You wonder how to get into industry? Not really use to go around studios' forums because tips from devs are rare and far between...
This is something of personal experience.. I'm an aspiring artist, so take it as you will, but it's more than nothing. And nothing is most what I have got when I have asked from people in industry. Find your own info; nobody will come and offer it to you. Search into it; know your business and where you're getting into. Get skills; you have to have some real talent, some real skills, some real knowlegde.. playing games for fun doesn't qualify you to get you into QA position. Going after desinger/artist position? Get to know game engines. At least one, it's always in-game system and a whole huge plus. Never Winter Nights toolset is one of most popular. It's a great start! There are whole lot of others. Get into mod-group and try it out. Never give up; keep sending portfolios out and learn to market yourself right! Be a team player. Know how to solve problems. Know how to work alone, under pressure and long hours. But most of all... be a team player.
Also.. if you get that offer: Know your rights!
Couple of links I have found personally to be interesting and useful:
http://www.sloperama.com/
http://www.cliffyb.com/rants/ - good read
http://docrob.cottages.polycount.com/Industry.html
http://www.gfxartist.com/ -for artists mainly
http://forums.cgsociety.org/ - for artists mainly
..search for more yourself and hey, if you feel like sharing, share them here.
This isn't much, but it might be a whole lot for someone like me. So, hopefully it serves some good.