mechanics by now.
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No, that is not correct; you have only explained why you believe you are correct - never has definitive proof been provided. Wasting 7 levels with no benefits to show for it is definitive proof. Any other attribute will give you it's full benefit regardless of when you increase it. +CON increases your health retroactively, +WIS increases your FP pool retroactively, etc. +INT only grants you extra skill points after you increase it by 2, so every 8 levels at best. Combine this with the way skills are calculated at creation, a high INT (say 14) at level 1 grants you 3 times as many starting skills (12) as you would have with an INT of 10 for a Guardian (4). It's obvious to anyone looking at this logically that INT benefits you most at creation and is a poor stat to invest your level up attributes in. That's not opinion, it's fact. Is that clearer?
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I would too tbh. I'd really like to see Revan and the Exile's stories play out. Still, the idea of a Star Wars MMO is intriguing to me. I played WoW for ~2.5 years and overall enjoyed it before the expansion. A well made SW one could be a lot of fun, and the KOTOR era (especially pre K1) would be the richest point in SW lore to place it, since there are so many Jedi/Sith around.
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Are you serious?... I'm trolling by saying the MMO might be decent? Good point there, you're really smart. It's silly to think people won't give an MMO sequel to a former GotY title a chance. The MMO won't flop. I'm saying you're trolling because you keep insisting that we're "lying" when we say we're not interested in playing the MMO, for our own given reasons, and keep on insisting we will play it. Haha look I really don't care if you play it or not, I'm just being realistic here. You mean to tell me you wouldn't even consider giving the game a tryout before condemning it? Given everything the Kotor series has done so far? That would be your loss IMO.
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Intelligence check - Failed. No, I merely don't see the point of arguing if you persist that your opinion equals the truth without providing a basis for why that should be considered the case. I've explained twice exactly why my position is correct. As a big proponent of skills I pretty much never start out with a char below 14 int at this point. Still I recognize that adding level-up attribute points to INT effectively wastes 7 levels to get a +1 modifier. That's not a sound strategy, no matter how you spin it. Why you find me pointing that out to be offensive is beyond me. Still you haven't been able to back your position because it is faulty. I've already discussed how you can pass every INT check in the game without wasting attribute points. If you choose to do so anyway that is your prerogative (and clearly you can get by regardless of your build), but that doesn't make it any less wasteful or unnecessary. I'm very familiar with d20 rules and the Kotor engine and I prefer to maximize my characters. If you don't that's up to you. This is the debating equivalent of plugging your ears, closing your eyes and throwing a temper tantrum. Honestly why even post on a message board if you can't take scrutiny?
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Are you serious?... I'm trolling by saying the MMO might be decent? Good point there, you're really smart. It's silly to think people won't give an MMO sequel to a former GotY title a chance. The MMO won't flop.
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At least you concede the point.
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Every developer makes bad games sooner or later. It's only a question of time and money. Besides, why should I have faith that Bioware can make an MMO that I'll like when nobody else has been able to? I liked K1, but frankly TSL would have been a far better game if LA hadn't pushed the deadline. I certainly liked TSL's plot a lot more, so "returning" KotOR to Bioware does not have THAT much appeal. In a lot of ways I prefer K2's overall storyline as well, but Bioware has a solid track record, and K1 was still an amazing game. They won't make a crappy MMO. You'll try it, why lie about it? Everyone on this board will. Trust me, once the hype starts building everyone will get on board.
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You neglected to add "IMHO", "in my opinion" or similar to that. You have a right to your opinion, but that is what it is. Repeating it does not make it fact, and neither I nor anyone else must agree with it. And as I've already stated, I don't. It's not my opinion. Boosting INT with level-up attribute points is wasteful. The game may be easy enough that you can get by with sub-optimal strategies but that doesn't change the fact that they are sub-optimal. That would be like playing without ever changing saber styles from Form I... sure you can get by, but it's still a poor strategy, and it's pointless arguing otherwise. The only character's worth boosting INT for are Bao-Dur and T3 since they're mostly skill bots anyway.
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C'mon. Bioware doesn't make bad games. I'd rather just get K3 than an MMO as well, but I'll still give it a try, and you know you all will too.
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New at the forums
Chancellor PalpaTANG replied to Spencer_H's topic in Star Wars: General Discussion
Yeah but... dialog is kinda the biggest aspect of the Kotor games. Actually I finished my last game at 31 without content mods/cheats. It's possible, but you absolutely need skills. Pick up every mine, pick every lock, do every quest you can and keep Kreia with you at all times. It adds up fast. I was a hero class halfway through my first planet after Telos. Also if he's going darkside he won't need to put more than 1 level-up point into CON since you can get a total of +2str, +3 con, +2 wis through various upgrades from HK and Hanharr.