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Everything posted by ilsendoodle
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Completed Beast of Winter and went and finished the main quest and was surprised to see some Beast of Winter ending slides. But then I reloaded to Ukaizo and did a different ending and the second time Beast of Winter slides were just absent. Reloaded a few more times and tried a few more options to see and Beast of Winter slides never came back.
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It's not really accurate judging the difficulty in the first half of a game let alone the start (lol) Games on higher difficulties have always traditionally been decently balanced at the start and even the first half/early game, but it's the majority of the game especially mid-end that it starts to lose its balance and goes back to becoming an OP faceroll. It's like most devs balance the early game then get lazy, or want to save the time and resources on doing it fully/properly. Come mid game you generally have better gear, more combat choices, are alot stronger and so again it goes back to becoming a faceroll later in the game. Hopefully level scaling helps that, this time around, as well as actually balancing the game mid-end too. So reporting in on difficulty at the start of the game isn't helpful usually, fyi. This is true.
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I don't have numbers, so I can't say "most of these people" are running power builds in a game mode that hasn't yet been tuned for difficulty, so of course it is too easy. I didn't powerbuild i am cruising through PotD. I am by no means a good player or a min maxer. I have to look for combats 3-4 lvls ahead of me to even have a contest. PotD is certainly underdeveloped, which is a rather sad thing on release. I thought it was reasonably challenging for a while. That's why I understand why level 10s or whatever don't understand what we're talking about. But it quickly became 100% faceroll, like flipping a switch.
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They need to attack about 10 different things to make it remotely challenging. Since you brought up resting, I like the idea of only being able to rest in an inn. I never even bothered, just rested outside with my fire skewers every fight. I mean sure making terrain and AI better and all that would be great, but they could still do a lot just by tweaking some easy stuff: 1) Halve XP gain. 2) Decrease the value of exceptional and superb items to 20% of their current value. 3) Tone down the broken skills. (I can personally vouch for whispers of the wind being completely broken, I'm sure others are equally bad.) 4) Increase enemy hp/damage. 5) Restrict resting to inns. 6) Limit of one save and have the game autosave when anyone falls. (Like DOS hardcore mode.) I'm sure there are a million of other ideas, but this would help, and it requires very little.
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Simply not possible. You're missing loads of stuff somehow. It's not a matter of "faster." There is a set amount of available exp and a set amount required for 20. Do the companion quests and faction lines and you you will hit 20 without even starting the main quest. I don't have the numbers, but if I had to guess, when I finished the game I had enough for level 26-27 if not higher, and that's assuming an increasing curve. The game keeps showing that you are earning XP it just doesn't go anywhere, which is actually worse than if it just stopped showing exp, like some games do.
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I don't have numbers, so I can't say "most of these people" are running power builds in a game mode that hasn't yet been tuned for difficulty, so of course it is too easy. I feel like the negative comments in this thread are by people who are not playing on POTD or who are under level 15. If you are the former, then we aren't even talking about the same thing. I'm not asking for a change to any of the other difficulty settings. I have no problem if you want to afk click your way through the game. Seriously. Game on. If you are the latter, then you may just not have encountered it yet. I mean I did at around 11-12, but I can see how it may take longer with certain parties or something. As for "power builds," that is simply incorrect. Xoti, with standard stuff, can solo entire encounters on max difficulty. I didn't even play a wizard and I hear they are even worse. As far as "hasn't been tuned for difficulty," that is a fairly weak excuse. This isn't Beta, is it?
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As I said, everything is good for a while. In the opening levels, it was just right. I think by level 9 it was still okay, and I still couldn't afford lots of stuff. It's around level 12-13 when everything became faceroll for me and every time I went back to the shop I made 30-40k. Also, I was playing a well-balanced group. But yes, at level 9 you haven't peaked yet.
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There doesn't need to be a "max" level. RPGs in general are rooted in progression. Progression is lost when there is nothing left to improve your character and all you have left to do is go through the final quests which because you are so overpowered are simply an afterthought. This is the case here because 1) 66% of the way through you have nothing left to buy 2) no fights are challenges and 3) you have no levels or skills left to obtain. This shouldn't be that controversial of a topic.
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I have to believe this has already been said many times, but I'm going to chime in anyway in support. I'm a fan of the game. Halfway through I was already planning a replay. Then it around 2/3rds through I had more money than I could spend, could afk through every fight, and was level 20 with several islands unexplored and a lot of the main quest left. Scaling is a problem in most games (Divinity 1+2, POE 1, basically everything) but this is actually the worst I've seen. Everything else is pretty good. Thanks.